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Problems with editing adboards.

joaomgcd

Youth Team
Hi!
I wanted to change an adboard, so I picked the file named "st_kb_pes3_tc.bin" and changed the first of 4 bitmaps on that file to this:


I then imported it with WE Picture Decoder 1.4, did the "Set Opaque" thing, and saved it on a new bin.

After that, I imported it in the asf file, but something strange happened in game.

Before I changed anything, the game was like this:



And after I did all these things, the boards are all the same, like this:



Can any of the expert editors here tell me what I am doing wrong? I'm sure it's something simple... Thanks! ;)
 

crazyaxel21

Youth Team
The side adboards don't move;)
So the first ad on the bmp will be the one who will not move.
The other 3 are changing behind the goal;)
 

joaomgcd

Youth Team
Oh! Right! I can see the ad, I added behind the goal! :)
But why aren't the side adboards the same as before? How do I get them to be the same as before, or how do I change them (and not making them become all the same ad, as seen in the 3rd picture I posted)?
 

biker_jim_uk

Starting XI
you need to make the top ad on each bmp to be different I think.

sorry just cheacked mine and they are different but I get the same as you????
 

joaomgcd

Youth Team
That also came to my mind, but if you notice the 2nd image I posted, there are at least 5 different side ads... Hmmm.. Very strange.. :confused:
 

Andy L

Club Supporter
I downloaded these San Siro adboards and I get different side ads (screenshot). I opened the file in WE Pic Decoder and the first two groups of adverts are different, but the last two are just Opel ads (unused, I think). I can't see anything different from the ads I've put together myself, what have they done differently?
 

Tom Green

Senior Squad
That's exactly what happened to me, all the ads except the first one dissapeared, I'm yet to find a solution for this.

These are my ads in case anyone wants to use them:
 

tato

Club Supporter
DO NOT USE We picture decoder!

Yes, you are right.
With PES3 arrival, Konami has introduced a new 3D format.
Files having such 3D format sections are not saved as they should be.
The new version, 1.50 will (hopefully) solve those problems.
 

joaomgcd

Youth Team
Can anyone confirm that it works well using We Mod Center? I cannot confirm this because my graphics card went crazy on me... :(
 

Tom Green

Senior Squad
I tried importing them with WMC but it still only shows the first ad, unless I did something wrong, but I checked everything and it seemed fine.
 

joaomgcd

Youth Team
I just read in another forum that you have to be carefull to save the BMP in 8-bit (256 color) mode. Could this be it?
 

joaomgcd

Youth Team
Look at this thread...

http://forums.evo-web.co.uk/viewtopic.php?t=11450&highlight=adboards

In the first post the guy says this:

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Re- ADS

How I stick them in!

u must:

(from point 4 in large guide)

1)Open adobe photoshop, create a new image the size 256x128 (pixels) this is your 4 ad template
(or import extracted original ads bmp from game)

2)Cut/Copy and paste 4 of your adboards onto this new image, making sure they fit right .If they look crap on importing you should convert both images -the one your importing and the template to RGB colour in Adobe 'image/mode/RGB colour'

3)when finished go to image/mode/indexed colour tick this, then 'flatten image' -'yes'. When the indexed colour window pops up make sure its 256 colours,I click on palette-'local perceptual' then OK.

4)Then save as .bmp 8bit

5)in wemodcentre go on texture/open and open your new .bmp then texture/insert in afs. Then find the file st_kb_w_tc.bin in stadiums '120st/120_kb_st/' folder ....
INSERT your new .bmp over---

File 1= behind goals ads(revolving)
File 2= side ads (not revolving)
File3,4,5 seem to do nothing but I stick this in anyway---

and never seem to see it in game-
(See point (9) in big guide)
Look in upload/download section for lots of good ads.

You can do balls/ads/title now before burning ie before going on to point (14) in big guide.

(.......and before you ask no I'm not doing a Paint Shop Pro guide.)

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I don't think we are doing anything wrong, are we?
 


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