Hey Scouser,
I wondered if I might run a few questions by you.
First, how exactly does one go about using the specificgoalpost.rx3 automated feature. I am able to assign specific net colors and net support posts, but I am confused as to how the automated goalposts work. As it is written in the documentation, the specificgoalpost.rx3 is not a texture file. How then do I apply a custom goalpost color or pattern without a texture? I see a goalpost_0_texture.rx3 that I believe is used as the base texture with which specific net support posts are assigned, but there is nothing in the documentation specifying how to implement it. Would it be specificgoalpost_$_#_texture.rx3 along with the specific goal post model. I hope that I've articulated my question clearly.
Second, I have come to the eventual realization that I cannot assign accessories to players that do not have one assigned in the db(which you did mention several times in the documentation). Having started a career, I do not want to edit the DB add the accessories. My initial thought was that I would just go and edit the player in-game to add wristbands, and then swap out the in-game set accessory via RM16. However, whenever I try to enter the edit player screen the game crashes. Is in-game editing and RM16 (beta) not compatible, or is this a problem with my install?
Lastly, if a player has an accessory with a left and right variant... say wristbands (accessory IDs 8&9)... and they are assigned to both wrists, how might one go about removing one of them (the right wrist) without removing the left one at the same time?
Thanks for any help you can provide, and I am truly grateful for the work you do.
Regards
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