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Pes7 first info!

redman

Youth Team
http://uk.ps3.ign.com/articles/797/797221p1.html

Konami Unveils Pro Evo 2008
First screens and info point to the most realistic footie game yet.

Konami has lifted the lid on the first details for the next Pro Evo game and has promised that it will be "the closest simulation of real football to date." Pro Evolution Soccer 2008 (working title) will be released on PlayStation 3, Xbox 360, PC, PS2, PSP and DS later this year and boasts what Konami is calling "a revolution in player artificial intelligence" -- dubbed Teamvision, which enables the opposition to learn your style of player and adapt their tactics accordingly.

According to Konami, Teamvision will totally change the way PES fans play the game, because the adaptive AI forces players to constantly rethink their tactics. So, for example, if you prefer to run the ball down the wing and knock in a cross to a tall centre forward like Peter Crouch, your opponent will quickly change their tactics to close down the wide players and mark your hitmen more heavily. Similarly, if your favoured method of defence is to protect the back four with a sweeper -- then the other team will quickly pick up on this and change their attackers to take advantage of your formation.

Naturally the effectiveness of an opponent's change in tactics depends on the team they're playing as: strong international and club squads will be able to counter your tactics faster and more effectively than less skilled clubs, although players will still notice the change in their opponents play if they resort to using the same channels of attack. Likewise, powerful teams can also punish lazy tactical play to devastating effect, so if you lose the ball in your half to Robbie Keane there's a good chance he'll score. However, lose out to a less proficient striker and the odds of them converting the shot are less favourable.

The improved AI changes the way the game is played almost on every level, forcing players to take a much wider view of the game and real use the full width and breadth of their team. As such the pitch scanner plays a much bigger part in the game because it enables players to pick out openings in the defence (if they're skilled enough, obviously) and thread a ball through to an advancing attacker.

Teamvision affects set-plays as well as free play too. Cheap free kicks are a thing of the past because the opposing defence will close down runs faster, which prevents players from passing a ball into the box and tapping a shot in from short range. Naturally there are times when you will scorean easy goal, whether it's from a well-worked passing move or a fizzing direct free kick, but the enchanced AI now means players must think more if they want to consistantly win.

Other improvements promised for PES 2008 includes improved greater close control, so there's more scope for skilled dribbling, tricks and neat inter-player passing moves. Setting up a free-kick isn't quick as restrictive either, whether you're defending or attacking. You can change the number of players in the wall if you're defending or, if you're on the attacking, plan runs more intricately and position specific target men for the kicker to aim for.

However, the most noticeable improvement PES 2008 will offer over its predecessors (apart from Teamvision of course) is the graphics. Konami promises it will be a true next-gen experience, so there will be proper facial animations, shirt pulling and kits that flow and crease as the players run around. Watermarks from sweat and rain appear as the game continues too, bringing the player that bit closer to the action than ever before. All next-gen versions will feature a fully functional edit mode too -- something that was sorely lacking from last year's 360 version of PES 6 -- so players can create there own team and or edit existing ones. As yet there's no word on which licensed teams will feature or indeed what online modes we can expect.

"We have taken a long hard look at what has made the Pro Evolution Soccer series so popular, and where we want to take it next," commented Shingo 'Seabass' Takatsuka, creator of the series and Producer of PES 2008. "With the new Teamvision AI system, we truly believe that we have elevated the game to a new level. The movement of players off the ball, coupled with the total control given to the player, creates the closest simulation of real football to date. We really hope everyone enjoys our evolution. I promise it will be worth the wait." We certainly hope so.

We'll bring you more information on PES 2008 in the coming weeks. For now feast on these screenshots.











 

Winjer

Club Supporter
It looks cool with the after-match interviews bid...
What a great idea - why have neither of them (EA and Konami) ever included that in their games earlier...?
 

MightyTic

Senior Squad
as I said in another post all this fancy AI is all well and good, but the bottom line playing football is about the ball. And if we don't have total control over where on the field it goes or to which player we want, then all the rest won't matter.

In all the pes game before PES6 the latest, we have all been in the position of seeing a player make a run towards the box and you face your player with the ball inwards to pass the ball into his path for a strike at goal. What happens when we press the pass button, the control Icon jumps from the player making the pass onto one of our players inside the box (marked AI player all around him) and the ball goes to him and as usual is cleared. It does not go where we wanted it to go ..
so unless they have put in manual passing and Im not talking press button 1 and 2 at the same time and use the right analog stick (yes great control that)Im talking 1 button manual passing (the X button on my pad)...

If its the same old Assisted cpu passing, in other words you don#t control where the ball goes , the CPU does! then all the AI changes and Graphics in the world won't matter.
 

eofong

Club Supporter
bull**** still same game play to me. they need another game engine. really need to upgrade for good. or else sa sports will do it
 

johncmcleod

Youth Team
Yeah I don't see how this'll matter at all. Having the computer react to your new tactics isn't going to revolutionize the game play or make it fundamentally different. It'll just change it a bit. And it isn't even a new concept. I remember World Cup 98 had the same thing. One of my most potent weapons was to get the keeper to charge out and then chip it over his head. It would usually work like two to three times, and then he'd start reacting and always jump up and catch it. I've seen it in other games: you use a trick to beat the computer, and then it stops working. Particularly in American football-the same play that's successful stops being successful after a couple of times because the computer learns how to defend it (particularly with trick plays). The whole thing is just a marketing strategy: of course they'll say it's going to be revolutionary, because then people will get excited and want to buy it. Don't let them excite you by playing it up. My suggestion would be to stick with playing against humans.
 

rossineri

Club Supporter
is there going to be much difference between the dif console versions?...I hope the ps2 version isnt some lite or kiddie version from the ps3 ones...i'd hate to break my piggy bank to buy a ps3 considering i dont play other kind games much...
 

jstyants

Senior Squad
eofong;2346652 said:
bull**** still same game play to me. they need another game engine. really need to upgrade for good. or else sa sports will do it


Well then it's not bull****, because they are changing their 'engine' in this years Pro Evo, It was in an interview on Radio 1 with some guy who helped make the game, he said they changed it because there were a lot of complaints saying that there was not hardly and difference at all in the previous versions.
 

MightyTic

Senior Squad
Do I want to see new AI that can attack and defend? Yes! What is wrong will all game of football is that as soon as you jump control onto another player if its a back or CB they go running back into position.

But as I said all the AI changes while very welcome will not matter if the ball is not free. In PES6 you can not put the ball where you want, if you hit a long ball is will not go over the defence or into the wings behind the back as the balls direction is tied to where your player are positioned. Many a time I've tired to put a long ball over the AIs back line it never gets past the CBs or FBs.

You see a free player and you think I aim my player at him and pass to him , only for the player under your control to turn as the last minute after you hit the pass button and pass to a player you never wanted the ball to go to or near. CPU Assisted passing!

Now the game was not great nor the AI but it was ok for its time, but the one thing it had was power bar passing ( Viva Football ) how far the ball went and in which direction was down to you, how hard you hit it and the direction you were facing at the time.

That was the best part of 1o years ago , and yet with all the cpu/memory and graphcis board power they have these days they can't make a football game that has manual power bar passing same for lobs and shots. Now it was not the greatest football game but at least you played the ball where you wanted, not where the CPU decides to put it , a great deal of the time in PES where you don't want it played..

Give us power bar passing that is not tied into or assisted by the cpu, for others then making it an option to go to the assisted arcade mode.
 

FCBAYERN4LIFE

Club Supporter
i like those graphics, for ps2, definately NOT for ps3

they say cheap free kicks are a thing of the past, well, have they improved on them at all??? free kicks in PES6 were rubbish, if you ever got a free kick on target it was soft, players like Riise, Schweinsteiger or Robert Carlo who rifle them in were easily nullified ... but crossing free kicks were still good, just taking direct shots sucked, especially sometimes you get in supreme positions

their editing always impresses, and you can make some good jerseys, but it would be nice if logos didn't have to be created, they have the licenses, why can't logos be already there?? (maybe there's an answer somewhere in other thread?) also, would be nice if the numbers/name on back were reallistic, sounds petty, but when creating, kinda like to keep it realist you know?

MOST IMPORTANT!! FIX OFF THE BALL AI!! PES6 off the ball AI was rubbish

eg: i make a break with schweinisteiger down the left, 1on1 with a defender, cut inside and head towards the box, defender trailing back in cover, instead of klose staying in the middle, he trains far off to the right, or holds deep, if he stays in middle he has 1on1 with keeper and scores, they need to fix that ****
 


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