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New FIFA 2003 Interview, please check this out!

Chuny

Chairman
Staff member
Administrator
Super Moderator


FIFA 2003 PRODUCER INTERVIEW

Although World Cup fever has died down, soccer remains by far the most popular sport worldwide -- and EA SPORTS' FIFA series has long been the most complete soccer video game available.

The series takes a major leap forward this year with FIFA 2003, scheduled for release in the fall. We sat down with FIFA 2003 associate producer Danny Isaac to get the inside scoop on the new features and stunning capabilities of the latest, greatest entry in this signature line of games.

EA SPORTS: What are some of the graphical and physics improvements in the all-new engine?

Danny Isaac: This year we’ve spent a significant amount of time moving towards realistic environments and players. Previous versions of FIFA have had a very distinctive style; this year our direction and influence has been from the real places and the real people who play the game. For example, our player models have been refined to look more athletic, where previously they were a little more muscle-bound. We also visited the top stadiums in Europe and have accurately represented them in the game.

We had a very clear goal with the physics -- focus on the ball and how the player controls it. The actual physics of the ball have been refined and improved, giving us a solid realistic ball that reacts perfectly within its environment. But most of all, we have fundamentally changed the way in which the player interacts with the ball itself.

EA SPORTS: That sounds interesting -- what changes have you made?

Danny Isaac: Previously, the ball was tethered to the player and would move without being touched. If I ran with the ball, it would move ahead without my player touching it; if I turned the ball would magically turn with me. That's not very realistic. With the new system, the ball is moved by the player’s foot, so now when I run with the ball it will roll, then slow and then be kicked again when the player catches up with it. For the player to turn he has to be near the ball so that he can get his foot to it, which is more realistic, looks better and improves the overall gameplay experience markedly.

EA SPORTS: Tell us about the Club Championship Mode. What will these teams have that others don’t?

Danny Isaac: The Club Championship allows the user to play against the top 18 teams in Europe both as a friendly competition and within a league structure. We’ve managed to drill down into these top teams and focus on recreating their home environments as closely as possible. As an example, we’ve included team specific and player specific chants, accurate stadium modeling and player- and team-specific commentary covering such areas as rivalries and history.

EA SPORTS: What are the changes in the new A.I.? Will the computer react with tactical changes befitting the situation, as would a real manager?

Danny Isaac: For FIFA 2003 we have re-written large areas of the AI and one of the key areas is the computer intelligence. In previous years we describe the user-versus-CPU experience as "flat" -- this means that at minute 1 and minute 90 the game experience is basically the same. The goal this year was to make games ebb and flow, and to do this we’ve had to change the way the CPU plays. For instance, if you’re up 1-0 in the 80th minute, the CPU will start pressing hard to get hold of the ball, he’ll tackle more aggressively and break fast looking for the equalizer. If the roles are reversed he’ll pass the ball around trying to hold on to possession and killing off the game. In addition to this, he’ll change his formation and make substitutions, which will give him better defensive or attacking options depending on the situation.

EA SPORTS: Certain players have their best skills highlighted. Can you give us a couple of examples of the players and which skills they’ll have that are exceptional?

Danny Isaac: Sure, as mentioned one of the areas we’ve improved upon this year is ball control. As we’ve detached the ball from the player, it’s allowed us to implement a cool feature whereby the user can do a quick knock-on and move the ball past approaching defenders. If you’re controlling a highly skilled player, such as Edgar Davids, then he’ll perform an extra special move to get past. We’ve also improved player attributes so that each player will feel different whether they’re running, heading, shooting or tackling, so you’ll feel the speed of Ryan Giggs and the shot power of Roberto Carlos.

EA SPORTS: How many stadiums will be in the game? How about team-specific chants?

Danny Isaac: Within FIFA 2003 we will have 24 different stadiums (18 team specific, 4 generic and 2 unlockable). We have a number of teams that have specific chants which you’ll recognize if you’ve ever heard the crowd at Old Trafford or San Siro and we’ve also included context-specific chants, so if you’re down 3-0 the crowd will let you know about it!

EA SPORTS: Will there be online play capability?

Danny Isaac: For the PC, definitely! The PC will utilize the match-up from EASO (EA SPORTS Online) and will also feature the usual IP peer-to-peer connections. You’ll be able to have a friendly game of FIFA against people all over the world!

EA SPORTS: Are there customizable Cup competitions?

Danny Isaac: There certainly are -- we have a customizable multiplayer mode that allows you to play league, league-plus-knockout or just knockout phases against seven of your friends (8 players total).

EA SPORTS: What are some of the Set Piece changes that have been made?

Danny Isaac: With set pieces we’ve looked to add a little more control over what we’ve had previously. Obviously within soccer, set pieces are very important and present numerous scoring opportunities, which we wanted to recreate. With this in mind, we’ve redesigned the freekick interface to give you more control over the shot. You now have to pick a point on the goal, select the amount of spin you want to apply to the ball and then hit the ‘sweet spot’ to send the ball curling and dipping towards your opponent’s net. When one of those goes in it’s very, very rewarding. We’ve added a similar but more simplistic design to corner kicks, which allows more accuracy and gives you a better chance to score.

EA SPORTS: Any secrets or hidden stuff that you can give us clues to?

Danny Isaac: We have some cool-looking stadiums that can be unlocked, if you’re good enough, and winning specific tournaments will allow you to access new competitions. The majority of the "hidden" material is in the game itself, if you experiment with different moves in different situations you’ll get some really great results.

EA SPORTS: Anything else you want to add about FIFA 2003?

Danny Isaac: It’s hard to convey all the great changes and different direction we’ve made to FIFA for 2003. We’ve strived to improve the realism both through graphics and gameplay, and I hope that you enjoy the changes we’ve made.
 

Chuny

Chairman
Staff member
Administrator
Super Moderator
Well Ilio, acutally I didn't that...
because I was browsing EA's page and searching with google for new information about the FIFA 2003 and I got that...
I don't even know why do you tell me this.


See ya!
 

Chuny

Chairman
Staff member
Administrator
Super Moderator
ahhhh now I have read your post, I understand why you told me that... sorry:(
if you want I'll delete the post, so you see that I didn't post this thread to joke you... :(


See ya!
 

Gerrard 17

Fan Favourite
cool!

but they are not talking about Training Mode so it looks like its not in he game :(

i will delete Ilio's thread, since he only posted a link, so it will make it harder for member swith slow conexions.
 

Chuny

Chairman
Staff member
Administrator
Super Moderator
Re: thats cool

Originally posted by Ilio
im sorry i thougt you took my page and put it over here my bad ;)

Well, thanks for unsertanding me...
:D

See ya!
 

calkcy

Reserve Team
Danny Isaac: Within FIFA 2003 we will have 24 different stadiums (18 team specific, 4 generic and 2 unlockable). We have a number of teams that have specific chants which you’ll recognize if you’ve ever heard the crowd at Old Trafford or San Siro and we’ve also included context-specific chants, so if you’re down 3-0 the crowd will let you know about it!


Good, like nhl but better hopefully, and btw, is it just or, or is the system to attach pic [e.g from websites]tottaly f0cked up?
:kader:
 

Han

Senior Squad
Originally posted by sharkman
i think that FIFA2003 is kicking PES2 arse

Sleep well! :rolleyes:

I think they didn't make it hard for Danny Isaac; not a single critical question! :(
The man was allowed to tell his selling-story :rolleyes:
 

SB9Dragon

Fan Favourite
Sounding good!!!!!! 24 stadiums? More unlockables...... sweet.... but hope gameplay is better and the graphics.... plus I hope that there is a training mode!!!!!:) Can't wait.
 

ChRIsA

Senior Squad
To me this sounds really good. EA have gone back to basics, rather than building on top of the crap foundations they have they have gone back to the start and by the sounds of it have created a game that could challenge PES2.
This year is the first time EA has spotted the problem with the ball and player interaction, so I am starting to wonder will this be the year that Fifa changes from the crappy football we have seen over the last 4 years into a real football game.
Just as I had given up on Fifa ever being good it seems things are getting better. EA has made the first step to recovery, by noticing that Fifa games are crap, and doing something about it.
I hope there are some songs about city when United play at OT in this game, and scousers.:p
 

the_man

Manager
Originally posted by sharkman
i think that FIFA2003 is kicking PES2 arse

Hmm, more like copying from ISSPE (3 generations ago PES2) actually. Which is a step in the right direction. The difference is Konami has actually _delivered_ a few years ago what FIFA2003 proposes to do. Talk is cheap, lets see the game.
 
Re: New FIFA 2003 Interview, please check this out!

Originally posted by fede


We’ve added a similar but more simplistic design to corner kicks, which allows more accuracy and gives you a better chance to score.


Great, does this mean we can expect more 7-5 and 8-4 type scorelines? :rolleyes: :kader:
 

hchu

Youth Team
Originally posted by sharkman
i think that FIFA2003 is kicking PES2 arse


I totally agree with you "the_man"~

Finally EA is following the foots steps of Konami.

How could it kick PES2's a$$ when the WE/PES series have already long before acomplished what EA is 'NOW' trying to do.

kkk

Anyways...
it does sound like FIFA2003 might be different 'THIS' time.
But who knows gotta wait and see.
Its EA and their promises you know... :rolleyes:
 

arcturuz

Youth Team
the fifa2003 devs should learn more from the devs of madden2003 (in terms of graphics, sounds, gameplay, presentation, training), the best sports title i've ever played on a PC....yet..simply amazing
 

Han

Senior Squad
Originally posted by hchu


Anyways...
it does sound like FIFA2003 might be different 'THIS' time.
But who knows gotta wait and see.
Its EA and their promises you know... :rolleyes:

Right! I can't believe people still believe those marketing tricks with which EA fools people every year.
...and every year you read about people who say "this time it really is better" and after they find out they are fooled again they say "this was the last FIFA I bought"...
Then the process repeats again after a new commercial lie-story from EA in the next year... sigh :rolleyes:
 

nickclubman

Starting XI
well...

I will not say that it will beat PES2, only that it will give it a run for its money and some ISS fans WILL buy it, no doubt, if EA can get what PES has, then improve on it (not copy, very similar) then surely it will be a great game? :confused:

I NEED the demo!!!!! :D

Nick Clubman
 

valioso

Fan Favourite
why does everyone get worked up for 24 stadiums? about time they did that, we are due a lot from ea in the fifa series, compare it to ncaa 2003, 144 teams each with their own real kit and detailed textures and each team with their own home stadium. Not to mention a huge dinasty mode
 


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