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Scoreboard/Popup-Offset List

Titogoal

Club Supporter
since I think sharing offsets you find out is useful to save others some time in repetetive trial and error and to make everyone capable of producing better popups themselves sooner, heres a list of the offsets i found out so far for the several popups, sometimes theyre a bit minimalistic because if you got x-coord you got y coord, and in most cases if you have left teamname you have right teamname next to it etc. and colors are usually obvious to detect at the beginning, so i left them out in my hexnotes later and focused on position of elements. Right now Im especially looking for a way to change the distance between the player names if theres more than one substitution at the same time or change the names position individually.
So feel free to add your findings and maybe try to keep this thread clean. So everyone finds what hes looking for easier.
-------------------------------
popup showing score and scorer(s) after goal and after match ends //overlay_3015.big
9F0 score color
930 team1 color
990 team2 color
1174 Scorername color
37B2 y-position (alltogether)
4117 Score x-coord
40D7 right name x-coord
4097 left name x-coord
409b left name y-coord
c402-3 y offset all text
c3fe-f x offset all text
e7cb right scorername y-coord (whole column for several scorers)
e4cb left scorername y-coordinate
cfbe left logo x-coordinate
cfc3 left logo y-coordinate
d9be right logo x-coordinate
d9c3 right logo y-coordinate
------------------------
yellow/red card popup// overlay_3013.big
217E move textue only
9D2F logo x-coordinate
---------------------
substitution popup// overlay_3021.big
26A0 move everything
a468 substitutiontextshadow
a4a8 substitutiontext
a4e8 texture only
a568 logo only
a5e8 green arrow
a628 upper shadow
a668 upper text
a6a8 upper number shadow
a6e8 upper number text
a768 red arrow
a7a8 shadow below
a7e8 text below
a828 below number shadow
a868 below number text
------------------
formation and lineup popup// overlay_2018.big
d4ac formation texture
d52c lineup texture
d56c both logos
1de90 and below: text positions (y-coordinaten only lineup, x formation aswell)
1e014 formationnumber x position
1e058 teamname y coordninate
1e0d8 logo y coordinate
----------------
match beginning popup// overlay_3042.big
259c alltogether xkoordinate
a1e4 stadiumnameshadow position
a224 stadiumname position
a264 leftteamnameshadow position
a2a4 left teamname position
a2e4 right teamnameshadow pos
a324 right teamnamepos
a364 shadow of the big V pos
a3a4 big V pos
a4e4 friendly shadow pos
a524 friendlytext pos
a964 right logo pos
a9a4 left logo pos

Edit: added overlay numbers, mostly used french ones and for formation english one i think
 

Evolution

Reserve Team
Instead of putting names to describe the overlay. Put their number instead eg. overlay_####.big

Because for example overlay_2042.big in my epl popups is actual overlay_3042.
 

FifaMan017*

Senior Squad
what programm do you use??? Because in FlexHEX this numbers is wrong.For example overlay_3015.big,4117 Score x-coord in FlexHEX it is X and Y coordinates left team name.
 

Titogoal

Club Supporter
FifaMan017;3382353 said:
what programm do you use??? Because in FlexHEX this numbers is wrong.For example overlay_3015.big,4117 Score x-coord in FlexHEX it is X and Y coordinates left team name.

i'm using winhex but it should not depend on the program actually. its possible that i made some minor mistakes like this sometimes when writing the offsets down because i didnt take my notes very carefully. however the general location should always be correct.
 

willams9991

Youth Team
Hello, very good your more necessary Tutorial is Great to modify the Size of Some source and Colors, but some Overlays doesn't have Enough Information it can me to help?
 


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