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Regularcat's FIFA 11 Mods

regularcat

Manager
Moderator
sj25;2989285 said:
bro...ur db is just gr8...d new prod ini dat u sent is wrkn amazingly well...tho i feel the shots taken by cpu at my goal has reduced sumwat...can u look at this plz...other than this evrything is superb...also i can c that indeed players r not falling down on evry challenge which is a relief.gr8 work...il test more and post more feedback...as of now beside d cpu shot issue, the heading, shooting, passing evrything's perfect...also i lik d way cpu changes its style of play according to match situations and time...gks r also better

shots in total or shots on goal ?
2 different things 25.

i made it so players miss more shots, which is realistic.
you will notice they miss more because of the angle they are on when
they take the shot, or if the shot is rushed, play bad defense & they will shoot on goal more often.

as far as passing, shooting, etc, i feel the same way, i wont be touching that area of my ai.

arkapd;2989297 said:
JUST TESTED the new file. Much much much better than previous one.

The negative things are "almost" ironed out. However speed can be made slower (again I like slow, many others might love faster, personal perception). That jostle factor .... gone.
But a new factor coming up .... ball rebound off players (dont know whether thats realistic). Will discuss about this later. Another thing, as sj25 mentioned, cpu shots decreased and difficulty is also somewhat easier (but may not be also, actually the fluidity attracted me very much - thats the biggest improvement). 1:1 is now much more difficult

i can reduce speed a little more, i did fix the jostle issues.
yea fluidity is very nice now.

"1:1 is now much more difficult"
explain what this means a little better.

the ball bouncing off of players is missed traps, sometimes if a ball comes to hard & hits off the shin or knee its almost impossible to trap.

so i added that factor into the ai, does in not seem realistic ?
 

Mick-S

Youth Team
having played some games, agree maybe reduce the speed a bit, other than that all is good as far as I am concerned, and if V2 is better, great.
 

cry9

Club Supporter
oh yes

"the ball bouncing off of players is missed traps, sometimes if a ball comes to hard & hits off the shin or knee its almost impossible to trap.

so i added that factor into the ai, does in not seem realistic ?"


this thing is very important!!!
I don't like when every player can stop\trap the ball even if it arrives from an hard pass or at the knees...this is only for a great player with a great ball control (not every). And this is a great addition for the realism!!!

You're going to the right way, I'm so excited to test or dowload your final release, if you're going to do this..

Bye
 

regularcat

Manager
Moderator
Mick-S;2989327 said:
having played some games, agree maybe reduce the speed a bit, other than that all is good as far as I am concerned, and if V2 is better, great.

remember you are using an older version, sj25 & arka have the new version.
you will soon when i catch you on msn.

cry9;2989330 said:
oh yes

"the ball bouncing off of players is missed traps, sometimes if a ball comes to hard & hits off the shin or knee its almost impossible to trap.

so i added that factor into the ai, does in not seem realistic ?"


this thing is very important!!!
I don't like when every player can stop\trap the ball even if it arrives from an hard pass or at the knees...this is only for a great player with a great ball control (not every). And this is a great addition for the realism!!!

You're going to the right way, I'm so excited to test or dowload your final release, if you're going to do this..

Bye

i feel its very important too, & dont worry my new db & ai will be publicly available very soon.
 

regularcat

Manager
Moderator
here is list of some things you will now see in my db & ai.

1) more cpu long shots
2) better crossing
3) perfect ball physics
4) missed traps
5) tighter marking
6) defender line pushed back
7) better cpu dribbling
8) a lot more fouls called against human & cpu
9) accurate free kick shots from the cpu from distances up to 35 yards
10) more cpu & human missed shots & headers
11) passing is now realistic, no perfect passes facing backwards (angle has to be right)
12) ball control is now an issue in game
13) smarter & more aggressive gks
14) proper & accurate cpu substitions

there is way too much to list, id imagine you guys get the point by now.

its a completely new game, so go ahead ea keep releasing half ass games, we will
fix your **** ups for you.
 

AtleticoAluche

Club Supporter
regularcat;2989464 said:
here is list of some things you will now see in my db & ai.

1) more cpu long shots
2) better crossing
3) perfect ball physics
4) missed traps
5) tighter marking
6) defender line pushed back
7) better cpu dribbling
8) a lot more fouls called against human & cpu
9) accurate free kick shots from the cpu from distances up to 35 yards
10) more cpu & human missed shots & headers
11) passing is now realistic, no perfect passes facing backwards (angle has to be right)
12) ball control is now an issue in game

13) smarter & more aggressive gks
14) proper & accurate cpu substitions

there is way too much to list, id imagine you guys get the point by now.

its a completely new game, so go ahead ea keep releasing half ass games, we will
fix your **** ups for you.
That's music to my ears, specially the ones on bold. Thank you and your beta testers. :33vff3o:

Keep up the great work!
 

regularcat

Manager
Moderator
AtleticoAluche;2989475 said:
That's music to my ears, specially the ones on bold. Thank you and your beta testers. :33vff3o:

Keep up the great work!

im trying to get it right the first time man, then release will come.
 

malchyb

Youth Team
regularcat;2989464 said:
here is list of some things you will now see in my db & ai.

1) more cpu long shots
2) better crossing
3) perfect ball physics
4) missed traps
5) tighter marking
6) defender line pushed back
7) better cpu dribbling
8) a lot more fouls called against human & cpu
9) accurate free kick shots from the cpu from distances up to 35 yards
10) more cpu & human missed shots & headers
11) passing is now realistic, no perfect passes facing backwards (angle has to be right)
12) ball control is now an issue in game
13) smarter & more aggressive gks
14) proper & accurate cpu substitions

there is way too much to list, id imagine you guys get the point by now.

its a completely new game, so go ahead ea keep releasing half ass games, we will
fix your **** ups for you.

I've tried it and indeed its amazing. The CPU is way smarter and if you want to beat them (in Legendary in my case) you're gonna have to be very smart and try to control possesion of the ball all the time keeping them away of your goal because they won't miss in a one on one situation. I won with Australia 1-0 against Denmark with a penalty in the last minute but it was damn hard to score or to try to pass our player or the ball through the defenders.
 

sj25

Reserve Team
bro wat i meant was that the total no. of cpu shots has reduced overall than the previous versions.also agree with arka the gp difficulty is easier than the previous versions but i lik it. also it seems that the defense is really tight and difficult to break down but the offense is not as aggressive as it used to be.il like it to be aggressive and cpu taking shots at my goal on every opportunity like in the previous versions. for example playing as man u against arsenal in the previous version arsenal took arnd 15 goal attempts in the match but now it is arnd 5-6.beside this d gp is very fluid and i personally lik the ball bouncing off feature.i feel it is realistic. the rest to me is perfect.
 

arkapd

Reserve Team
By 1:1 I meant the one-to-one situation against goalies - I dont get it right always like before.

Bouncing factor is very good, but to me it is perhaps a bit too much, sometimes the ball just balloons to the gallery - I have to play more to find the frequency of such odd bouncing/rebounding off the players - might be I was not used to such things while playing FIFA 11 earlier.

The no of attempts have really reduced, the ratio of shots on target to shots attempted however is fine, in fact since no of attempts have reduced the ratio has gone up.

What I like most? The fluidity, simply too good - only the pace can be somewhat reduced which may directly affect the gp difficulty.

Another thing I like is that the shot directions are fully dependent on how the player is positioned and what is the direction the player actually made the shot, its not a pin point top corner shot even if the player is not in a position to make the perfect shot.
 

ramionx1

Club Supporter
hey Reg...awesome gameplay man i'm playing on manager mode and i'm having a blast....its a work of art man...cant wait for the next release

and the realism is uncanny for a game man :)...i love the new trap system...very realistic

i have a question though....i saw that u maxed out vision, tactical awareness and positioning for all players...i was just thinking that its not really realistic for a goalkeeper whose overall is 35 to have a positioning of 99...or does this not actually affect the gameplay or did u do it to increase goalkeeper's difficulty....i hope this question wasnt bothersome or anything...i was just wondering

and again man awesome gameplay and database mate...well im off to score some more goals

lol i saw a defender make the most epic clearance today...cheers mate keep up the good work
 

Mick-S

Youth Team
well all I can say is BRILLIANT!, you deserve a medal cat.
the only down side from my point of view is losing the long shots, but I assume that activating the dribbling makes the cpu players concentrate more on that than shooting, but having said that long shots never produced a goal anyway, well not in the games I have played.
one of Fidels gameplay releases did give a lot more shots but then to many goals, so you just can`t have everything, mind you knowing cat he will prove me wrong. hopefully you will all get a chance to use this soon, and I am pretty sure you won`t be dissapointed.
 

arkapd

Reserve Team
Mick-S;2989590 said:
well all I can say is BRILLIANT!, you deserve a medal cat.

I can assure u that he has already got loads of red colored medals, and he will continue to get such medals (not green colored). :)
 

regularcat

Manager
Moderator
arkapd;2989619 said:
I can assure u that he has already got loads of red colored medals, and he will continue to get such medals (not green colored). :)

aint that the truth bro.
but it is what it is & aint nothing i can do about it.

after thinking about it i dont care either, cause the ones giving me the reds are the ones using every file i release.

so in the end i get the last laugh.
 

ledatcr2

Starting XI
Good Morning Reg, good luck today and i am waiting for your work. V2 welcome !

I have 1 question about data gameplay, I open CM11 b3, its error about teamlink, player link. And Team roster have not any player. Do you know this problem ?
 


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