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Regularcat's FIFA 12 Mods

regularcat

Manager
Moderator
SgarbaX;3199355 said:
I'm not skilled enough to make a gameplay 4 others , it would take me years even using your codes , i'm just curious to see your work and enjoy it.

like i said nothing personal, just covering my own ass.

it dont take skill, it takes years of trial & error & an understanding of how fifa works.

from there its a cake walk.

the first few beta i sent out to testers i hadnt even tried myself, just went based off their feedback, the release version is the first version i have tested myself.
 

Damien

Reserve Team
.:: RC 12 AI Gameplay ::.

.:: RC 12 AI Gameplay ::.

R
egularcat returns with his new gameplay patch for FIFA 12!A new and amazing gameplay mod that will completely change the gameplay of FIFA 12!

The new gameplay patch contains:

  • True To Teams Build Ups – No Team Will Play The Same
  • True To Players Abilities – No Player Will Play The Same
  • Realistic Decision Making On Both Sides Of The Ball
  • Realistic Defending & Realistic Clearances
  • Realisitic Goalkeepers
  • Realistic Personality+ & Pro Passing
  • Increased Skill Moves
  • Increased Long Shots
  • Increased Free Kick Accuracy
  • Increased Fouls & Cards Issued
  • Realistic Ball Physics – Harder Shots, Stronger Passes, More Bounces, Missed Traps & Realistic Deflections
  • Feel The Pressure & Struggle In Career Mode As The Away Team
  • Database Update
  • & Much Much More….. You Have To Play To Find Out…..
The patch comes in 2 versions!The AI Gameplay version & the AI Gameplay + Database Update version!Inside the read me file you will find many more settings and instructions to make the new gameplay patch work at its full potential!
 

SgarbaX

Club Supporter
regularcat;3199359 said:
like i said nothing personal, just covering my own ass.

it dont take skill, it takes years of trial & error & an understanding of how fifa works.

from there its a cake walk.

the first few beta i sent out to testers i hadnt even tried myself, just went based off their feedback, the release version is the first version i have tested myself.

The last fifa i ve payed was fifa97 , after that i didnt play any new fifa versions .
The funny thing is that sometimes while playing fifa12 i can see some similarities between the two, maybe they're using the same "basis" still today.
Anyway thanks 4 the gameplay , i'm really curious to see it.
 

Aditilak

Club Supporter
Regularcat Bro.Thank You Very Very Much For this patch.Its Really Amazing And Realistic.Especially The goalkeepers.After putting gk ability slider 100,the way they are catching the ball as well as missing when shot is accurate is amazing.speed of game is very realistic too..it feels like real football experience.Thanks once again..
 

scout12

Youth Team
Hey guys, I think there is a problem with your "RC 12 AI Gameplay & Database Update" installer. It creates FIFA12 folder inside FIFA 12 main game folder. I've tried it several times and the only way to install the patch correctly is to choose the hard drive e.g. C:\ or D:\ instead of FIFA 12 main folder.

regularcat, thank you for all your hard work. One question. Is it absolutely necessary to install the Database Update to fully experience your AI Gameplay?
 

Marlon Anthony

Youth Team
Hey RC, do i need to install your new DB if i'm already using your DB from the RC 12 AI (Final Beta 1)? Can i just install the AI gameplay?
 

arkapd

Reserve Team
If you really want to get the real taste of this gameplay, install the database as well because it has been tweaked many times to the finest possible level, and the version you have (Final Beta 1) is way too old.

I personally do have at least three databases (1. Winter update, 2. Worldwide patch, 3. RegularCat's), and frankly speaking, RegularCat's database gives the ultimate experience. Intially you may hate it, because it is way too tough if you are making a jump from default AI or database, but once you get the hang out of it, you will love it. And make it sure to follow the readme file, particularly about the slider settings - these really make a lot of differences.

One more thing, if you like arcade style, dont use this one. It wont allow you to pump in 4-5 goals in legendary mode regularly.

Perhaps RC forgot to mention one thing, this must be played using Tactical Defending.

Best of luck to all of you and enjoy.
 

Aditilak

Club Supporter
This gameplay is superb..Very naturally paced and build up by cpu is amazing..Whenever they get chance they try long shots.
In legendary,The ai is so tough,and in away games specially,very tough..As arkapd said,the reccomended sliders are must.
Please some1 help,I noticed that The defenders were so much out of position even though line height is set to zero,still almost everytime they are near the half line..Is it my inability or due to the gameplay,i am not able to percieve..Can it be due to legacy defending?
 

TP83

Club Supporter
Combined the product.txt file and the dlc shader with genplayers.txt of FIDEL .... the game becomes a marvel!
 

regularcat

Manager
Moderator
arkapd;3199556 said:
Perhaps RC forgot to mention one thing, this must be played using Tactical Defending.

i absolutely forgot to mention this, slipped my mind ever since tactical was introduced into fifa i have never went back to legacy.

Aditilak;3199572 said:
Can it be due to legacy defending?

yea thats exactly the reason its like that.

when you switch to legacy fifa 12 switches to stupid mode.

Marlon Anthony;3199550 said:
Hey RC, do i need to install your new DB if i'm already using your DB from the RC 12 AI (Final Beta 1)? Can i just install the AI gameplay?

yea you need the newest db, its basically a must.
 

regularcat

Manager
Moderator
TP83;3199644 said:
Combined the product.txt file and the dlc shader with genplayers.txt of FIDEL .... the game becomes a marvel!

im not sure why using genplayers would make a difference bro, i dont even think that file has anything to do w/ career mode.

here is my reason why.

//! ============================================================================================================================
//! The following defines the appearance, build, name and stats of the generic players appearing in club and ranked OTP (online team play) matches.
//! Encoded values referenced herein are defined in fefifacreateplayer\createplayerattributedefs.h.
//! ----------------------------------------------------------------------------------------------------------------------------
 


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