FIFA Online 3 - File Export (old engine)
This program will extract files from the .big fifa online 3 files
the .big files from FO3 are same format as from normal fifa .big files,
(no decoded, ... files) it s that 'only' the filenames are removed at the .big headers
-> This is for FIFA online 3 old engine (FIFA 11 engine) only !
Download:
http://www.mediafire.com/download/o9nsf773of6d7it/FIFA_Online_3_-_File_Export.rar
How it work:
1. Export Files
--> will 'cut' the .big file in pieces, so u ll get the (chunkzip, chunkref, ... compressed) files
--> !! not supported (intern) files:
* 10FB compressed files
* files wich are not compressed
--> supported (intern) files:
* chunkzip / chunkzip2
* chunkref / chunkref2
2. Import/Export with filemaster (to decompress files)
--> after done step "1. Export Files", the exported files are still compressed (chunkzip, chunkref),
they need to be decompressed before they can be named (at step 3. )
--> how to decompress files:
* open filemaster 11
* at menubar: Physical File > New Archive (--> new .big file is created now)
open that archive (created .big file) with filemaster 11
* at menubar: Archived file > Import
Select the Exported files (from step 1. ) > ok
* Select all files of right window (file_1, File_2 ...)
* at menubar: Archived file > Export
Now all files are exported again (but decompressed)
--> !! with above described method errors can appear at filemaster 11 (when exporting files):
if so, repeat above steps with the file u had this error
3. Name Files
--> will name files based on the name wich is stored internally in the file
--> !!not avaible/possible for all files
-->
AVAIBLE (included scripts):
* Faces TEX______(\data\sceneassets\faces\face_*_textures.rx3)
* Hair MODEL_____(\data\sceneassets\hair\hair_*.rx3)
* Hair TEX_______(\data\sceneassets\hair\hair_*_textures.rx3)
* Hair TEX_______(\data\sceneassets\hair\haircolour_*_textures.rx3)
* Hairlod MODEL__( hairlod_*.rx3 )
* Heads MODEL___(\data\sceneassets\heads\head_*.rx3)
* Eyes TEX_______(\data\sceneassets\heads\eyes_*_textures.rx3)
* Jersey_________(\data\sceneassets\body\jersey_*.rx3)
* kitnumbers_____(\data\sceneassets\kitnumbers\kitnumbers_*.rx3)
* Shoe MODELS___(\data\sceneassets\shoe\shoe_*.rx3)
* Ball MODELS____(\data\sceneassets\ball\ball_*.rx3)
-->
NOT AVAIBLE (not possible, because names not stored in files)
* Kits___________(\data\sceneassets\kit\kit_*.rx3)
* Shoe TEX______(\data\sceneassets\shoe\shoe_*_textures.rx3)
* Ball TEX_______(\data\sceneassets\ball\ball_*_textures.rx3)
possible problems (because of similar internal names in files):
* Eyes TEX - generic eye textures all same name
* hair TEX - generic hairs can be named as specific
File List
+ possible problems (at step 1. ):
(only chunkzip/chunkref compressed files supported)
-
data_0.big:
!!mostly 10FB/not compressed --> need to do manually (hex-editor)
* fifa_ng_db.db / fifa_ng_db-meta.xml
* *.lua files
* icecameras.bin
* ...
-
data_1.big:
!!10FB/not compressed --> need to do manually (hex-editor)
* commentary xmls
* niscbac (*..cbac)
* ...
-
data_2.big:
ALL chunkzip/chunkref --> works perfect with this program
* data\sceneassets\accessory
* data\sceneassets\ball
* data\sceneassets\body (+ FO3 Tattoo files!)
* data\sceneassets\charactercmn
* data\sceneassets\generic
* data\sceneassets\gkglove
* data\sceneassets\globaltex\globaltex_0.rx3
* data\sceneassets\jerseyfonts
* data\sceneassets\particles
* data\sceneassets\presentation
* data\sceneassets\shoe
* ...
-
data_3.big:
ALL chunkzip/chunkref --> works perfect with this program
--> ONLY faces are in data_3.big
* data\sceneassets\faces
-
data_4.big:
ALL chunkzip/chunkref --> works perfect with this program
--> ONLY hair files in data_4.big (tex + models + hairlod-files)
* data\sceneassets\hair
* data\sceneassets\hairlod (--> dont exist at fifa 11, but can be used by changing in .lua files...)
-
data_5.big:
ALL chunkzip/chunkref --> works perfect with this program
* data\sceneassets\heads
* data\sceneassets\kit
-
data_6.big:
!!10FB/not compressed/chunkzip/chunkref --> need to do manually (hex-editor)
* audiodata
* audiodata\musicdata\ *.sns (music files)
* data\sceneassets\stadium (!!World cup stadiums only) --> located at end of .big
* ...
-
data\sceneassets\data_stadiumcomp0.big ALL chunkzip/chunkref --> works perfect with this program
* data\sceneassets\pitch
(* data\sceneassets\flag)
* ...
-
data\sceneassets\data_stadiumcomp1.big ALL chunkzip/chunkref --> works perfect with this program
* data\sceneassets\banner
* data\sceneassets\crowd\ *.dat
* data\sceneassets\fx
(* data\sceneassets\flag)
* ...
-
data\sceneassets\stadium\data_stadium*.big ALL chunkzip/chunkref --> big files + only 1-2 files/.big --> recommended to do manually (hex-editor)
--> ONLY stadium files (stadium_*_container_0.rx3)
* data\sceneassets\stadium
!! Files located outside .big:
- Commentary file (*.sbs)
audiodata\speechdata\..\*.sbs
- Minis & logos (balls, players, shoes, teams, leagues, stadiums)
\EA SPORTS(TM) FIFA ONLINE 3\_cache\externalAssets --> not at all versions same
- Wipe
\data\sceneassets\wipe
- menus, scoreboards, overlays, ...
data\ui\...