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nabo78 Boots

nabo78

Starting XI
sakare;3444312 said:
when i try import the new LanguageStrings.txt DBM 12 crashed i also tryed DBM 13 !!! Any solution ?

I did it and everything went well.

Amazing fakefisher!
 

john_shadow8

Youth Team
nabo78;3444685 said:
I did it and everything went well.

Amazing fakefisher!

Does it affect saved carreer??

Nabo78 are you going to include this in your next update?
also how often are you going to make updates for your boot patch?? :33vff3o:
 

fakefisher

Youth Team
sakare;3444312 said:
when i try import the new LanguageStrings.txt DBM 12 crashed i also tryed DBM 13 !!! Any solution ?

maybe your language db is diffrent structure from ours

you may open my LanguageStrings_bootadd.txt in excel , ajust the table's column according yours LanguageStrings.txt ,then attach to your LanguageStrings.txt .

PS.editing the Language DB don't affect your career
 

goldfinger

Youth Team
fakefisher;3444134 said:
1. open the language database (e.g. eng_us.db) with DB Master 12
2. export the table as LanguageStrings.txt to your destop
3. copy all the lines in my LanguageStrings_addboot.txt to the end of yours LanguageStrings.txt, save it.
4 import the new LanguageStrings.txt to your language database and save.
5 enjoy it.

Thanks! This works great, even with already started career.
 

fakefisher

Youth Team
Q:
about Boots name and IDs in edit mode - by fakefisher. But not all boots appear and ea generic boots is dissapear.
A:
same as me, I use the playerboots table made by myself tend to list all shoes
I wonder if there's a limit of EA

@nabo78, do you have the same problem , or anybody has idea?
 

fakefisher

Youth Team
k4lek;3445278 said:
my idea is removed the old boots that came from default ea.



It seem to some limit of EA.
I work out a solution by modify the playerboots table.
feature and rules
1.active id1-20 shoes
2.decrease Nike and Addidas Shoes ,keep 2-3 design in one model
3.erase some shoe with longname(just set "isvaliableinstore" to 0)
4.now totally 161 shoes available in Edit Mode.

import the flowing .txt file to your DB's playerboot table
http://www.mediafire.com/view/?dq3lxdw92n8dj92


if some can provide an optimize solution (eg: add more shoes)will be fine.


PS: JUST FOR NABO78'S ULTRA BOOT PATCH AND SOMEONE WHO DON'T FAMILAR WITH DBM

it's a very simple method to add bootname in edit mode
1.place this file to your XXX\FIFA 13\Game\data\loc
http://www.mediafire.com/?8q61mj4vfn4kq6n
2.regenarate patch.big
 

fakefisher

Youth Team
1. according your research, there are max 151+23=174 shoes in EDITMODE, uhh? so what's strange I add 161 boots?

2.nabo78 replace bootid15-20's EA default boot, so I add their names, if you install my last-posted file eng_ng_upd.db(this file precede over eng_ng_db), it will take place EA'S boot-name.

3.I‘M not a boot-mania ,so I don't know the exact name of boot153/165, but it seems you are right.

I think Nabo78 will flowing up his bootpatch updating, So let him fix these small bug in further。

PS. if someone post A ultra goalskeeper gloves or Ball
patch like nabo78's patch, I am please to make them appear in Game.
 

nabo78

Starting XI
Great job fakefisher and k4lek...we might keep your versions both, so if someone wants default boots can use k4lek's version, if someone wants branded boots, use fakefisher's one.
Anyway about new update, I'll wait until next version of ModdingWay patch is out.
 

k4lek

Club Supporter
1. no i was wrong 128+23=151. if you add more than 128 licenced boots the ea generic boots will reduce. oh god how do explain this... like this if you have 129 licenced boots count your ea generic boots it will be 22. you must be missing the yellow boots.but that not problem at all my fifa will crash when entering edit player menu start if all boots bigger than 165
2. ops sorry don't see that

about goalkeeper gloves i see GkGlovePattern_1 to GkGlovePattern_62 in eng_ng_db.db
if you count there are 37 Gk Glove but when you go to edit player menu for goal keeper it only show 18 GK Glove. i mean it's there a trick by manipulated database like changing powid to -1 just like playerboots table. i don't find in database Gk glove table.. btw you and nabo78 make a great job i can say god bye to *CreatePlayerBoot_54.

keep me inform if you have the trick
 

fakefisher

Youth Team
k4lek;3446004 said:
1. no i was wrong 128+23=151. if you add more than 128 licenced boots the ea generic boots will reduce. oh god how do explain this... like this if you have 129 licenced boots count your ea generic boots it will be 22. you must be missing the yellow boots.but that not problem at all my fifa will crash when entering edit player menu start if all boots bigger than 165
2. ops sorry don't see that

about goalkeeper gloves i see GkGlovePattern_1 to GkGlovePattern_62 in eng_ng_db.db
if you count there are 37 Gk Glove but when you go to edit player menu for goal keeper it only show 18 GK Glove. i mean it's there a trick by manipulated database like changing powid to -1 just like playerboots table. i don't find in database Gk glove table.. btw you and nabo78 make a great job i can say god bye to *CreatePlayerBoot_54.

keep me inform if you have the trick



maybe your are right, because I don't set the shoe's Powid to -1,that maybe equal to isvailableinstore =0

Anyway, I make a add-ons for N78 bootpack fix the bootname and bootlist
http://www.mediafire.com/?b28zuci6xe1pk1w
 

k4lek

Club Supporter
my file is still uncompleted yet just download playerboots by fakefisher he got 154 boot appearing in edit player.
 


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