• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

PES/WE Series Improvements

TristanAbbott7

Starting XI
I know we've had a number of (short-lived) threads like this already, but given the amount of in-depth discussion about certain elements of the game and the way forward in the series, I figured it might be an idea to list the things which the majority of people seem to agree about across the different PES/WE gaming forums on the internet.

This isn't a thread for arguments or stupid suggestions but genuine improvements to gameplay and realism in the game that are feasible, even on the current gen. machines.

Here are my suggestions to start it off and I'll update this first post with agree upon enhancements. Maybe later on, Soccer Gaming can put in a list to Konami as they carry a lot more weight in terms of popular opinion/feedback than us as individuals have and Konami might actually respect the views of a Soccer Gaming as a whole with tens of thousands of registered members.

IMPROVEMENTS LIST

GAMEPLAY:

1 - Throw-in options limited with current control over thrower instead of players awaiting throw-in. Need to return to controlling the players potentially receiving the throw-in so more options are available in terms of strategy. The player often takes too long to move for the ball at the moment or a player you don't want to go for the the ball moves into the position you want to throw it.
2 - Subs to be changed to real life system where you can only sub on goal kicks, injuries where player can't continue and goal kicks. A basic rule of the game that needs to be implemented.
3 - Tackling to keep the same skill/timing basis introduced in PES5 but fouls toned down a little for real life situations such as side-by-side 50:50 shoulder barges. The move away from holding 'X' is a great one but the game has become too soft especially when you consider that in real life, a 50:50 should barge is hardly ever called for a foul without jersey-pulling involved.
4 - Advantage rule to be implemented better on nudges and little clips where the play stops for both the CPU and you when advantage would have been a better option. If you still have control of the ball then advantage should be played. Konami have made great improvements to the advantage system but still calls you back for too many little points of contact that really don't affect your possession.
5 - Improve the user to on-screen player reaction. i.e. many times a player won't go for a header against a CPU player when you press a button yet in most cases the player will jump if you are playing a human opponent. Not sure if the processing power cuts out certain button presses from being recognized in Human v CPU encounters or whether it's deliberate to give the CPU an advantage but it needs to be fixed.
6 - The 8 directions thing needs to be changed. True, it's manageable with 8 directions but 16 need to be implemented to make the game that little more controllable.
7 - Take away the automatic sidestep. At least mix in a different variety of sideways movements such as roll-over, inside of the foot sweep, etc. rather than the same move.
8 - Improve fatigue settings in the game. Players tire too easy for professionals. Even the goalkeepers get worn out after not too many games. These are pro players or supposed to be and they shouldn't start having fatigue affect their performance, ability to last full games until the last third of the season or when recovering from long periods of injury.
9 - Automatic red cards for last defender fouls. Too many times the CPU especially escapes with blatent take-downs.
10 - Possibly change the tackling system to show the foot making the tackle rather than the shoulder barge always being the first point of contact outside of regular slide tackles. Players don't always lead the tackle with their upper body, especially with tackles from the front. Possibly introduce three standard tackles, (1) upper body pressure/shoulder charge, (2) foot-in tackle only (3) regular slide tackle.

GRAPHICAL:

1 - The camera view used affects slowdown so the option of different detail settings (i.e. less crowd, no ref, etc.) at least on the PC version.
2 - Update in-stadium scoreboard with correct teamnames and score. EA have been doing this for years and I'm sure it's hardly very CPU intensive!
3 - Add option to have linesmen displayed. They really don't need much animation as they are always either facing towards or away from you and travelling down the same lane of movement so a simple running animation and a few flag pointing animations would suffice.

EDITING:
1 - More slots for new teams and leagues to be added. The data space required for this isn't huge by any means.
2 - Customisable leagues. i.e. select how many teams you want in each league, divisions etc.
3 - Ability to make supporter flags within in-game editor. Again, doesn't take much memory. More slots avaialble for logos/flags so all teams can have realistic uniforms through editor. Essential if the next gen. versions are unmoddable.
4 - Ability to download updates from Konami to squads. This really wouldn't take them too long to do each year and would please 99% of their fan base of the games.
 

J_J_Okocha

Youth Team
TristanAbbott7 said:
I know we've had a number of (short-lived) threads like this already, but given the amount of in-depth discussion about certain elements of the game and the way forward in the series, I figured it might be an idea to list the things which the majority of people seem to agree about across the different PES/WE gaming forums on the internet.

This isn't a thread for arguments or stupid suggestions but genuine improvements to gameplay and realism in the game that are feasible, even on the current gen. machines.

Here are my suggestions to start it off and I'll update this first post with agree upon enhancements. Maybe later on, Soccer Gaming can put in a list to Konami as they carry a lot more weight in terms of popular opinion/feedback than us as individuals have and Konami might actually respect the views of a Soccer Gaming as a whole with tens of thousands of registered members.

IMPROVEMENTS LIST

GAMEPLAY:

1 - Throw-in options limited with current control over thrower instead of players awaiting throw-in. Need to return to controlling the players potentially receiving the throw-in so more options are available in terms of strategy. The player often takes too long to move for the ball at the moment or a player you don't want to go for the the ball moves into the position you want to throw it.
2 - Subs to be changed to real life system where you can only sub on goal kicks, injuries where player can't continue and goal kicks. A basic rule of the game that needs to be implemented.
3 - Tackling to keep the same skill/timing basis introduced in PES5 but fouls toned down a little for real life situations such as side-by-side 50:50 shoulder barges. The move away from holding 'X' is a great one but the game has become too soft especially when you consider that in real life, a 50:50 should barge is hardly ever called for a foul without jersey-pulling involved.
4 - Advantage rule to be implemented better on nudges and little clips where the play stops for both the CPU and you when advantage would have been a better option. If you still have control of the ball then advantage should be played. Konami have made great improvements to the advantage system but still calls you back for too many little points of contact that really don't affect your possession.
5 - Improve the user to on-screen player reaction. i.e. many times a player won't go for a header against a CPU player when you press a button yet in most cases the player will jump if you are playing a human opponent. Not sure if the processing power cuts out certain button presses from being recognized in Human v CPU encounters or whether it's deliberate to give the CPU an advantage but it needs to be fixed.
6 - The 8 directions thing needs to be changed. True, it's manageable with 8 directions but 16 need to be implemented to make the game that little more controllable.
7 - Take away the automatic sidestep. At least mix in a different variety of sideways movements such as roll-over, inside of the foot sweep, etc. rather than the same move.
8 - Improve fatigue settings in the game. Players tire too easy for professionals. Even the goalkeepers get worn out after not too many games. These are pro players or supposed to be and they shouldn't start having fatigue affect their performance, ability to last full games until the last third of the season or when recovering from long periods of injury.
9 - Automatic red cards for last defender fouls. Too many times the CPU especially escapes with blatent take-downs.
10 - Possibly change the tackling system to show the foot making the tackle rather than the shoulder barge always being the first point of contact outside of regular slide tackles. Players don't always lead the tackle with their upper body, especially with tackles from the front. Possibly introduce three standard tackles, (1) upper body pressure/shoulder charge, (2) foot-in tackle only (3) regular slide tackle.

GRAPHICAL:

1 - The camera view used affects slowdown so the option of different detail settings (i.e. less crowd, no ref, etc.) at least on the PC version.
2 - Update in-stadium scoreboard with correct teamnames and score. EA have been doing this for years and I'm sure it's hardly very CPU intensive!
3 - Add option to have linesmen displayed. They really don't need much animation as they are always either facing towards or away from you and travelling down the same lane of movement so a simple running animation and a few flag pointing animations would suffice.

EDITING:
1 - More slots for new teams and leagues to be added. The data space required for this isn't huge by any means.
2 - Customisable leagues. i.e. select how many teams you want in each league, divisions etc.
3 - Ability to make supporter flags within in-game editor. Again, doesn't take much memory. More slots avaialble for logos/flags so all teams can have realistic uniforms through editor. Essential if the next gen. versions are unmoddable.
4 - Ability to download updates from Konami to squads. This really wouldn't take them too long to do each year and would please 99% of their fan base of the games.

blah blah blah blah
 

deftonesmx17

Reserve Team
TristanAbbott7 said:
3 - Add option to have linesmen displayed. They really don't need much animation as they are always either facing towards or away from you and travelling down the same lane of movement so a simple running animation and a few flag pointing animations would suffice.
I thought they were there, or am I thinking of FIFA 06?
 

TristanAbbott7

Starting XI
J_J_Okocha said:
blah blah blah blah

Any chance you could piss off and contribute something useful to the forum. This is suppoed to be a thread for people with brains to contribute genuine improvements to the series, not for retards who have never contributed crap to anything in their lives.

If I start a thread entitled "12 year olds with an IQ of <60, please post your waste of breath comments here", feel free to join in!

(Mods: can you remove him from this thread and delete this reply please.)
 

gcagora

Youth Team
Great list, WOLF.

One thing, though, in FIFA rules, you can sub whenever the ref says, not just on goal kicks, injuries, etc. So PES5 is spot on in that category.

Subbing only on goal kicks and the like was added for age groups that had unlimited subs - to try to keep the flow of the game moving along.
 

TristanAbbott7

Starting XI
gcagora said:
Great list, WOLF.

One thing, though, in FIFA rules, you can sub whenever the ref says, not just on goal kicks, injuries, etc. So PES5 is spot on in that category.

Subbing only on goal kicks and the like was added for age groups that had unlimited subs - to try to keep the flow of the game moving along.

In a real pro league, I can't make a sub on the other team's throw-in unless I have an injury.
 

gcagora

Youth Team
TristanAbbott7 said:
In a real pro league, I can't make a sub on the other team's throw-in unless I have an injury.

LOL...the rules allow the sub to made then, but in reality no ref would ever stop a throw in for the opposing team. So we're both right.

Anyway, small point. Good thread with good suggestions.

I would still like to see the option of a "quick kick" after a foul. Maybe by pressing a button just after the ref blows the whistle.
 

ogsimon

Starting XI
Agreed with a lot of what you said on there tristan

Personally, id be happy if the opposing Ai were more clinical in front of goal and it is important that they improve the audio in the next imo, commentary and the crowd is very important to me, and imo can enhance the gameplay experience.
 

deftonesmx17

Reserve Team
TristanAbbott7 said:
That's in FIFA on the PC version. In PES5 they appear in cut-scenes only.
Ok, I need to quit playing both games :hump:

Another thing, I agree with your list for the most part but number 10 under gameplay. I see my players use only their feet many times. Are you confusing this with FIFA 06 like I did with the linesmen. I notice in FIFA 06 PC and Xbox that the tackle button does nothing but make you grab at their top half, but when I don't use the steal button they use their feet.
 

TristanAbbott7

Starting XI
ogsimon said:
Agreed with a lot of what you said on there tristan

Personally, id be happy if the opposing Ai were more clinical in front of goal and it is important that they improve the audio in the next imo, commentary and the crowd is very important to me, and imo can enhance the gameplay experience.

I agree there. A lot of the Dutch league teams allocated chants sound like devil worshipping or somebody yelling for help into a metal bucket! The EPL ones are a lot better this year though.
 

TristanAbbott7

Starting XI
deftonesmx17 said:
Ok, I need to quit playing both games :hump:

Another thing, I agree with your list for the most part but number 10 under gameplay. I see my players use only their feet many times. Are you confusing this with FIFA 06 like I did with the linesmen. I notice in FIFA 06 PC and Xbox that the tackle button does nothing but make you grab at their top half, but when I don't use the steal button they use their feet.

Not sure really but I've noticed that players often barge in with their upper body while not puttign their foot in to steal the ball and end up conceeding a foul when really I just wanted to stick a foot in to knock the ball out of bounds if they're on a breakaway down the wing. Perhaps the important thing is to maybe have the 3 tackle option to give a little more control in the situation. Tackling is a pretty complex art which Konami made the right move with in taking away the simple pushing 'X' feature of previous games.
 

deftonesmx17

Reserve Team
TristanAbbott7 said:
Perhaps the important thing is to maybe have the 3 tackle option to give a little more control in the situation. Tackling is a pretty complex art which Konami made the right move with in taking away the simple pushing 'X' feature of previous games.
(Y) That would be grand, great idea Wolf. Perhaps they could do something like NBA 2K6 did and use the right stick for precision steals.
 

simakperrce

Reserve Team
-- through (triangle) balls should work with a power bar and be totally manual in terms of direction played. Ideally and when implemented smartly they could be the only passing button you ever need.
-- manual curl on (in game) shots should be improved (for example pressing the respective shoulder buttons while shooting). This is better in PES5, but it's still somehow random.
-- If Konami stays with super cancel (which I am sure they will), the SC button should react a bit more reliably, consistently and with a little more leeway. It would be good, for example, to be able to map SC to one button (L3 for example) instead of having to press 2.
-- CPU players need to tire (during a match) to keep the game fair and realistic. If that'll lead to too many human wins, then make it an option to switch CPU tiring off.
-- CPU defence needs to rely more on "shielding" than on "charging". Currently they charge at the ball all the time (they can, because they never get tired). Likewise, if i am a winger there should be situations in which i have time and space and do stepovers and try to pass a defender that way. It's not possible, since the CPU will steal the ball away simply by outpacing me all the time
-- get rid of the adaptive AI (or at leat make it an option). further there needs to be a more noticeable difference between 3* and 6*. If 6* is still to easy for the hardcore players make a 7* or 8* with tons of cheating and an Uber-CPU. But if I decide to start on 3 I am not expecting to struggle in each match, expecially when I pick Milan or Juve. What's the point in having these levels, when there is no difference and every match ends 1-1 on either of them?
-- There needs to be more variety in the performance of different teams and depending on their standing in the rosters. Of course there ARE upsets every once in a while, but Bayern IS usually stronger than Bielefeld and Real is usually stronger than Albacete. It is ok to have tight matches vs really good teams OR have tight matches vs teams which play cattenaccio, but it gets a bit annoying when (due to the adaptive AI) a team like Zwolle comes to Ajax Arean and plays on "orange" for 90 minutes giving Ajax yet another "fun" and "tight" match.
 

The_Knight

Senior Squad
The wide camera is too low and zoomed in. The Bird's eye is too high and zoomed out.

The real-life TV camera view is in between both views.

Either make it that way, or give us an option to ZOOM and make a view higher or lower...
 

biker_jim_uk

Starting XI
you can make a substitution in real life any time the ball is not in play. It merely requires you to alert the ref. In European leagues\internationals and any other game I've seen in the last 30 years the ref WILL stop opposition free kicks, corners, throw ins etc to allow the other team a substitute, whether injury has occurred or not.
 

Pinho

Youth Team
What should be in that list as well (in my opinion)

- A whole new penalty system. I get so tired of the limited penalty kicks, it was okay 15 years ago on the C64, but it seems like Konami just totally ignored that part since then. I'm not sure how it should be but maybe a bit like how the free kicks are being taken, so you can control the power, the height (not just low, middle and high) and also the curving.

- A Master League that can be 100% customized. Right now it's just crap and you can hardly change anything.

And on the graphical part, although I don't care so much about it but still...

- For the PC versions : Anti Alias (welcome in 2005!!) and a good user interface instead of the unlogical console menus with huge and ugly fonts directly ported from the PS2
 

nik0s

Club Supporter
TristanAbbott7 said:
1 - Throw-in options limited with current control over thrower instead of players awaiting throw-in. Need to return to controlling the players potentially receiving the throw-in so more options are available in terms of strategy. The player often takes too long to move for the ball at the moment or a player you don't want to go for the the ball moves into the position you want to throw it.

Not limited to thrown ins , but also free kicks (in regards to short passing)

TristanAbbott7 said:
2 - Subs to be changed to real life system where you can only sub on goal kicks, injuries where player can't continue and goal kicks. A basic rule of the game that needs to be implemented.

It would be realistic, but consider the fact that the game time is 1/9 or 1/6 the real game time, I think the current implementation works well.

EDITING:
TristanAbbott7 said:
1 - More slots for new teams and leagues to be added. The data space required for this isn't huge by any means.
2 - Customisable leagues. i.e. select how many teams you want in each league, divisions etc.
3 - Ability to make supporter flags within in-game editor. Again, doesn't take much memory. More slots avaialble for logos/flags so all teams can have realistic uniforms through editor. Essential if the next gen. versions are unmoddable.

For the love of God, no more slots!!!!!!! The 80s are gone. There's this thing called dynamic programming and databases. Make everyting dynamic so people can add as many leagues,teams,heairstyles,faces,chants, kits etc they want.

TristanAbbott7 said:
4 - Ability to download updates from Konami to squads. This really wouldn't take them too long to do each year and would please 99% of their fan base of the games.

If Komani get a full license for player/team names then this would be great. However, people will still prefer they're custom content with real team/player names.

However, a platform like that could make absolutely certain that people played with a certain database. For example they could create a platform where people could upload their databases (platform could be moderated and all). So when people played online the "server" or "home team" or whoever could select from the possible databases. Of course the sheer fact that Konami hasn't implemented an online update system for their own database shows how Japanese they are :)
 

The_Knight

Senior Squad
Or to cut it short...

Remove the Master League... introduce EA's Career mode.

Many people I know r only sticking to FIFA because of the Career Mode... and u know what, it really is VERY attractive.... of course till the game starts and the 'playing on mars' physics begin.

EA stole Konami's control system and made their game mildly better... i can't see why Konami cudn't take Fifa's Career mode and make their game AMAZINGLY better...

Just stop 'polishing' an already bad part of the game... that's what EA is does to its gameplay every year.

Stop polishing the Master League, replace it.
 

niceman

Senior Squad
TristanAbbott7 said:
Any chance you could piss off and contribute something useful to the forum. This is suppoed to be a thread for people with brains to contribute genuine improvements to the series, not for retards who have never contributed crap to anything in their lives.

If I start a thread entitled "12 year olds with an IQ of <60, please post your waste of breath comments here", feel free to join in!

(Mods: can you remove him from this thread and delete this reply please.)

No need put the retard on ignore its very usefull!
 


Top