Silencer;2773348 said:
It's a bit different with the bouncing balls but after you're used to it it's kinda nice
i didnt want the ball to bounce as much as it does but, when i used the physics i released in this ai, i noticed a lot of other aspects such as loose balls & airial battles, etc had become more frequent & realistic while adding unpredictable things happening in game that wasnt possible in ea's original or any versions of my ai.
so i figured the ball as far as passing goes bounces closely to the way a ball actually bounces, except when the ball is out of play.
but to loose a little realism w/ the way the ball bounces to get 7 or 8 other aspects closer to reality i figured it was worth it.
i have a 3rd version where the ball physics meet in the middle of the 2 i released in v.5 but unfortunately you loose a little of the extra aspects you get w/ the new released ball physics.
so i thought people would be happy, which most are aside from a few.
so to the ones who enjoy it, im glad, to the ones who dont sorry guys, i do what i can.
my main goal is to keep it as close to realistic as i can, as thats what i prefer
instead of having an incredibly hard ai, w/ no realism.