uomomagnetico
Senior Squad
always in your ai.ini
copy and paste (before backup your ai.ini)
//Air functions
BALL_SQUARE_AIR_RESISTANCE_XZ = 0.000117
BALL_SQUARE_AIR_RESISTANCE_Y = 0.000107
BALL_SQUARE_GRAVITY = -0.272
BALL_SQUARE_SPIN_DECAY = 0.785
BALL_SQUARE_SPIN_CONST = 0.152587890625
//---------------------------------------------------------------
//New rolling ball physics simulating skidding and rolling
//You have to set USE_SLIDING_ROLLING_FRICTION to 1 to use this
//---------------------------------------------------------------
//rolling and bouncing rolling coefficients
BALL_SQUARE_SKIDING_FRICTION = 0.216
BALL_SQUARE_ROLLING_FRICTION = 0.072
BALL_SQUARE_FRICTION_TOP_SPIN_GEN = 0.8125
BALL_SQUARE_BOUNCE_FRICTION_MULTIPLIER = 0.8265
BALL_SQUARE_BOUNCE_XZ_REDUCTION_BY_BACKSPIN = 0.00
BALL_SQUARE_BOUNCE_DAMPING = 2.10
BALL_SQUARE_L_BOUNCE_DAMPING = 0.6365
BALL_SQUARE_NL_BOUNCE_DAMPING_SPEED = 99.00
BALL_SQUARE_BOUNCE_SPIN_DECAY = 0.75
BALL_SQUARE_MAX_BACK_SPIN = 1.70
//rain rolling and bouncing coefficients
BALL_SQUARE_RAIN_SKIDING_FRICTION = 0.135
BALL_SQUARE_RAIN_ROLLING_FRICTION = 0.132
BALL_SQUARE_RAIN_FRICTION_TOP_SPIN_GEN = 0.7875
BALL_SQUARE_RAIN_BOUNCE_FRICTION_MULTIPLIER = 0.9135
BALL_SQUARE_RAIN_BOUNCE_XZ_REDUCTION_BY_BACKSPIN = 0.00
BALL_SQUARE_RAIN_BOUNCE_DAMPING = 2.00
BALL_SQUARE_RAIN_L_BOUNCE_DAMPING = 0.27
BALL_SQUARE_RAIN_NL_BOUNCE_DAMPING_SPEED = 101.00
//--------------------------------------------------------------------
// Air back spin ball physics coefficients
// You have to set USE_AIR_BACK_SPIN to use these cofficients
//--------------------------------------------------------------------
BALL_SQUARE_AIR_LIFT = 0.0099 //coefficient for the back and top spin
BALL_SQUARE_BACK_SPIN = 0.10 //This will apply the back spin (negative for top spin) for every air ball
copy and paste (before backup your ai.ini)
//Air functions
BALL_SQUARE_AIR_RESISTANCE_XZ = 0.000117
BALL_SQUARE_AIR_RESISTANCE_Y = 0.000107
BALL_SQUARE_GRAVITY = -0.272
BALL_SQUARE_SPIN_DECAY = 0.785
BALL_SQUARE_SPIN_CONST = 0.152587890625
//---------------------------------------------------------------
//New rolling ball physics simulating skidding and rolling
//You have to set USE_SLIDING_ROLLING_FRICTION to 1 to use this
//---------------------------------------------------------------
//rolling and bouncing rolling coefficients
BALL_SQUARE_SKIDING_FRICTION = 0.216
BALL_SQUARE_ROLLING_FRICTION = 0.072
BALL_SQUARE_FRICTION_TOP_SPIN_GEN = 0.8125
BALL_SQUARE_BOUNCE_FRICTION_MULTIPLIER = 0.8265
BALL_SQUARE_BOUNCE_XZ_REDUCTION_BY_BACKSPIN = 0.00
BALL_SQUARE_BOUNCE_DAMPING = 2.10
BALL_SQUARE_L_BOUNCE_DAMPING = 0.6365
BALL_SQUARE_NL_BOUNCE_DAMPING_SPEED = 99.00
BALL_SQUARE_BOUNCE_SPIN_DECAY = 0.75
BALL_SQUARE_MAX_BACK_SPIN = 1.70
//rain rolling and bouncing coefficients
BALL_SQUARE_RAIN_SKIDING_FRICTION = 0.135
BALL_SQUARE_RAIN_ROLLING_FRICTION = 0.132
BALL_SQUARE_RAIN_FRICTION_TOP_SPIN_GEN = 0.7875
BALL_SQUARE_RAIN_BOUNCE_FRICTION_MULTIPLIER = 0.9135
BALL_SQUARE_RAIN_BOUNCE_XZ_REDUCTION_BY_BACKSPIN = 0.00
BALL_SQUARE_RAIN_BOUNCE_DAMPING = 2.00
BALL_SQUARE_RAIN_L_BOUNCE_DAMPING = 0.27
BALL_SQUARE_RAIN_NL_BOUNCE_DAMPING_SPEED = 101.00
//--------------------------------------------------------------------
// Air back spin ball physics coefficients
// You have to set USE_AIR_BACK_SPIN to use these cofficients
//--------------------------------------------------------------------
BALL_SQUARE_AIR_LIFT = 0.0099 //coefficient for the back and top spin
BALL_SQUARE_BACK_SPIN = 0.10 //This will apply the back spin (negative for top spin) for every air ball