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Number Problem

The Danish

Reserve Team
I have just started making new back numbers and have imported them using CM11, but now I have a problem.

I simply picked a new number set using an empty 'id number' (110) and imported my new digits in this id... no problem in that, but when I go ingame to see my 'creation' the right number set are shown... but... every player has the number '0' or '00'

Does anyone know why and a way to avoid this??
 

V.K

Starting XI
I had the same problem but I managed to solve it.
I took another rx3, renamed it with the name I wanted and then imported all the numbers in it overwriting existing ones.
 

The Danish

Reserve Team
V.K;3023626 said:
I had the same problem but I managed to solve it.
I took another rx3, renamed it with the name I wanted and then imported all the numbers in it overwriting existing ones.

Ok, nice :D So you just exported another rx3 (using Texture Editor?), renamed it in the exported directory and imported the numbers?
 

V.K

Starting XI
yeah I've got a lot of number rx3s
and Brazil didn't work (that 00 trouble)
so I just copied Juventus number rx3, renamed it to Brazil name and imported the numbers
 

The Danish

Reserve Team
V.K;3023657 said:
yeah I've got a lot of number rx3s
and Brazil didn't work (that 00 trouble)
so I just copied Juventus number rx3, renamed it to Brazil name and imported the numbers

I can't make this work using CM, but if I export a number-rx3 using Texture Editor and then import the new digits using Texture Editor it work! :D

HSVBalti;3023720 said:
i think that always happens when you regenerate bh files with creation master

What do you mean? :) is there a way to make CM11 work?
 

Leo_95

Reserve Team
I had this problem importing the blue France numbers, I imported it accidentally on the "no color" spot so it showed up 00, then I imported in the navy blue spot, same thing. Imported in the light blue spot, it worked.
 

coxlenox

Superstar
V.K;3023657 said:
yeah I've got a lot of number rx3s
and Brazil didn't work (that 00 trouble)
so I just copied Juventus number rx3, renamed it to Brazil name and imported the numbers

thanks, you helped me
 

The Danish

Reserve Team
New Problem

The first problem got solved (I appreciate all your help! :)), but now I have come across a different one... The size of the fonts on the kits. Take a look at this example:



How come there's a difference in the font size and more importantly.. How do I change it? Can I use CM11 for this?

Hope someone has an answer for this one too :)
 

davidmende

Starting XI
So far i think CM 11 can´t handle the fonts size yet, but you can always workaround this issue with Kit Data Editor 1.1 or use a copy of the rx3 file with the correct size and import the textures you want.
 

scouser09

Senior Squad
The Danish;3026567 said:
New Problem

The first problem got solved (I appreciate all your help! :)), but now I have come across a different one... The size of the fonts on the kits. Take a look at this example:



How come there's a difference in the font size and more importantly.. How do I change it? Can I use CM11 for this?

Hope someone has an answer for this one too :)

You can do this in CM11. There is a area labeled "Positions" under the area which displays the kit textures. You can use this to repostion and resize numbers, names and crests. There is also a copy and paste function so you can copy all the positions from one kit to another. Remember to click the save icon just above the positions label.
 


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