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pes5 demo first impressions

darkmanlaw

Youth Team
i'm very glad with this version but after many games i do think they have slowed it down a BIT too much...it feels like every player weighs more then hondred kilos..the players seem less flexible i think if konami could make a game where flexibilty,dribbling and speed is between PES4 and pes5 then it would be perfect.i find it a bit unrealistic that it is mighty hard to dribble with players such as Zidane and Ronaldo...i know that with more practice it will get better but it is a shame that they have diminished the flexbility sooo much and the automatic sidesstep...shouldnt of brought that in the game too me ....but apart from that a great game to play.bigup to konami :rockman:
 

Han

Senior Squad
LOL Simakperrce, that is something else than I am used of you :)
Already PM-ed you about it....

John2gr, I wondered if you did overread my reaction on my post to you (#126).
I am curious what you think about it ;)
 

Pinho

Youth Team
Funny to see how different the opinions are...
We've had people saying PES5 is so bad that they converted to Fifa, and people who came back from Fifa because of PES5 and people who say there's hardly any change ;)
Anyway, I'll definately think PES5 is an improvement.

The referees are much better now I think, it supports a much more realistic approach in defending, instead of hunting opponents all over the pitch with the X button. And in the games I played the CPU finally makes more fouls as well, something that was almost absent in PES4, unless you were playing on 5/6 stars and leading the game.

The passing is less precise now what it should be IMO. Just look at a football match on TV and count the amount of wrong passes... Hopefully it will also prevent the situation that you play against someone else who's a n00b in PES but counter-attacks the crap out of you just by hammering the X pass-button.

And I guess I don't need to explain that the shooting is much more improved!

I can probably come up with much more improvements I noticed but I also wanna complain a bit...
I still don't get it why they can't get (or don't want to get) FSAA to work, every damn game out there has it (even Worms4 or other console-ports like GTA)
Sounds are just plain bad... the shoot and pass sounds especially are very unrealistic and annoying. Not to mention the crowd sounds... Almost unbelievable that Konami put in so little effort to make good sound. Especially in football games the atmosphere in the game is depending a lot on the pitch and stadium sounds.
And well, when it comes to licenses they lost AGAIN... but personally I can't be bothered so much because I know I'm gonna change things myself anyway, even if they had all the licenses from all the clubs of the world. It takes me a few weeks to get all the player stats and teams stats right, but then I'm a very happy man when I can finally start my Master League :rockman:
 

ronaldo9

Youth Team
yes the shoot is stronger, thats what i like the most in pes5 the ball weight, it fels more like pes3, but with few more skills and animations. pes3, passing was les acuratted which it feelt more realistic,(unlike pes4, the pass was driveing me crazy :kader: very unrelistic, it was way to easy to pass, almost every pass was with the outside the foot and so on) the shoot in pes3 was stronger and more random, i am glaud konami brought all this things back in pes5 :rockman:
 

john2gr

Club Supporter
Han said:
LOL Simakperrce, that is something else than I am used of you :)
Already PM-ed you about it....

John2gr, I wondered if you did overread my reaction on my post to you (#126).
I am curious what you think about it ;)

I agree that some things like the manmarking are great Han.Frankly i don't remember saying that PES3 had better these things.PES3 had better control as i said.So now let me give you an example.

It's the final match of the championship and you have to win no matter what to get the trophy.You win with 1-0.You play hard and then suddenly the bug control happens when an opponent passes to an attacker.Cause of that bug you can't control your own player and the cpu scores a goal.You'll say <<Nyaaaaaaah,i'm gonna nail you down motherf*cker>> so you change the team system to a more attacking one (you can beat them after all,you know you can,you've seen it,you've played for so long and they aren't so hard).And now imagine when the collision problem happens near your goalkeeper (or should i say imagine the other video with the goalkeeper that i've posted) and voila,the cpu scores another goal.Suddenly you're behind with 1-2.How do you feel now after a match like this??Do you still praise PES5??

All in all these features you've mentioned are great BUT they are secondary.The primary features of a game are EXCELLENT collisions (for gods sake,this is 2006 and we had better collisions in 2000 with the PSX versions) and the RIGHT controls.What's the point to play a game with a great AI of your team players (controlled by the cpu) when you're pressing the right arrow and the player just sits there thinking of the last night with Suzzy.You know what i'd find great???To see my player flying high in the screenshot with the collision bug,to see the replay and confirm that IT IS INDEED a foul and to see the results after this event.Now tell me ONE soccer game in which you've witnessed this thing.None???Damn right.Konami should tweak and make perfect the primary features of a game.I can wait for the secondary ones.
 

john2gr

Club Supporter
Nack said:
If you play in 640x480 res you get alot more control over your players!

try it and see

Just for the record i have an Athlon 3.0XP,1GB Ram and Radeon X800Pro 256MB.The game is running with constant 60fps so it's not really a graphics issue here.Even if it does have better control in 640x480 (i don't believe it,it's a programming bug the one i posted with the videos and it's quite bizarre to claim something like that,but who knows) i won't simply play it.If i HAVE TO play something in 640x480 i'll go and play the PSX old versions on EPSXE on 1280x1024 with FSAA x6 and AF x16 and still have better control :rolleyes:
 

dodgymanc

Youth Team
I play mine in 640x480 and with lowest graphic quality...but it still runs like CCTV footage off Crimewatch! How can I get it to run more smoothly (smoothlier?!)

My PC aint that bad!

2600+ AMD Sempron
1068Ghz, 448mb RAM

The demo is great aint the! I noticed the keepers are a lot more reluctant to dash out on corner, the game is a lot more physical and Ronaldo can to the Elastico!! I love the way players stick thier legs out to collect stray balls, and the new animations and general play is amazing
 

john2gr

Club Supporter
dodgymanc said:
I play mine in 640x480 and with lowest graphic quality...but it still runs like CCTV footage off Crimewatch! How can I get it to run more smoothly (smoothlier?!)

My PC aint that bad!

2600+ AMD Sempron
1068Ghz, 448mb RAM

The demo is great aint the! I noticed the keepers are a lot more reluctant to dash out on corner, the game is a lot more physical and Ronaldo can to the Elastico!! I love the way players stick thier legs out to collect stray balls, and the new animations and general play is amazing

What's your GPU??IIRC the game isn't running smoothly with GF3 & GF4MX cards (don't know about the old Radeon's,but you should be ok with a Radeon 9600Pro).
 

-William-

Starting XI
I still like WE8I more..I dunno the game feels really weird, like its too fast and the shots are too fast and its seems like Fifa
 

Han

Senior Squad
Oh dear this topic messed up last days. All my posts which did not show up when I posted it are suddenly all there :O
So let me try to answer some of the reactions to my posts.
--> Simakperrce, you are right, this is how passing should be. You cannot pass 100% all the time.

-->Shifty the monkey, I recognize your problem about friends who will not enjoy it... let them play over and over again to get used to it, especially the radar is something you have to learn to use, else you never play this game well :)

-->Darkmanlaw, you get that heavy feeling if you try to force things. This turns and twist as well as any other version, but they build in a small delay of response and that makes the player move much more natural. It's unhumanlike to twist and turn in the blink of an eye, like it was in PES 4.
You should time different to get a player dribble well. Just a matter of training.

-->John2gr, would you call it secondair the way the game now dribbles, passes, defends etc? You cannot be serious. I expect those collision problems to be removed by Konami for the final release. Don't forget this is only a demo... BTW you cannot compare collission detects from games of a previous decennia with those of today, because nowadays games all use 3d graphics, while those of 5 years ago were mostly in 2d. So, now the need to detect in x-y-z coordinates and the olders were only needed in two dimensions (x and y coordinates).
BTW John, you mess up two things: The game-features we talk about and a technical detail in programming: Collission detection.
 

Nack

Reserve Team
dodgymanc said:
I play mine in 640x480 and with lowest graphic quality...but it still runs like CCTV footage off Crimewatch! How can I get it to run more smoothly (smoothlier?!)

My PC aint that bad!

2600+ AMD Sempron
1068Ghz, 448mb RAM

The demo is great aint the! I noticed the keepers are a lot more reluctant to dash out on corner, the game is a lot more physical and Ronaldo can to the Elastico!! I love the way players stick thier legs out to collect stray balls, and the new animations and general play is amazing

Have you tried it with anistropic filtering set on 2 or 4?
I've got a geforce 3 and it looks no different to when i'm running it on higher res!
 

Nack

Reserve Team
john2gr said:
Just for the record i have an Athlon 3.0XP,1GB Ram and Radeon X800Pro 256MB.The game is running with constant 60fps so it's not really a graphics issue here.Even if it does have better control in 640x480 (i don't believe it,it's a programming bug the one i posted with the videos and it's quite bizarre to claim something like that,but who knows) i won't simply play it.If i HAVE TO play something in 640x480 i'll go and play the PSX old versions on EPSXE on 1280x1024 with FSAA x6 and AF x16 and still have better control :rolleyes:

Well that's the res the ps2 plays on, if you notice by the higher res you put it on the less responsive the players are, as it's basically a ps2 port.

And fsaa isn't supported in pes so there's no point in having it switched on, only have anistropic filtering enabled on 2, 4, or 8 depending on system speed
 

john2gr

Club Supporter
Han said:
-->John2gr, would you call it secondair the way the game now dribbles, passes, defends etc? You cannot be serious. I expect those collision problems to be removed by Konami for the final release. Don't forget this is only a demo... BTW you cannot compare collission detects from games of a previous decennia with those of today, because nowadays games all use 3d graphics, while those of 5 years ago were mostly in 2d. So, now the need to detect in x-y-z coordinates and the olders were only needed in two dimensions (x and y coordinates).
BTW John, you mess up two things: The game-features we talk about and a technical detail in programming: Collission detection.

They won't remove it and we all know it Han.I mean they still have the same buttons of the PS2 (it's the third version of PES for the PC and we still have start and select in the replay menu),i'm sure they won't bother with fixing the game right now.This is the same with the final version (much like PES3&4 demos were the same with the final versions).Also i am not comparing it with a 2D game......i'm comparing it with the PSX version of WE which was also 3D.And i don't want right collisions of the players fingers (now that's really something ridiculous to ask for),i just want the same with the old ones :) .As for the movement bug i haven't tried it in 640x480 as i've uninstalled the demo.Lastly as i said Nack i would go to play the PSX emulated version of WE (via EPSXE) in which you can have FSAA :) (although i have to say that i see a little change (particularly on players) by enabling FSAA in PES3-4-5 but it might be and my imagination.I'll have to compare same screenshots to see if it does help even and a little).
 

Han

Senior Squad
Well, I have the PES 5 beta for the PS 2 as well and there I don't see those collision-problems. I guess they sacreficed some frames (and thus making collision failiures more likely) to fix the slow-down problem. The slow-down isn't there anymore and Seabass said before that the PS 2 is at the edge from their capabillities in PES.
I am a programmer myself and for me it makes sense to do this to get rid of the slowdown.
 

Perth Glory

Senior Squad
Ok - collison detection issues are not going away any time soon

Collision detection is still is a major headache for games developers(and has been since the invention of 3d) and the only solution is to create an engine capable of replicating the laws of physics.

The older games are no better. ISS PE players never really made contact with the ball,if you zoomed right in and spun the camera around the point where the players foot was supposed to hit the ball...but who's anal enough to get caught up over that :nape:

Anyway the demo is amazing, I need the full game now :|

There is not better football sim available.
 

Y2K

Senior Squad






Some screenies...
 

pefan

Reserve Team
No matter how good the game is and how near perfect it is, despite it being the best football game on the market people will still complain!!!!!! Try to enjoy the game for one minute... :boohoo:
 

iulian

Club Supporter
One amazing thing I noticed during one of the first games I played is the "advantage rule" after a gross foul.

At one point, one of my players made a really hard tackle on an opponent, but since the other team ended up with the ball, the referee did not stop the game. When the play finally stopped for a goal kick, the referee went back to my player and gave him a well-deserved yellow card.

Absolutely brilliant! I could not believe my eyes!
 


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