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Revolution Mod 16

ManUnitedXI

Youth Team
is anyone not seeing the vanishing spray being used? For me, they show the ref spraying but nothing comes out and no markings on the pitch.
 

MoXoB

Club Supporter
Why stadiums filled to 100% in all competitions?

Thank you for mod, but how do I know whether it is installed correctly or not ? I'm no different career to found ((
 

scouser09

Senior Squad
These automatic balls will fix the Premier League, La Liga and Serie A ball assignments lost in recent squad updates. Place in ball folder.
http://www.mediafire.com/download/uev3i595nylyry2/Ball_Fix.zip


ManUnitedXI;3872278 said:
Okay, I renamed the .png kit overlays with "kitoverlay_0_0_(tournament ID)_1.png"

eg. kitoverlay_0_0_223_1.png etc.

This is the correct naming convention, I am not sure why this is not working for you. Check the player.lua version is 1.0, this is noted at the bottom of the file. Also make sure the kitoverlay directory is named correctly.


Gerardo6191;3872281 said:
If you need I can test for console
Thanks again

Thanks, I am already testing with someone else but I may need your help in the future.


davjbj78;3872295 said:
There's no problem with generic stadium, I'd like to know how to do it for inverting supporters and banners of the hometeam playing in Ivy Lane stadium (id 180). The section occupied by awayteam supporters is much much better ;-)

Thanx!

I can invert the banners with lua editing, but not the crowd positions.


ManUnitedXI;3872428 said:
is anyone not seeing the vanishing spray being used? For me, they show the ref spraying but nothing comes out and no markings on the pitch.

I think this is a LOD issue, I think it can be fixed with an edit to settings.lua. I think a thread was created for this.


MoXoB;3872442 said:
Why stadiums filled to 100% in all competitions?

Thank you for mod, but how do I know whether it is installed correctly or not ? I'm no different career to found ((

You have to add the statements yourself to reduce attendance. You can confirm correct installation with File Master. assets.lua and the lua files in the assets folder should have a grey background in data_startup.big.


100celle83;3873867 said:
it's compatible with modding way ? Install after modding way ?

The Moddingway Mod includes RM16, but the latest version may include the beta instead of V1.0. They have slightly modified the files in the past so there is a slight chance of some lost functionality,
 

ManUnitedXI

Youth Team
scouser09;3873896 said:
I think this is a LOD issue, I think it can be fixed with an edit to settings.lua. I think a thread was created for this.

I've tried figuring out what to fix in the LOD but I still dont know what could it be. I've tried changing the figures to 1 from 0.

I've checked the thread about LOD fix but it didn't quite do much.
I can try again though.
 

krisaju95

Manager
Administrator
Moderator
Super Moderator
scouser09;3868747 said:
What exactly does hashighqualityhead change? I think this DB value was also in FIFA 15 but I do not understand what it does exactly.

I saw someone post in the Faces forum that he saw a significant improvement in the quality of the face texture and the hair texture.
 

js121

Youth Team
I'm also not seeing the kit overlays. I've set up the folder C:\Program Files (x86)\Origin Games\FIFA 16\data\sceneassets\kitoverlay and my png is kitoverlay_0_0_39_1.png. I've regenerated. I am using the 1024x1024 png size so I changed the default in the player lua to 1024. I also only installed the player lua from 1.0 and kept all my other files from the beta. Not sure if that has anything to do with it, but in the past I've only used a few lua's from your updates and kept existing ones and it was all good.

The overlay should be a blank png with just the badges on the correct position, right?
 

a L E x _ 1 O

Reserve Team
Hi master Scouser :) please, can you tell me how can I apply the "assignKitDetail" values on a classic kit?? I wanna change the collar type and the font color of the Juventus 1996 home kit (kit_45_0_1996.rx3) and his respective goalkeeper kit that I've added (kit_45_2_1996.rx3)!!

Thanks in advance for the support and thanks for this amazing tool, your Revolution Mod's the best thing about this game every year :D
 

iard68

Reserve Team
100celle83;3873867 said:
it's compatible with modding way ? Install after modding way ?

scouser09;3873896 said:
The Moddingway Mod includes RM16, but the latest version may include the beta instead of V1.0. They have slightly modified the files in the past so there is a slight chance of some lost functionality,

Mods are compatibles, but you need 'little' time for a
correct configuration!

First install the Modddingway Mod,
six steps, 0.50 - 0.52 - 0.80 - 0.82 - 1.00 - 1.01.

Then we need a manual install of the Revolution Mod 1.0:
to get all perfectly functional, you have to overwrite
all the assets .lua files but not the assignments.

So 2 steps, the first for .lua assets and graphics (the content
of the sceneassets folder in the rm pack):
extract files and overwrite when requested.
Then the second, only for the .lua teams and players assignments:
extract files and don't overwrite the existing ones.

Finally, you can add your own stuff,
all graphics you want and your rm assignments:
again, be careful not to overwrite existing teams and players assignments,
to not lose the functionality provided by the ModdingWay (kit settings).
In that case, open the files and merge the strings...
yes I know... it's annoying!

Perhaps, in the future, I can enhance the Installer with a "smart" method
that does those things automatically.

Hope this can help :)
 

MarcekYNWA

Youth Team
scouser09;3860221 said:
I already have.

Dear Scouser. I have a problem concerning today's update from EA. As for added their faces to the teams advancing to the BPL. I use ModdingwayMod because it gives me outfits, balls, shoes, etc. The idea is that the faces have different skin tone after installation fashion than before - only those added today. For example I will add the link to your face for Nyom.

Each player's face for black wyglaa just so ... very ugly. Paredes, Tettey, just Nyom. For players such as Deeney, Wilson and more - me black, faces are more like orange, unfortunately. They do not look like eg. The face for Zaha. You could do something about it? If not, simply switching to your Fashion Revolution you alone if you are logos for teams from Serie B, and so on.


http://imgur.com/23lKiwQ
 

deko23

Senior Squad
Is there a way to add new kits in the game (third,alternate etc) for teams who haven't them without using Cm ( only using files)? I've tried to add new kits only in the voice kits but I can't see them in game...Is there files .lua to add? Can you help me? Thank you!
 

Grimbarian

Youth Team
deko23;3875974 said:
Is there a way to add new kits in the game (third,alternate etc) for teams who haven't them without using Cm ( only using files)? I've tried to add new kits only in the voice kits but I can't see them in game...Is there files .lua to add? Can you help me? Thank you!

Yes you can do it with i68 or probably manually but i68 is easier, I added an alternate kit to Sheffield Wednesday and worked a treat :)
 

scouser09

Senior Squad
krisaju95;3874609 said:
I saw someone post in the Faces forum that he saw a significant improvement in the quality of the face texture and the hair texture.

I tried this myself, but I could not see a difference. This could be because those who see the difference have a better graphics card and/or have a better eye for detail. I can not see anything that will let me change this in the lua files though.


js121;3875129 said:
I'm also not seeing the kit overlays. I've set up the folder C:\Program Files (x86)\Origin Games\FIFA 16\data\sceneassets\kitoverlay and my png is kitoverlay_0_0_39_1.png. I've regenerated. I am using the 1024x1024 png size so I changed the default in the player lua to 1024. I also only installed the player lua from 1.0 and kept all my other files from the beta. Not sure if that has anything to do with it, but in the past I've only used a few lua's from your updates and kept existing ones and it was all good.

The overlay should be a blank png with just the badges on the correct position, right?

I can not find any problems from your description. Does it work if you play MLS v MLS team? If not, upload it so I can test it myself. While using only the most recent player.lua should not cause an issue with kit overlays, I would strongly recommend using all files in assets folder from V1.0.


a L E x _ 1 O;3875451 said:
Hi master Scouser :) please, can you tell me how can I apply the "assignKitDetail" values on a classic kit?? I wanna change the collar type and the font color of the Juventus 1996 home kit (kit_45_0_1996.rx3) and his respective goalkeeper kit that I've added (kit_45_2_1996.rx3)!!

Thanks in advance for the support and thanks for this amazing tool, your Revolution Mod's the best thing about this game every year :D

Use the assignTournamentKitDetails statement and put the kit year as the tournament ID for classic kits.


Gunzorla;3875682 said:
Sorry I Have a Problem With Numbers. How Can I Fix That ?
https://youtu.be/ip50R6s07z0

assignKitDetails(11,0,18,"D5D9D5",1,16,1,1,-1,7) -- Home

I tested your statement and found no issues. What other statements have you added for Man United and Schweinsteiger?


MarcekYNWA;3875725 said:
Dear Scouser. I have a problem concerning today's update from EA. As for added their faces to the teams advancing to the BPL. I use ModdingwayMod because it gives me outfits, balls, shoes, etc. The idea is that the faces have different skin tone after installation fashion than before - only those added today. For example I will add the link to your face for Nyom.

Each player's face for black wyglaa just so ... very ugly. Paredes, Tettey, just Nyom. For players such as Deeney, Wilson and more - me black, faces are more like orange, unfortunately. They do not look like eg. The face for Zaha. You could do something about it? If not, simply switching to your Fashion Revolution you alone if you are logos for teams from Serie B, and so on.


http://imgur.com/23lKiwQ

Either:
1. Delete the new face files.
2. Edit the face texture colour to match the arm/leg skin tone.
3. Add a skin tone file to match the face colour.

What are you saying about Serie B logo, I do not understand?


deko23;3875974 said:
Is there a way to add new kits in the game (third,alternate etc) for teams who haven't them without using Cm ( only using files)? I've tried to add new kits only in the voice kits but I can't see them in game...Is there files .lua to add? Can you help me? Thank you!

You can not add a kit with lua editing so it shows an additional option to the kit select menu.
 

Cesc Fabregas

Senior Squad
MarcekYNWA;3875725 said:
Dear Scouser. I have a problem concerning today's update from EA. As for added their faces to the teams advancing to the BPL. I use ModdingwayMod because it gives me outfits, balls, shoes, etc. The idea is that the faces have different skin tone after installation fashion than before - only those added today. For example I will add the link to your face for Nyom.

Each player's face for black wyglaa just so ... very ugly. Paredes, Tettey, just Nyom. For players such as Deeney, Wilson and more - me black, faces are more like orange, unfortunately. They do not look like eg. The face for Zaha. You could do something about it? If not, simply switching to your Fashion Revolution you alone if you are logos for teams from Serie B, and so on.


http://imgur.com/23lKiwQ
scouser09;3876035 said:
Either:
1. Delete the new face files.
2. Edit the face texture colour to match the arm/leg skin tone.
3. Add a skin tone file to match the face colour.
There is a much easier fix. It's just because the databases don't have the face assignments yet.

This is what I did:

1. Export all faces/hair/hairlod/heads from data_patch.big into the folders.
2. Now run the face assignment script from scouser09
3. Regenerate

That's it, every reddish faces will be fine again :)
 


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