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Redo's Hybrid Faces

redo1000

Senior Squad
Mads Hermansen (Leicester City)

1696973726965.png


Link: https://www.mediafire.com/file/opjhl99rkmb6980/Mads_Hermansen.zip/file
 

redo1000

Senior Squad

please friend
it looks like this in my game:
1697047321955.png
1697047375629.png


i have a suspicion it is because of missing lua face assignment, see attached
 

Attachments

  • player_237502.zip
    162 bytes · Views: 109

redo1000

Senior Squad
thank you my friend, you are a genius
not really :D but i am glad it worked for you.
apply these lua files for all. It is always good to have it for real faces.

why dont you use attached app (not mine, might be from Moddingway). It creates lua files based on your head files. Just place it into this path (FIFA 14\Game\data\sceneassets\heads), create an empty subfolder called "new" and run. Lua files will be stored in a folder "new". Only copy the the files for real face player IDs, don't copy generic ones.
 

Attachments

  • createlisluaheads.zip
    3.4 KB · Views: 74
Last edited:

LUISPB

Reserves

Michael Svoboda​

Friend, I don't understand how to use LUA. Could you help me give me Michael Svoboda's lua files? I think you did it in pack 39, please.​

 

LUISPB

Reserves
What happens is that in several of its conversions I do not assign that lua document for any player and in my case it happens that the hair colors are changed either very blonde or very dark
 

King AJ

Starting XI
not really :D but i am glad it worked for you.
apply these lua files for all. It is always good to have it for real faces.

why dont you use attached app (not mine, might be HZB is author). It creates lua files based on your head files. Just place it into this path (FIFA 14\Game\data\sceneassets\heads) and run. There will be created a folder called "new", where the lua files will be stored. Only copy the the files for real face player IDs, dont copy generic ones.
This lua generator is originally from Moddingway.
 

redo1000

Senior Squad
What happens is that in several of its conversions I do not assign that lua document for any player and in my case it happens that the hair colors are changed either very blonde or very dark
hi mate, yes, exactly that is the problem for some faces when not using lua files.

if you don't want to use this general solution with lua generator -> http://soccergaming.com/index.php?threads/redos-hybrid-faces.6469502/post-6765435

then
there is another option, i.e. to do it manually. Just very simply take the lua file for Johnsen which i shared, copy it, change the player id in the file name, open the file by e.g. using notepad and change the player id also inside and save. and that's it, really no rocket science ;)
 

Vndrew

Youth Team
not really :D but i am glad it worked for you.
apply these lua files for all. It is always good to have it for real faces.

why dont you use attached app (not mine, might be HZB is author). It creates lua files based on your head files. Just place it into this path (FIFA 14\Game\data\sceneassets\heads) and run. There will be created a folder called "new", where the lua files will be stored. Only copy the the files for real face player IDs, dont copy generic ones.
Untitled.png

it doesn't also work for FIFA 16?
damn :(
 

Vndrew

Youth Team
maybe there is some reference in the script for F14 folder path which needs to be edited...

or try to create a folder called "new" in heads folder. Don't remember whether you need to have it there prepopulated or that script will create it on its own
i don't know how, i even renamed my FIFA 16 to FIFA 14 and had same error
 

Vndrew

Youth Team
or try to create a folder called "new" in heads folder. Don't remember whether you need to have it there prepopulated or that script will create it on its own
wait, that did the trick!
Thanks!

edit:
Untitled.png
it looks like for ids lower than 1000 it does bad naming
 

Vndrew

Youth Team
yeah, i opened the .exe by 7zip and there is mentioned only this reference:

View attachment 137711
so a dynamic reference for subfolder named "new" :)
wait does this even work in game?
i believe the "_0" is wrong and it shouldn't be there

Edit: so it does the "_0" only for ids lowe than 100000. so naming for ids lower than that is wrong.
everything above should work
 
Last edited:

redo1000

Senior Squad
wait does this even work in game?
i believe the "_0" is wrong and it shouldn't be there
if you refer to your screenshot, then yes, for numbers with less digits it is not working. As you can see, script is taking head file name and using it for creating lua files.
_0.r is just a wrong read e.g. head_xxxxxx_0.rx3

i think it works only for player IDs with 6 digits
 


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