TristanAbbott7
Starting XI
I know we've had a number of (short-lived) threads like this already, but given the amount of in-depth discussion about certain elements of the game and the way forward in the series, I figured it might be an idea to list the things which the majority of people seem to agree about across the different PES/WE gaming forums on the internet.
This isn't a thread for arguments or stupid suggestions but genuine improvements to gameplay and realism in the game that are feasible, even on the current gen. machines.
Here are my suggestions to start it off and I'll update this first post with agree upon enhancements. Maybe later on, Soccer Gaming can put in a list to Konami as they carry a lot more weight in terms of popular opinion/feedback than us as individuals have and Konami might actually respect the views of a Soccer Gaming as a whole with tens of thousands of registered members.
IMPROVEMENTS LIST
GAMEPLAY:
1 - Throw-in options limited with current control over thrower instead of players awaiting throw-in. Need to return to controlling the players potentially receiving the throw-in so more options are available in terms of strategy. The player often takes too long to move for the ball at the moment or a player you don't want to go for the the ball moves into the position you want to throw it.
2 - Subs to be changed to real life system where you can only sub on goal kicks, injuries where player can't continue and goal kicks. A basic rule of the game that needs to be implemented.
3 - Tackling to keep the same skill/timing basis introduced in PES5 but fouls toned down a little for real life situations such as side-by-side 50:50 shoulder barges. The move away from holding 'X' is a great one but the game has become too soft especially when you consider that in real life, a 50:50 should barge is hardly ever called for a foul without jersey-pulling involved.
4 - Advantage rule to be implemented better on nudges and little clips where the play stops for both the CPU and you when advantage would have been a better option. If you still have control of the ball then advantage should be played. Konami have made great improvements to the advantage system but still calls you back for too many little points of contact that really don't affect your possession.
5 - Improve the user to on-screen player reaction. i.e. many times a player won't go for a header against a CPU player when you press a button yet in most cases the player will jump if you are playing a human opponent. Not sure if the processing power cuts out certain button presses from being recognized in Human v CPU encounters or whether it's deliberate to give the CPU an advantage but it needs to be fixed.
6 - The 8 directions thing needs to be changed. True, it's manageable with 8 directions but 16 need to be implemented to make the game that little more controllable.
7 - Take away the automatic sidestep. At least mix in a different variety of sideways movements such as roll-over, inside of the foot sweep, etc. rather than the same move.
8 - Improve fatigue settings in the game. Players tire too easy for professionals. Even the goalkeepers get worn out after not too many games. These are pro players or supposed to be and they shouldn't start having fatigue affect their performance, ability to last full games until the last third of the season or when recovering from long periods of injury.
9 - Automatic red cards for last defender fouls. Too many times the CPU especially escapes with blatent take-downs.
10 - Possibly change the tackling system to show the foot making the tackle rather than the shoulder barge always being the first point of contact outside of regular slide tackles. Players don't always lead the tackle with their upper body, especially with tackles from the front. Possibly introduce three standard tackles, (1) upper body pressure/shoulder charge, (2) foot-in tackle only (3) regular slide tackle.
GRAPHICAL:
1 - The camera view used affects slowdown so the option of different detail settings (i.e. less crowd, no ref, etc.) at least on the PC version.
2 - Update in-stadium scoreboard with correct teamnames and score. EA have been doing this for years and I'm sure it's hardly very CPU intensive!
3 - Add option to have linesmen displayed. They really don't need much animation as they are always either facing towards or away from you and travelling down the same lane of movement so a simple running animation and a few flag pointing animations would suffice.
EDITING:
1 - More slots for new teams and leagues to be added. The data space required for this isn't huge by any means.
2 - Customisable leagues. i.e. select how many teams you want in each league, divisions etc.
3 - Ability to make supporter flags within in-game editor. Again, doesn't take much memory. More slots avaialble for logos/flags so all teams can have realistic uniforms through editor. Essential if the next gen. versions are unmoddable.
4 - Ability to download updates from Konami to squads. This really wouldn't take them too long to do each year and would please 99% of their fan base of the games.
This isn't a thread for arguments or stupid suggestions but genuine improvements to gameplay and realism in the game that are feasible, even on the current gen. machines.
Here are my suggestions to start it off and I'll update this first post with agree upon enhancements. Maybe later on, Soccer Gaming can put in a list to Konami as they carry a lot more weight in terms of popular opinion/feedback than us as individuals have and Konami might actually respect the views of a Soccer Gaming as a whole with tens of thousands of registered members.
IMPROVEMENTS LIST
GAMEPLAY:
1 - Throw-in options limited with current control over thrower instead of players awaiting throw-in. Need to return to controlling the players potentially receiving the throw-in so more options are available in terms of strategy. The player often takes too long to move for the ball at the moment or a player you don't want to go for the the ball moves into the position you want to throw it.
2 - Subs to be changed to real life system where you can only sub on goal kicks, injuries where player can't continue and goal kicks. A basic rule of the game that needs to be implemented.
3 - Tackling to keep the same skill/timing basis introduced in PES5 but fouls toned down a little for real life situations such as side-by-side 50:50 shoulder barges. The move away from holding 'X' is a great one but the game has become too soft especially when you consider that in real life, a 50:50 should barge is hardly ever called for a foul without jersey-pulling involved.
4 - Advantage rule to be implemented better on nudges and little clips where the play stops for both the CPU and you when advantage would have been a better option. If you still have control of the ball then advantage should be played. Konami have made great improvements to the advantage system but still calls you back for too many little points of contact that really don't affect your possession.
5 - Improve the user to on-screen player reaction. i.e. many times a player won't go for a header against a CPU player when you press a button yet in most cases the player will jump if you are playing a human opponent. Not sure if the processing power cuts out certain button presses from being recognized in Human v CPU encounters or whether it's deliberate to give the CPU an advantage but it needs to be fixed.
6 - The 8 directions thing needs to be changed. True, it's manageable with 8 directions but 16 need to be implemented to make the game that little more controllable.
7 - Take away the automatic sidestep. At least mix in a different variety of sideways movements such as roll-over, inside of the foot sweep, etc. rather than the same move.
8 - Improve fatigue settings in the game. Players tire too easy for professionals. Even the goalkeepers get worn out after not too many games. These are pro players or supposed to be and they shouldn't start having fatigue affect their performance, ability to last full games until the last third of the season or when recovering from long periods of injury.
9 - Automatic red cards for last defender fouls. Too many times the CPU especially escapes with blatent take-downs.
10 - Possibly change the tackling system to show the foot making the tackle rather than the shoulder barge always being the first point of contact outside of regular slide tackles. Players don't always lead the tackle with their upper body, especially with tackles from the front. Possibly introduce three standard tackles, (1) upper body pressure/shoulder charge, (2) foot-in tackle only (3) regular slide tackle.
GRAPHICAL:
1 - The camera view used affects slowdown so the option of different detail settings (i.e. less crowd, no ref, etc.) at least on the PC version.
2 - Update in-stadium scoreboard with correct teamnames and score. EA have been doing this for years and I'm sure it's hardly very CPU intensive!
3 - Add option to have linesmen displayed. They really don't need much animation as they are always either facing towards or away from you and travelling down the same lane of movement so a simple running animation and a few flag pointing animations would suffice.
EDITING:
1 - More slots for new teams and leagues to be added. The data space required for this isn't huge by any means.
2 - Customisable leagues. i.e. select how many teams you want in each league, divisions etc.
3 - Ability to make supporter flags within in-game editor. Again, doesn't take much memory. More slots avaialble for logos/flags so all teams can have realistic uniforms through editor. Essential if the next gen. versions are unmoddable.
4 - Ability to download updates from Konami to squads. This really wouldn't take them too long to do each year and would please 99% of their fan base of the games.