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colindegreat;3760459 said:Hi scouser, trying to investigate a little about the assistantmanager.rx3 and its textures, did a test ingame trying specificassistantmanagers_11_0_0.rx3 plus its textures and other ways too, they don't seem to show up anywhere, can you have a look at it or do you have any insight as to what they are for??
Evilboy;3760487 said:hope you release it soon just waiting.....if you need help maybe i can help you
gmlndn;3760594 said:how do I change the name of a team in career mode?
any help would be appreciated.
VizualDze;3760631 said:Are there any plans for this patch to include the Champions League intro and visuals for career mode? I think it was this patch that did it last year and it really added to the experience.
TheVman;3760666 said:Any help assigning a specific goal net texture to a specific team? Thanks
FV. Wesjuh;3760680 said:How to add a badge and minikits to your FUT team? I know the ID is 130000, but where are these things saved and how to add them in general to any team you want?
dissectionalone;3760743 said:scouser, is it possible to make the game load the correct gk kits for the sub gk(s) on the bench? I was trying something with bibs today as I've noticed the kit loaded for bench players is always the kit worn by the team
Lagoa;3760770 said:Scouser, one question here....i love your MOD but have doubt in one issue here...
It´s possible with v1.1 put all players to play with WINTER acessories? How?
I try to play with winter acessories in summer....
scouser09;3761181 said:This is something I have already tried. While on the bench, GKs are considered as outfield players in the lua files. The only possible workaround I can think of is to individually identify all GKs in the game with a statement to avoid this.
scouser09;3761181 said:Yes, there is a statement which you can set the weather they are used. Set them to be active in dry and non-winter matches as they are used in all other conditions.
dissectionalone;3761196 said:So that would require possibly a change to the lua files?
Edit: I've found a workaround for this. Using squad number kits for the gk's makes them wear gk kits while on the bench. Would be interesting if it was possible to have variants on the squad number kits for the gk because if using a random statement in the team lua file to assign the gk kits causes the gk on the starting lineup to use a different kit from the sub GK's. But this is a minor detail. Would be cool, but it's not really important, it's more of a suggestion
ixvitesse;3761429 said:For some reason the custom playerskin doesn't work for me at Arjen Robben. I have named the texture like this: playerskin_ 9014_21_1_1_textures with this picture inside as texture (his winter underwear for the away kit):
But ingame when it is winter nothing's appears:
I'm doing something wrong? Must I assign some winter things in his player lua or...?
And my second question is something with the adboards... Since I installed RM15 I always have the same animated adboard, no matter what team I play. The adboard consists of the Samsung logo, the Nike logo and some FIFA logo's. Could it been a bug of RM15 of I'm doing something wrong? And Do you know a solution? E.g. disable the animated adboards?
Lagoa;3761594 said:Nice! But how i use this statement Scouser? I dont find... =(
scouser09;3761824 said:I could create a statement which identifies a player as a GK. This would then allow the bench GK to use the same kit as the starting GK. The only problems would be that the GK would use a GK kit if used as an outfield player, and the shorts number and collar would be the same as the outfield player, unless an assignKitDetails statement exists for the GK kit. The list of statements would be easy to produce by processing the players table in Excel.
Lagoa;3761960 said:Yeah Scouser, i put setWinterAccessoriesWeather(0,1,0) on General.lua and no winter acessories for all games...
I put wrong codes?
scouser09;3751782 said:This already works for boots, I do not think I mentioned this in the documentation though. I plan to also do this for GK gloves in a future update.