horde_zla;3320271 said:
Can i use your Gameplay( fifa 12 ) on Fifa 13 ?? will it work on fifa 13
no 13 doesnt use most of the code from 12.
AndreaPirlo21;3320275 said:
no it wont work w/ the same effect it had on 12, most of the code no longer exists.
Ars88;3320345 said:
white on white (Champions League)
Regularcat's FIFA 13 Unlicensed Leagues, Stadiums, Teams & Tournaments Names + Logos
simple fix really, it will be white on white for the super cup too, ill fix it.
stingo;3320358 said:
Absolutely wrong. It will not necessarily and actually does not work.
correct & incorrect actually, see above post.
AndreaPirlo21;3320365 said:
You need to regenerate; it will work but it might not have the same effects on '13 as on '12.
precisely.
horde_zla;3320370 said:
Ok friend i will try
dont bother.
stingo;3320371 said:
no, it just plain does not apply flags from product.ini anymore. regenerate? yes obviously. Anyone tell me 1 flag which changes GP and not in the native ini. Like for example, that home away altitude key (still in the exe) does not affect anything anymore. Why?
effects can still change w/ code, some wont work alone like they used to.
altitude is tied in w/ trajectory.
AndreaPirlo21;3320375 said:
Bro, watch Fidel's new gameplay video on his thread. Do you see a difference?
The effect RC's GP made on FIFA 12 might not be the same on FIFA 13.
What do you mean by ''native ini''.
there is a difference because the gameplay can be edited.
its not a real big change but its a start.
AndreaPirlo21;3320381 said:
So try Fidel's gameplay with default sliders
i suggest you do this.
my pc is all fu**ed up & i can only run windows 7 for some reason, now my xp just locks up after boot up.
before anyone throws advice, its not a virus, it happens even after a clean install.
disc has been checked for errors via chkdsk as well as sfc scannow after reinstall.
stingo;3320382 said:
No. In fifa12 it works in exhibition as well and changes quite significantly physics of the ball and players. higher numbers say over 100 make it slow and resistive. ALTITUDE_DIFFERENCE_AWAY and ALTITUDE_DIFFERENCE_HOME
this only had 1 change & it was in career mode only.
AndreaPirlo21;3320383 said:
The native product.ini has no gameplay affecting codes in it.
no it doesnt, its not even a gameplay file, its merely a config file fifa reads, just so happens that everyone chose to use product instead of another ini.
AndreaPirlo21;3320386 said:
Bro, I have tested this many times--it has no effect.
These have effect:
CPU/AI_HOME_DIFFICULTY
CPU/AI_AWAY_DIFFICULTY
How can an altitude code affect ball physics?
Ball physics have their own codes.
because altitude goes hand in hand w/ ball physics bro.
physics on a ball are affected by altitude, nfl for example, kick a fg in a stadium & then kick one in denver at mile high.
stingo;3320388 said:
so sorry, you think I am dumber then you? not really. I said GP codes which you add to product.ini which exist in exe and could affect GP, but don't.
be easy, they do just not to the effect they used to.
AndreaPirlo21;3320392 said:
How many codes have you tried? I have no idea what is wrong with your FIFA 13.
Do you think a GP maker would make a video which only shows off in-game sliders and not his codes?
READ FIDEL'S THREAD.
read, blah, blah, blah.
there is a lot of code in fidels file that has no effect on gameplay, no disrespect to him, i respect him, i respect his efforts & i respect his time.
the problem w/ gameplay files feedback is the patch is used by everyone, kids to men some who have no idea whats actually changed & what isnt.
you cant go off of posts by members, why do you think i use the same testers every year for my file before i release it.
i dont care what anyone but them says because they are basically modding the gameplay w/ me.
i edit something, i tell them what i changed so its more than just my eyes seeing whats changed.
the key to gameplay this year is the database & its attributes, i have managed to get the defense to play a little better for both humans & cpu, the refs calls are a little more stricter & the teams buildups are a bit slower via code, but unfortunately the db will require editing.
if & when i decide to get a new machine i will release a db that will make fifa 100x better.
its already in the works but being put off until im back up & running.