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Re-assign kit textures files to another team?

DannyPt

Club Supporter
I would like to know if it’s possible to re-assign a kit texture file to another team, maintaing the same texture file name?

For example, Chelsea home kit texture is kit_5_0_0.rx3. So what I would like to know is that if this possible to assign this texture name to another team other than Chelsea? Maybe somehow through DB Master?

if anyone could give some hints I would appreciate :)

btw, it’s for a switch mod, but the editing process is almost the same as PC.
 

Rizzaldio

Youth Team
Almost, there’s just one bit I haven’t been able to work out from it. You can use a table in the ng database called kit remapping. The only problem is when you use career mode the kit doesn’t work. I’m looking for a way around this currently. It works fine in kick off mode
 

DannyPt

Club Supporter
Almost, there’s just one bit I haven’t been able to work out from it. You can use a table in the ng database called kit remapping. The only problem is when you use career mode the kit doesn’t work. I’m looking for a way around this currently. It works fine in kick off mode
Thanks! Can you show me a print screen of that table? Because I couldn't find it :(
 

Rizzaldio

Youth Team
1679792967496.png
Table is called kitremapping


1679793031379.png

First column is custom put 0, toteamkittypetechid and fromfeamkittypetech id must be the same (e.g. a goalkeeper kit will only work as a goalkeeper kit, a homekit will only work as a home kit...etc.

fromyear and toyear should be 0 for both.

toteamtechid is the team you want to take the kit from, fromteamtechid is the team you want the kit to be used for.

You can add customcrestassetid (It picks up the crest from within here : data/ui/imgAssets/crest/custom) or set as 0 if you are just adding it to the kit in the normal way.

The kits must exist within the kits table in the database.
 

DannyPt

Club Supporter
View attachment 120635 Table is called kitremapping


View attachment 120636
First column is custom put 0, toteamkittypetechid and fromfeamkittypetech id must be the same (e.g. a goalkeeper kit will only work as a goalkeeper kit, a homekit will only work as a home kit...etc.

fromyear and toyear should be 0 for both.

toteamtechid is the team you want to take the kit from, fromteamtechid is the team you want the kit to be used for.

You can add customcrestassetid (It picks up the crest from within here : data/ui/imgAssets/crest/custom) or set as 0 if you are just adding it to the kit in the normal way.

The kits must exist within the kits table in the database.
Ah but that’s for FIFA 23 next gen. You are using FIFA Editor Tool. I opened a Nintendo Switch database. It doesn’t have the exact same tables unfortunately :(
 

shone90

Senior Squad
Here is a tutorial how to assign kits to other teams:

legend62009
How to change kit types and directly assign kits to other teams without kitremapping:

Tools necessary : RDBM 22 (teamkits table), FIFA Editor Tool, Live Editor for minikits

Steps :

1) Go to legacy explorer in your fifa editor tool project file

2) search player.lua (Path : data/fifarna/lua/assets/player.lua) and open it

3) Go to the line "player.KitNumberUnits = math.floor ( math.fmod(kitNumber, 10) )"

4) Press enter to go to the next line

5) Add these lines :

if player.Kit == <id of team that you want to give kits to> and player.KitType == <the type of kit that you want to add>
then
player.Kit = <id of team that you are importing the kits over>
player.KitType = <the type of kit that you are going to use to remap over>
end

6) Repeat this step for all kits that you want to add

7) Go to the live editor folder of the kits
(Path : C:\Program Files (x86)\Origin Games\FIFA 22\LiveEditorMods\root\Legacy\data\ui\imgAssets\kits ,
you replace C:\Program Files (x86) with where your game directory is at/which folder you installed your game at)
and add the minikits since player.lua remapping does not add in minikits by default

8) Open your squad file in RDBM 22, go to the teamkits table, and make entries for the kits that you want to add with their types
in the teamkits table

9) Save player.lua, save your squad file, and launch fifa 22 then launch live editor

Now you have successfully remapped kits and changed their types

Kit Types :

0 = Home

1 = Away

2 = GK

3 = Third

4 = Fourth

Attached is an example of me using Australia Women's away kit (ID : 112998)
as a GK Kit of Aldershot Town in IEM (ID : 112449), both inside player.lua and teamkits
in RDBM 22

if player.Kit == 112449 and player.KitType == 2
then
player.Kit = 112998
player.KitType = 1
end

Using this method, you can give 3rd and 4th kits to teams that do not have these kits or away kits to teams that do not have one,
or kits in general for ids that have no kits
Screenshot_141-.png
 

Rizzaldio

Youth Team
Here is a tutorial how to assign kits to other teams:

legend62009
How to change kit types and directly assign kits to other teams without kitremapping:

Tools necessary : RDBM 22 (teamkits table), FIFA Editor Tool, Live Editor for minikits

Steps :

1) Go to legacy explorer in your fifa editor tool project file

2) search player.lua (Path : data/fifarna/lua/assets/player.lua) and open it

3) Go to the line "player.KitNumberUnits = math.floor ( math.fmod(kitNumber, 10) )"

4) Press enter to go to the next line

5) Add these lines :

if player.Kit == <id of team that you want to give kits to> and player.KitType == <the type of kit that you want to add>
then
player.Kit = <id of team that you are importing the kits over>
player.KitType = <the type of kit that you are going to use to remap over>
end

6) Repeat this step for all kits that you want to add

7) Go to the live editor folder of the kits
(Path : C:\Program Files (x86)\Origin Games\FIFA 22\LiveEditorMods\root\Legacy\data\ui\imgAssets\kits ,
you replace C:\Program Files (x86) with where your game directory is at/which folder you installed your game at)
and add the minikits since player.lua remapping does not add in minikits by default

8) Open your squad file in RDBM 22, go to the teamkits table, and make entries for the kits that you want to add with their types
in the teamkits table

9) Save player.lua, save your squad file, and launch fifa 22 then launch live editor

Now you have successfully remapped kits and changed their types

Kit Types :

0 = Home

1 = Away

2 = GK

3 = Third

4 = Fourth

Attached is an example of me using Australia Women's away kit (ID : 112998)
as a GK Kit of Aldershot Town in IEM (ID : 112449), both inside player.lua and teamkits
in RDBM 22

if player.Kit == 112449 and player.KitType == 2
then
player.Kit = 112998
player.KitType = 1
end

Using this method, you can give 3rd and 4th kits to teams that do not have these kits or away kits to teams that do not have one,
or kits in general for ids that have no kits
View attachment 120737
You absolute legend :)
 

shone90

Senior Squad
You absolute legend :)
Well this community was always like that, helpfull, until some arogant money grabbing people started earning money from scams while using tools and stuff they have available for free to make mods, that's why a lot of good modders stopped modding or helping others for free, and i understand them, i stopped because of that for a while. Mods shouldn't be available just for people with money, nobody cares about ordinary people.

I will share everything i have or know to others who don't want to pay for some mod.
 

TitanOnFury

Club Supporter
Here is a tutorial how to assign kits to other teams:

legend62009
How to change kit types and directly assign kits to other teams without kitremapping:

Tools necessary : RDBM 22 (teamkits table), FIFA Editor Tool, Live Editor for minikits

Steps :

1) Go to legacy explorer in your fifa editor tool project file

2) search player.lua (Path : data/fifarna/lua/assets/player.lua) and open it

3) Go to the line "player.KitNumberUnits = math.floor ( math.fmod(kitNumber, 10) )"

4) Press enter to go to the next line

5) Add these lines :

if player.Kit == <id of team that you want to give kits to> and player.KitType == <the type of kit that you want to add>
then
player.Kit = <id of team that you are importing the kits over>
player.KitType = <the type of kit that you are going to use to remap over>
end

6) Repeat this step for all kits that you want to add

7) Go to the live editor folder of the kits
(Path : C:\Program Files (x86)\Origin Games\FIFA 22\LiveEditorMods\root\Legacy\data\ui\imgAssets\kits ,
you replace C:\Program Files (x86) with where your game directory is at/which folder you installed your game at)
and add the minikits since player.lua remapping does not add in minikits by default

8) Open your squad file in RDBM 22, go to the teamkits table, and make entries for the kits that you want to add with their types
in the teamkits table

9) Save player.lua, save your squad file, and launch fifa 22 then launch live editor

Now you have successfully remapped kits and changed their types

Kit Types :

0 = Home

1 = Away

2 = GK

3 = Third

4 = Fourth

Attached is an example of me using Australia Women's away kit (ID : 112998)
as a GK Kit of Aldershot Town in IEM (ID : 112449), both inside player.lua and teamkits
in RDBM 22

if player.Kit == 112449 and player.KitType == 2
then
player.Kit = 112998
player.KitType = 1
end

Using this method, you can give 3rd and 4th kits to teams that do not have these kits or away kits to teams that do not have one,
or kits in general for ids that have no kits
View attachment 120737
Dude you are a true legend, I have beeing searching it for 1 year
 
Last edited:

mcserginhos7

Club Supporter
Here is a tutorial how to assign kits to other teams:

legend62009
How to change kit types and directly assign kits to other teams without kitremapping:

Tools necessary : RDBM 22 (teamkits table), FIFA Editor Tool, Live Editor for minikits

Steps :

1) Go to legacy explorer in your fifa editor tool project file

2) search player.lua (Path : data/fifarna/lua/assets/player.lua) and open it

3) Go to the line "player.KitNumberUnits = math.floor ( math.fmod(kitNumber, 10) )"

4) Press enter to go to the next line

5) Add these lines :

if player.Kit == <id of team that you want to give kits to> and player.KitType == <the type of kit that you want to add>
then
player.Kit = <id of team that you are importing the kits over>
player.KitType = <the type of kit that you are going to use to remap over>
end

6) Repeat this step for all kits that you want to add

7) Go to the live editor folder of the kits
(Path : C:\Program Files (x86)\Origin Games\FIFA 22\LiveEditorMods\root\Legacy\data\ui\imgAssets\kits ,
you replace C:\Program Files (x86) with where your game directory is at/which folder you installed your game at)
and add the minikits since player.lua remapping does not add in minikits by default

8) Open your squad file in RDBM 22, go to the teamkits table, and make entries for the kits that you want to add with their types
in the teamkits table

9) Save player.lua, save your squad file, and launch fifa 22 then launch live editor

Now you have successfully remapped kits and changed their types

Kit Types :

0 = Home

1 = Away

2 = GK

3 = Third

4 = Fourth

Attached is an example of me using Australia Women's away kit (ID : 112998)
as a GK Kit of Aldershot Town in IEM (ID : 112449), both inside player.lua and teamkits
in RDBM 22

if player.Kit == 112449 and player.KitType == 2
then
player.Kit = 112998
player.KitType = 1
end

Using this method, you can give 3rd and 4th kits to teams that do not have these kits or away kits to teams that do not have one,
or kits in general for ids that have no kits
View attachment 120737
Could you please tell me how to install the minikits icon? I would be very grateful!
 
Last edited:

sebioL_cdz

Club Supporter
Here is a tutorial how to assign kits to other teams:

legend62009
How to change kit types and directly assign kits to other teams without kitremapping:

Tools necessary : RDBM 22 (teamkits table), FIFA Editor Tool, Live Editor for minikits

Steps :

1) Go to legacy explorer in your fifa editor tool project file

2) search player.lua (Path : data/fifarna/lua/assets/player.lua) and open it

3) Go to the line "player.KitNumberUnits = math.floor ( math.fmod(kitNumber, 10) )"

4) Press enter to go to the next line

5) Add these lines :

if player.Kit == <id of team that you want to give kits to> and player.KitType == <the type of kit that you want to add>
then
player.Kit = <id of team that you are importing the kits over>
player.KitType = <the type of kit that you are going to use to remap over>
end

6) Repeat this step for all kits that you want to add

7) Go to the live editor folder of the kits
(Path : C:\Program Files (x86)\Origin Games\FIFA 22\LiveEditorMods\root\Legacy\data\ui\imgAssets\kits ,
you replace C:\Program Files (x86) with where your game directory is at/which folder you installed your game at)
and add the minikits since player.lua remapping does not add in minikits by default

8) Open your squad file in RDBM 22, go to the teamkits table, and make entries for the kits that you want to add with their types
in the teamkits table

9) Save player.lua, save your squad file, and launch fifa 22 then launch live editor

Now you have successfully remapped kits and changed their types

Kit Types :
0 = Home
1 = Away
2 = GK
3 = Third
4 = Fourth

Attached is an example of me using Australia Women's away kit (ID : 112998)
as a GK Kit of Aldershot Town in IEM (ID : 112449), both inside player.lua and teamkits
in RDBM 22

if player.Kit == 112449 and player.KitType == 2
then
player.Kit = 112998
player.KitType = 1
end

Using this method, you can give 3rd and 4th kits to teams that do not have these kits or away kits to teams that do not have one,
or kits in general for ids that have no kits
Very good Bro, but..

Friend, I have a situation. For players, it is very easy to have a countless variety of types of Kits, but for GKs it seems almost impossible.

So... within the .LUA files, is it possible to change the Goalkeeper kit 2 type to another kit number (as Kit tipo=12) ?
For me, it would be easier whenever necessary, to just change .Lua files to have different goalkeeper ID kits, rather than changing textures (.rx3) between different teams everytime.

Or, alternatively, it would be possible to create alternating accesses between Home (use type kit 2) and Away (type kit 22) matches, leaving this other number as a pre-determined alternative in .LUA to change the texture of Gk according to the location of the match.

Or, third alternative, it would be possible to create a request for the type of Gk Kit=2 to be changed by others randomly, creating a possibility for GK to start any match randomly between two or three different Kit Types (could be Kit = 2 / 12 / 22)?
 

Romeo34

Club Supporter
Here is a tutorial how to assign kits to other teams:

legend62009
How to change kit types and directly assign kits to other teams without kitremapping:

Tools necessary : RDBM 22 (teamkits table), FIFA Editor Tool, Live Editor for minikits

Steps :

1) Go to legacy explorer in your fifa editor tool project file

2) search player.lua (Path : data/fifarna/lua/assets/player.lua) and open it

3) Go to the line "player.KitNumberUnits = math.floor ( math.fmod(kitNumber, 10) )"

4) Press enter to go to the next line

5) Add these lines :

if player.Kit == <id of team that you want to give kits to> and player.KitType == <the type of kit that you want to add>
then
player.Kit = <id of team that you are importing the kits over>
player.KitType = <the type of kit that you are going to use to remap over>
end

6) Repeat this step for all kits that you want to add

7) Go to the live editor folder of the kits
(Path : C:\Program Files (x86)\Origin Games\FIFA 22\LiveEditorMods\root\Legacy\data\ui\imgAssets\kits ,
:\Program Files (x86) with where your game directory is at/which folder you installed your game at)
and add the minikits since player.lua remapping does not add in minikits by default

8) Open your squad file in RDBM 22, go to the teamkits table, and make entries for the kits that you want to add with their types
in the teamkits table

9) Save player.lua, save your squad file, and launch fifa 22 then launch live editor

Now you have successfully remapped kits and changed their types

Kit Types :

0 = Home

1 = Away

2 = GK

3 = Third

4 = Fourth

Attached is an example of me using Australia Women's away kit (ID : 112998)
as a GK Kit of Aldershot Town in IEM (ID : 112449), both inside player.lua and teamkits
in RDBM 22

if player.Kit == 112449 and player.KitType == 2
then
player.Kit = 112998
player.KitType = 1
end

Using this method, you can give 3rd and 4th kits to teams that do not have these kits or away kits to teams that do not have one,
or kits in general for ids that have no kits
View attachment 120737
Why do the player faces and hair change when you do it as shown?
 


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