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Player Models (3d)

jcikal

Club Supporter
Is there a way to make a 3d model in a 3d program such as 3ds Max or Rhino 3d and import that model into FIFA like it's possible with stadiums?
 

rodrommel

Club Supporter
You know, I have been trying to figure out that exact same thing for a couple of weeks. What I've come up with is that the .o files are not exactly 3d models, but points. If you know how to use Rhino and model with points, then I suppose it would work, but as far as working with NURBS, Maya meshes, and 3dMax meshes, I have no idea how to turn their format into something that can be imported into OEdit, so that it can be saved as an .o file.
 


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