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scouser09

Senior Squad
Mdjim;3209991 said:
Two cool features will be assigning gloves to gk and scoreboards to tournament.
Two great bonus will be possibility to assign stadium to team when more stadiums will be available and possibility to assign team chants. I don't want my Fifa sounds in windows media player anymore.

GK gloves and stadiums are already on my to do list. Scoreboards are not currently possible. I have no idea about chants, I may look into it sometime.


rylthanhhai;3210226 said:
i wanna import adboards to MU but I don't know which adboard to import because i can't see any adboards :(

I have not included any adboards files, you have to find them yourself. For example, FIFADome has a full Premier League pack.


MexicanTravelle;3210244 said:
Is there a chance to change even such small things for example like the corner flag for each team?

Possibly, in which file are the corner flags?


sam_red devil;3210345 said:
how many alternate gk kits can be used in fifa?

This mod allows each player kit to have a different GK kit assigned to it.
 

Thiago_Azevedo

Club Supporter
scouser09;3210383 said:
This mod allows each player kit to have a different GK kit assigned to it.

I don't know if it's possible, but would be great if we can assign differents GK Kits for each kit type (and a specific GK kit will be chosen depending on the assigned colors).

By the way, thanks for the tool. Its great!

(and sorry for my english, i'm a little out of a shape, hehe)
 

rizal1304

Youth Team
pao4ever;3209292 said:
If this was mentioned before, here is the lines that change the referees' kit collars

assignKitDetails(6004,5,-1,-1,-1,-1,-1,8) --Referee Black
assignKitDetails(6005,5,-1,-1,-1,-1,-1,8) --Referee Collar Yellow
assignKitDetails(6006,5,-1,-1,-1,-1,-1,8) --Referee Collar Light Blue
assignKitDetails(6007,5,-1,-1,-1,-1,-1,8) --Referee Collar Red

The last digit, number 8, is the number of the collar.

Thanks, now all referee hv collar.. :33vff3o:
 

SinDS

Club Supporter
Is there any way to import faces without using CM12?

I've had very bad experiences with those programs so I don't use them. I tried adding the three folders that come with most faces to sceneassets, and it imports the head mesh, and the hair, but no faces.
 

Ben23384

Club Supporter
druyda;3210965 said:
How i know id's for some competions (Europa League for example...)

Yes...I want to ad dfb-pokal adboards...each team sould play with the same adboard. thank u for great tool....(Y)
 

dissectionalone

Senior Squad
Ben23384;3211044 said:
Yes...I want to ad dfb-pokal adboards...each team sould play with the same adboard. thank u for great tool....(Y)

Just look at your local language DB language strings using db master.

Search the for the name of the cup/league you need in the left column and on the right colunm you'll see the ID of the competition.

The result of that search should display on the right side column something like "TrophyName_XXX" (where XXX is the ID you need), "LeagueName_XXX", "LeagueName_Abbr15_XXX" or TrophyName_Abbr15_XXX.
 

pao4ever

Starting XI
SinDS;3210930 said:
Is there any way to import faces without using CM12?

I've had very bad experiences with those programs so I don't use them. I tried adding the three folders that come with most faces to sceneassets, and it imports the head mesh, and the hair, but no faces.

The faces you download contain the head and hair files. The face and eye textures are in png format. so, by just copy-pasting the folders in the proper directory, you won't still be able to see the faces in-game, cause:

1) You have to activate the faces you imported in the db, using CM12 or DBM12
2) You'll have the missing textures issue, due to the missing face-eyes files.

So, you'll HAVE to use CM12. The only other way is to make the face-eyes rx3 files and paste them in the proper directory, too. The choice is your to make.
 

SinDS

Club Supporter
pao4ever;3211282 said:
So, you'll HAVE to use CM12. The only other way is to make the face-eyes rx3 files and paste them in the proper directory, too. The choice is your to make.

Yes that's what I arrived at as well. I ended up using rx3master and doing it that way.

It's more work but I avoid CM/FM, so it's worth it.

Really thankful for this tool!
 

pao4ever

Starting XI
Nah man, CM12 is very reliable and easy to import faces. You just untick the "uses generic face" and the proceed to the files importation. First goes the head.rx3, then the hair.rx3 and finally the hairlod.rx3. This is for the models. Then you have to import the textures, which is the easiest part. You can easily figure out where the face and eyes are imported and then only the hair texture misses. It may be either a hair_texture.rx3 file or the two pngs (the alpha and the colour/light). If it's composed by the two png files, you have to import the alpha at number one slot and the hair colour/light at the number two slot. Then save and you're done ;)
 

37max

Club Supporter
Ok, but once you've installed the faces and saved changes in the db, do you have to add the strings to player.lua?
Will it possible to play online games again?
Will the imported faces appear even if I've downloaded the updated rosters?
 

Ben23384

Club Supporter
dissectionalone;3211146 said:
Just look at your local language DB language strings using db master.

Search the for the name of the cup/league you need in the left column and on the right colunm you'll see the ID of the competition.

The result of that search should display on the right side column something like "TrophyName_XXX" (where XXX is the ID you need), "LeagueName_XXX", "LeagueName_Abbr15_XXX" or TrophyName_Abbr15_XXX.

There are just tablenumbers...n which table i have to search for cup/leagues?
 

scouser09

Senior Squad
$ido (F|G);3210580 said:
The conerflags are in the Stadium files.

Thanks. This means that it is not possible to assign corner flags to teams.


Thiago_Azevedo;3210599 said:
I don't know if it's possible, but would be great if we can assign differents GK Kits for each kit type (and a specific GK kit will be chosen depending on the assigned colors).

By the way, thanks for the tool. Its great!

(and sorry for my english, i'm a little out of a shape, hehe)

This is something I would like to do, the problem is being able to determine whether a kit clash exists.


druyda;3210965 said:
How i know id's for some competions (Europa League for example...)

There is a list in this thread.


37max;3211293 said:
Ok, but once you've installed the faces and saved changes in the db, do you have to add the strings to player.lua?
Will it possible to play online games again?
Will the imported faces appear even if I've downloaded the updated rosters?

You need to add code into the lua file if you want them to appear in a saved career. If you edit the db you will not be able to play online. If you modify the lua files you can still play online. The faces with show with any database if you add the code to the lua file.
 

SinDS

Club Supporter
Sorry if this has been asked (and it probably has), but can this mod be used to edit the names of the champion's league and europa leagues, or is that something that must be done through the db file?
 

pao4ever

Starting XI
if you think that it has already been asked and answered, then you have to search for the answer. no, this mod doesn't change any competition name. you can SEARCH in regularcat's thread. he made it.
 


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