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RD86 BOOTS for FIFA14

RedDevils86

Senior Squad
u need a ready-made rx3-file with the required texture size (if you have a 1024x1024 color texture, then look for any rx3-file with the same size). after you need to convert with the rx3 master, but for some reason it doesn’t work for me(
I have to use a super old Hard drive with windows xp only to run rx3 master.
 

RedDevils86

Senior Squad
OK I've finally had time to try the PhantomGX from Kayuhitam.

It works in game. I redid the bump & reflex textures myself using my methods. Then inserted them into a rx3 & into the game.

Model works good. I'll remake this boot texture myself.

If you could convert the other new models using this same method, that would greatly appreciated.

I want to go back & make current Predators again with their correct EA models. As well as the new Mercurials using the new FC24 models too.

Some ingame shots of the PhantomGX2
fifa14 2024-03-06 23-12-31-37.jpg

fifa14 2024-03-06 23-11-40-10.jpg

 

Kayuhitam

Youth Team
OK I've finally had time to try the PhantomGX from Kayuhitam.

It works in game. I redid the bump & reflex textures myself using my methods. Then inserted them into a rx3 & into the game.

Model works good. I'll remake this boot texture myself.

If you could convert the other new models using this same method, that would greatly appreciated.

I want to go back & make current Predators again with their correct EA models. As well as the new Mercurials using the new FC24 models too.

Some ingame shots of the PhantomGX2
View attachment 148410
View attachment 148411

Need to fix normals using tokke tools, master. Lightning issues will gone
For other models will coming in Fifa 16 by @RehDouglsUERN
 

Kayuhitam

Youth Team
Ok I still can't figure this out.

Is this for tokkes Converter or another program. Please help.
Tokke FIFA converter. In models converter section. You go to OTHER and you'll see FIX NORMALS then put the rx3 ( phantom) here.
using tokke converter, master
the second solution are using blender (vertex coloring) because when i convert rx3 to fbx, i remove the vertex color
 


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