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Revolution Mod 15

scouser09

Senior Squad
I was inspecting some of the strings extracted by beta990 (thread) and found two which are useful for this mod. Add them to cl.ini if you are interested.

STADIUM_USE_LEGACY_ADBOARDS=1
This will make all stadiums use the FIFA 14 style electronic/scrolling adboards so adboard assignments with this mod will be used in all stadiums. This is also possible with a DB edit.

STADIUM_DRESSING_OVERRIDE=1
This will activate stadium dressings in all matches. You need to add specifictournament_0_0_0.rx3 with a transparent texture to avoid a missing texture error when no textures exist for the active tournament. You can download this here with the other default dressing files in the RM15 naming convention to take precedence over the default transparent one.
http://www.mediafire.com/download/vz3ijuyc53wxfjx/EA_Stadium_Dressings.zip


josa28;3757235 said:
hello, how to set auto assign boot off? what files I need to remove or edit?

and how to disable winter accecoris on dry weather? in player lua or accecoris lua?

im confuse with this,
(setWinterAccessoriesWeather(0,0,0)
(setWinterAccessoriesWeather(1,0,0)

This will disable (0) winter accessories in dry (0) and wet (1) weather, in non winter (0) matches.

I assume you mean the generic boots replacement function, there is a statement for that.

The parameters of that statement are explained in the statements part of the documentation. You want them to be deactivated in dry weather in winter. They are already deactivated in dry weather outside winter.


parekh;3757305 said:
Will this fix generic boot bug which was there after latest squad update?

Yes, all players who have changed to generic boots in the update will use the specific boots assigned in the original DB instead.


bojance1975;3757481 said:
any news about rev mode for FIFA 15 for xbox360?

The coding is possibly done, I need my tester to confirm it works though.
 

dougster

Club Supporter
Hi scouser09 I've rediscovered FIFA relatively recently (after years playing some other football game) and installed Revolution Mod 15 and it's brilliant, though I'm having a spot of bother with the automated features. I've added Spain's home kit from 2002 (taken from the World Cup 2014 game) and successfully added it to the game via DB master and regenerated, but I can't seem to get the specific fonts/numbers to work.

I've added the following two files: _
FIFA 15\data\sceneassets\jerseyfonts\specificfont_1362_0_2002_1.rx3
FIFA 15\data\sceneassets\kitnumbers\specifickitnumbers_1362_0_2002_5.rx3

However when I tried to see these in-game the specific fonts do not show. Is there something I've missed or is it that v1.0 doesn't actually support specific fonts/numbers yet? I have tried to search for the answer on this forum but can't seem to find anything.
 

fernold2k

Youth Team
I know that seOriginalKitNumberIdentifier() can disable the alternative numbers and use the original db ones. I want to know how exactly I do this.

useOriginalKitNumberIdentifier()?
useOriginalKitNumberIdentifier(0)?
useOriginalKitNumberIdentifier(1)?

I want to use the originals ones.

Please help me.
 

EL_KEEPER

Senior Squad
scouser09;3756825 said:
Yes, and for the other bugs reported. No new bugs have been reported for over a week now so V1.1 will be released soon. Apart from automatic seats, it will just be a bug fix version.

Great news!!!
 

bojance1975

Youth Team
scouser09;3757509 said:
The coding is possibly done, I need my tester to confirm it works though.

I look forward to it ...
and so we are waiting, hoping and wishing to rev mode will soon be released for FIFA15 xbox360 ...
 

mastacooler

Club Supporter
Im new to this mod, i tried it out yesterday, idk yet how to assign custom stuff, i still struggle with that for example boots and what not, 1 bug i have though, is that when i choose liverpool the referee and lines men, dont have textures i dont know if thats just me or, im missing something, tried multiple times but its still missing textures
 

scouser09

Senior Squad
Revolution Mod 15 V1.1



This version is a small update mainly to fix the known bugs of V1.0 (referee kits, under shorts, boots).

IMPORTANT: Revolution Mod 15 V1.0 must be installed before installing this version if have not already done so. You can download this version from here.

V1.1 Features

-Automatic Stadium Seats

V1.0 Features

-All Generic Boots Are Replaced By Specific Boots.
-Assign A Specific Kit (GK And Outfield) To Use For A Specific Match.
-Assign Boots From New Library.
-Assign Custom Assets To FUT Team.
-Assign Different Textures To Static Adboards.
-Assign GK Kit To Outfield Kit (Includes Randomization).
-Assign Sleeve Length, Jersey Tuck, Jersey Fit, Sock Height, Undershirts, Undershorts And Winter Accessories To Players.
-Assign Winter Accessories To All Referees.
-Automatic Accessories (Includes Team Winter Gloves).
-Automatic Adboards (Includes Adboard Randomization).
-Automatic Arena Kits.
-Automatic Balls (Including Winter And Snow Balls).
-Automatic Banners (Home/Away, Tournaments, Specific Opponents).
-Automatic Boots (Includes Boot Randomization).
-Automatic Classic GK Kits.
-Automatic Crowd
-Automatic Faces (Includes Bump File And Randomization).
-Automatic GK Gloves.
-Automatic Goal Nets.
-Automatic Individual Kits (Squad Number, Player, Position In Line-Up).
-Automatic Kit Name Fonts.
-Automatic Kit Numbers Sets.
-Automatic Managers.
-Automatic Match Specific Referee Kits.
-Automatic Pitch Colour, Lines, Mow Patterns And Wear Patterns.
-Automatic Scarves.
-Automatic Skin Tones (For Tattoos).
-Automatic Specific GK Kits (For Teams With Generic GK Kits).
-Automatic Stadiums (Texture And Models).
-Automatic Substitute Bibs And Tracksuits.
-Automatic Team GK Pants.
-Automatic Tournament Kits.
-Automatic Tournament Wipes.
-Automatic Training Kits.
-Change Collar, Number And Name Fonts, Name Layout, Jersey Fit And Colours On Kits.
-GK Kit Uses Same Fonts As Outfield Kit (Can Be Disabled).
-Play In Tracksuits Instead Of Kits.
-Referee Kits Assigned To League Tournaments Will Show In Friendly Matches.
-Remove Captain’s Armband, Undershirts, Undershorts, Accessories And GK Gloves When Using Classic Kits.
-Set Which Weather Conditions Winter Clothes Are Used.
-Set Wipe Logos (Trophies Or 3D Tournament Logo).
-Swap A Kit Type For Another.
-Swap Player Accessories.
-Tournament Final Kits, Ball And Adboards.
-Use Graphics Assigned To Tournaments In Friendly Matches And All Matches.
-Use Name And Number Assets Of One Tournament In Another.

DOWNLOAD
 

scouser09

Senior Squad
dougster;3757513 said:
Hi scouser09 I've rediscovered FIFA relatively recently (after years playing some other football game) and installed Revolution Mod 15 and it's brilliant, though I'm having a spot of bother with the automated features. I've added Spain's home kit from 2002 (taken from the World Cup 2014 game) and successfully added it to the game via DB master and regenerated, but I can't seem to get the specific fonts/numbers to work.

I've added the following two files: _
FIFA 15\data\sceneassets\jerseyfonts\specificfont_1362_0_2002_1.rx3
FIFA 15\data\sceneassets\kitnumbers\specifickitnumbers_1362_0_2002_5.rx3

However when I tried to see these in-game the specific fonts do not show. Is there something I've missed or is it that v1.0 doesn't actually support specific fonts/numbers yet? I have tried to search for the answer on this forum but can't seem to find anything.

The font file needs to be named:
specificfont_1362_0_2002_0.rx3

The number file is named correctly, make sure the shirt and shorts use number colour 5 (yellow).


fernold2k;3757666 said:
I know that seOriginalKitNumberIdentifier() can disable the alternative numbers and use the original db ones. I want to know how exactly I do this.

useOriginalKitNumberIdentifier()?
useOriginalKitNumberIdentifier(0)?
useOriginalKitNumberIdentifier(1)?

I want to use the originals ones.

Please help me.

The first one, the statement has no parameters. Remember, by using this you will have problems if you add new numbers using this mod.


mastacooler;3757998 said:
Im new to this mod, i tried it out yesterday, idk yet how to assign custom stuff, i still struggle with that for example boots and what not, 1 bug i have though, is that when i choose liverpool the referee and lines men, dont have textures i dont know if thats just me or, im missing something, tried multiple times but its still missing textures

The referee kit problem is a bug which has been fixed in V1.1. The documentation explains how to use the mod.
 

ryu

Club Supporter
great work here ;)
i have a question btw, can we change radar icon display colour for teams by rev mod? because when i assign a new kit for a team, the kit change colour but the radar icon didn't.
 

RoonRoon

Club Supporter
great mod, but I think I encountered a bug, anybody else?
The mini face isn't showing up anymore for my game face created player.
 

dougster

Club Supporter
scouser09;3758037 said:
The font file needs to be named:
specificfont_1362_0_2002_0.rx3

The number file is named correctly, make sure the shirt and shorts use number colour 5 (yellow).
Thanks for the info I managed to get the specific fonts to work properly in game, also realised I'd somehow put a double ".rx3" extension on the filename because I'd assigned RX3 to open with FIFA File Explorer (silly noob error) so that's why I couldn't get my numbers to show up! :)
 

FV. Wesjuh

Youth Team
Does anyone know how to add specific kits and badge to a Pro clubs team? Without changing a existing team (like when I select Barcelona for delivering kits and badge for Pro club, without editing/assigning kits to Barcelona getting other kits and badge for my pro club).

Is this possible and if the answer is yes, how to get my pro clubs kits into the game?
 


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