chilly4ever
Club Supporter
Wow! So much info. Thanks. But I am a bit lost.regularcat;3046494 said:platform.ini (& also in product.ini) (edit it in both files via fm11)
//---------------------------------------------------------
// Asserts are on, but until input/window focus changing all works
// lets just let it break straight to the debugger if its available
DISABLE_GRAPHICAL_SPORTSASSERT_IF_DEBUGGER_RUNNING = 1
//---------------------------------------------------------
// Bitwise mask of which cores to allow running (so 3 for core 0 & 1)
//THREAD_AFFINITY_MASK = 15 // quad core
//THREAD_AFFINITY_MASK = 7 // tripple core
//THREAD_AFFINITY_MASK = 3 // dual core
// Distribute animation on job manager? We don't want this on PC..
DISTRIBUTE_ANIM = 0
// Threads to run processes on and priority..
// -1 on a given processor means it isn't run as a thread, instead its run off the main loop
// -2 on a given processor means it isn't tied to a particular one, instead schedules itself on any available
//
// a positive values tie us to a specific processor
//
//
AUDIO_CPU_LOAD_LIMIT = 30
// Default core setup, each [CORES%d] section will be applied in turn until we get to
// the number of cores that are available on the machine.
//
// Thus 2 core machines will have the cores1 profile applied
// 3 core machines will have cores1 profile, followed by core3 profile applied
//
//
AUDIO_THREAD_PRIORITY = 2 // default was 28, lets be a bit more conservative
FE_THREAD_PRIORITY = 1 // mark FE thread as higher than gameplay, as spikes happen if it falls asleep for a while
INPUT_THREAD_PRIORITY = 2
MAIN_THREAD_PRIORITY = 3
RENDER_THREAD_PRIORITY = 0
AUDIO_THREAD_PROCESSOR = -2
FE_THREAD_PROCESSOR = -2
INPUT_THREAD_PROCESSOR = -2
MAIN_THREAD_PROCESSOR = -2
RENDER_THREAD_PROCESSOR = -2
[]
// AUDIO Settings
//AUDIO=0
//SPEECH=0
//AUDIO_ANNOUNCER=0
//CHANTS=0
//SFX = 0
//CROWD = 0
[EASW]
[]
//---------------------------------------------------------
// apt heap overflow sizes
APT_GC_POOL_OVERFLOW_SIZE=32
APT_NONGC_POOL_OVERFLOW_SIZE=30
// WL : 07/08/06 : Database usage configuration
DB_USE_DIFFLISTS=0 // do NOT use the difflist feature of t3db. Save memory and speed things up.
DB_KEEP_FILE_IN_MEMORY=0 // DO keep the loaded .db file in memory to aid table resetting. We may be able to hit the disc for this, or use compressed memory storage or something. Optimization pending.
// WL
AI_ALL_ANIM_PLAYERS = 1
//FORCE_KIT_TYPE = 0
AI_RUN_AT_30HZ = 1
DISABLE_FRAMERATE=0
DISABLE_FPS_STATUS_TEXT=0
ENABLEREVEAL = 1
ENABLE_FRAMEANIMATION = 1
//FORCE_BODY_ID = 2
//FORCE_JERSEY_COLLAR_TYPE = 1
//FORCE_JERSEY_SLEEVE_LENGTH = 0
//FORCE_JERSEY_ARM_BAND = 0
//FORCE_SHOE_TYPE_ID = 0
//FORCE_PLAYER_ID=250
STADIUM_SIZE_MB=28
// Temporary until changes done code-side
FE_THREAD_STACK_SIZE=128000
//SB Enabling team management for subs flow
ENABLE_TM = 1
//DISABLE_NIS_PLAYBACK=1
// fade length to hide player popping in after arena selection or be a pro flow
FREE_ROAM_PLAYER_LOAD_FADE_DELAY=184
//---------------------------------------------------
// Emotional Engine Specific
ENABLE_EMOTIONAL_ENGINE = 1 // Activated for CoreX
//---------------------------------------------------
// Gameplay tuning
[HERO_MODE]
PASS_CALL_FRAMES_EFFECTIVE = 60 // how long call for pass is effective for
[EVALUATION]
BLOCK_TIME_AFTER_SHOT = 25 // (ticks) how long after a shot an unintentional touch will be a block
[FREE_ROAM_AUTOMATCH]
HOME_TEAM_MEN_DOWN=-4
AWAY_TEAM_MEN_DOWN=-4
//ENABLED=1
//TIMEOUT=30
//GAMESYNCMODE=0
//HALF_LENGTH=10
//SAVEINPUT=1
//SKIP_BOOTFLOW=1
[]
FULLSCREEN=1
APP_VER=101
1. which command is for more than 2 gamepads simultaneously?
2. and for halftime length I imagine the last one right?
Gracias
Chilly4ever