Revolution Mod 16
Check to see if the .rx3s are correct in your kitnumber folder. It could be that either the default number rx3s have reversed blue and white, or that there is an automated specifickitnumber that is incorrect. For example, perhaps the kitnumber_xxx_1 is the blue texture and the kitnumber_xxx_3 is the white.
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pao4ever;3909364 said:Scouse, can you tell me what's wrong with my code?
--Atromitos
assignTeamTournament(110452,63) --Rest of World
assignKitDetails(110452,6,-1,"D5D9D5",-1,-1,1,3,-1,-1) --Home Alternative
assignKitDetails(110452,22,-1,"2d2787",-1,-1,3,3,-1,7) --GK Yellow
identifyTeamKitColours(110452,0,"001450","001450","001450","001450") --Home
identifyTeamKitColours(110452,1,"D5D9D5","D5D9D5","D5D9D5","D5D9D5") --Away
identifyTeamKitColours(110452,2,"007A00","007A00","007A00","007A00") --GK Green
identifyTeamKitColours(110452,3,"F88500","F88500","F88500","F88500") --Third
identifyTeamKitColours(110452,4,"001450","001450","001450","001450") --Fourth
identifyTeamKitColours(110452,6,"001450","001450","D5D9D5","001450") --Home Alternative
identifyTeamKitColours(110452,12,"0D0C0D","0D0C0D","0D0C0D","0D0C0D") --GK Black
identifyTeamKitColours(110452,22,"E8D628","E8D628","E8D628","E8D628") --GK Yellow
assignGKKitPrecedence(110452,0,1,{2,22})
assignGKKitPrecedence(110452,1,1,{2,12,22})
assignGKKitPrecedence(110452,3,1,{2,12,22})
assignGKKitPrecedence(110452,4,1,{2,22})
assignGKKitPrecedence(110452,6,1,{2,22})
assignKitAlternates(110452,0,6,0,6)
Check to see if the .rx3s are correct in your kitnumber folder. It could be that either the default number rx3s have reversed blue and white, or that there is an automated specifickitnumber that is incorrect. For example, perhaps the kitnumber_xxx_1 is the blue texture and the kitnumber_xxx_3 is the white.
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