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Small Fielded Games

Discussion in 'FIFA 13 Mods Forum' started by AndreaPirlo21, Dec 16, 2012.

  1. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Hi All,

    If you are like me and you don't have a 360 or a PS3, and you really wanted to play FIFA Street 4, then this project will be for you.
    What I intend to do is create a short field game. Even though it might not be able to be done, certain aspects are obtainable.

    Here is what can be done and can't(If anyone is more knowledgeable on this, please correct me):

    Do's:

    -Less players on pitch.
    8/12 for 5v5 finished, 8/8 done for 7v7(both axises) - BUGS: CTD if trainers are still activated when returning to menu or rematch sometimes. First version will be 7v7 with some of Nyckz's bigger stadiums.
    -Hardcourt like texture for pitch, or cement/paved if wanted.
    -Smaller field. (Done)
    -Database edits for players( better ball control, pass accuracy, etc.) 45% Much to be tested after beta.
    -GK pants on cold days. (Maybe)

    Maybe's:

    • No center referee.


    Dont's
    -Ball will always go out. There is no way to turn off out of bounds.
    -No ball-place then kick animation when ball goes out.
    -Can't import FIFA Street tricks...
    • No futsal rules

    Bugs:

    When AI is fouled and they use the second freekick taker to shoot, it freezes. Moreover, the 2nd taker is facing the wrong way.
    Crosses head out straight away. DO NOT CROSS, pass instead.

    DETAILS

    Okay some updates:

    • There may be more than just a 7v7 version and a 5v5 version. I am excited about the prospect of making a 1v1 version and a small goals version as in FIFA Street 2012. To complement these trainers, I will make corresponding DBs for each version.
    • As mentioned before, I have to freeze the players close enough to the pitch to avoid crashes on set plays and kickoffs. You will still see them running in place on the sidelines, which is pretty comical.
    • The first version will be 7v7 with futsal-sized goals. I can't guarantee it will work for everyone at first because everyone's exe file accesses the addresses differently; hence, I would like beta testers before a public release.
    • Without flair, this gameplay won't feel completely like FIFA Street. I am making a special street soccer gameplay, with increased tricks for the AI.
    • Finally, you will probably have to download Cheat Engine in order to run the trainer. I will keep tabs on this for you.

    All tips/feeds will be appreciated. This info can also be read on the first post of this thread.

    Like I said, if anyone knows if something can be done, please post it for all to see.
    I will work on this in conjunction with my current gameplay patch.


    Videos
    Alpha test:


    Beta test:

    How to use the cheat table:
    PICS of Nyckz's stadiums
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Current Team: Nyckz(stadiums and graphics), AndreaPirlo21(graphics, gameplay & db), fifayoun(FIFA Street 2012 files conversion), zico99( balls and graphics), FC Vaslui (Damien) ( Menu graphics and other visuals), Kurlboy (Futsal Balls)

    Credits: MC for his tutorial:http://www.soccergaming.com/forums/showthread.php?t=179391 and Fidel for some codes:http://www.soccergaming.com/forums/showthread.php?t=175169

    TUTORIAL

    FIFA Futsal 13
    [​IMG]

    Features


    - 7 vs.7 Mode
    - Futsal Balls
    - Realistic Futsal Boots with new boot model
    - Realistic Street Clothes
    - 10 Futsal Stadiums (Night Version Only)
    - New sweat effect
    - New menu and backgrounds
    - New Scoreboard
    - New Font
    - New Street Chant and Sounds
    - New Intro Movie
    - Futsal-FIFA Street 4 Fusion Gameplay:
    • Fun skills-oriented gameplay based off FS4.
    • AI tackling greatly reduced to be more like an online player.
    • Paired with the above feature is stronger marking and awareness.
    • AI does a few more skills. Yet to find out how to make the AI perform many tricks… WIP.
    • Slowed pace focusing on more friction with the court floor.
    • True futsal tactics and buildup. Still using longballs for some teams.
    • Tight matches. Goals are infrequent although the payoff for doing tricks is very high.
    • Push-pull disabled for FS4 like effect. Defending is challenging.

    Screens

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG]
    [​IMG]

    Credit List

    AndreaPirlo21 – Graphics, Gameplay & Database
    Nyckz – Stadiums, Sounds and Graphics
    fifayoun – FIFA Street 2012 Files Conversion (Balls,Boots,Street Clothes,Stadiums,Fonts,Sounds,etc)
    zico99 – Balls, Menu Backgrounds & Sweat Effect
    Damien – Menu Graphics, Stadium previews, Scoreboard Texture,Chant & Install Setup
    Kurlboy – Futsal Balls
    Grafsky – Intro Movie
    MonkeyDragon – Scoreboard
    scouser09 – Futsal player.lua

    Before you install the mod be sure to follow this tutorial:

    How to have multiple FIFA 13′s installed on the same HDD

    DOWNLOAD

    You must
    Read the “Read Me (Install Instructions)” and ”How to get 7v7 Mode (Cheat Engine Tutorial)” files to install the mod and play it properly!

    Version 2 Product.INI for better FS4 simulation and smoother gameplay: http://www.mediafire.com/download/4tje6k8ceij2mxz/product.rar
     
  2. Fidel Gameplay

    Fidel Gameplay Senior Squad

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    Hello,
    I really like!
    This is my tweaking for simulate the Fifa Street 4 gameplay into fifa 13:
    all strings works into any ini file:

    //fs4 gameplay simulation for fifa13 by Doctor+
    //general gp tweaks

    []
    AI_FORCE_KEEPER_THROW_BALL = 1 //For hacking keeper to not kick the ball
    AI_NO_SLIDE_TACKLE = 1
    AI_FORCE_TACKLE_OFF = 1
    AI_DONT_USE_PRESSMARK = 0
    DEFENDING_ADJUST_PRESS_TARGET_USING_PAD_TYPE = 1

    USER_ALLOW_WALL_PASS = 0
    USER_ALLOW_PASS_TO_OUTFIELD = 1
    AI_GK_DISABLE_FAR_OUT_RUSH = 1

    AI_FIELD_CROSS_ZONE_LENGTH_OFFSET = 0.0
    AI_PREVENT_CLEARANCE = 1
    USER_PREVENT_CLEARANCE = 1
    AI_PREVENT_CLEARANCE = 1
    AI_PREVENT_DOUBLETEAM = 1 // strings not in the fifa13 exe

    USE_INPUT_DEVICE_SCENE_OP = 1
    DISABLE_KNOCK_ON = 1
    EARLY_PASS_ENABLED = 0

    PLAYER_RELATIVE_RIGHT_STICK = 0 // 0 = Street Fighter

    IGNORE_OFFSIDE = 1

    // removing referees
    ENABLE_REFEREE = 0
    ENABLE_LINESMAN = 0
    ENABLE_LINESMAN_FLAGS = 0
    ENABLE_CHOREOGRAPHIES = 0 // disabling choreographies using referee

    DEFENDING_BLOCK_PROTOTYPE = 1

    []
    DISABLE_SET_PLAY_CAMERAS = 1

    There are some values from fs4 (default), edit for tweak other aspects,
    and make them functional in fifa13
    take care of the values:

    AI_PITCH_WALLS_ENABLED = 1
    AI_DEBUG_WALL_DISPLAY = 0
    AI_ADD_WALL_LOCATORS_AROUND_PITCH = 0

    AI_AD_BOARD_SIDELINE_DIST = 100 // full-pitch = 13.1 (feet)
    AI_AD_BOARD_ENDLINE_DIST = 100 // full-pitch = 12.3 (feet)
    AI_NET_WIDTH = 15 // full-pitch = 24 (feet)
    AI_NET_HEIGHT = 5 // full-pitch = 8 (feet)
    AI_NET_DEPTH_TOP = 1 // full-pitch = 7.5
    AI_NET_DEPTH_BOTTOM = 3 // full-pitch = 7.5; valid values: 5 (for box), 7.5, 10
    AI_NET_SHAPE = 1 // (SHAPE_TRI); default = 0 (SHAPE_BOX)
    AI_NET_NUM_SUPPORTS = 0 // Needed for triangle nets

    AI_PENALTY_BOX_WIDTH = 45
    AI_PENALTY_BOX_LENGTH = 18 //WARNING smaller box length than 18 breaks goal kick // ORIGINAL was 15
    AI_GOAL_BOX_WIDTH = 45
    AI_GOAL_BOX_LENGTH = 18 //WARNING smaller box length than 18 breaks goal kick // ORIGINAL was 15
    AI_PENALTY_SPOT_DIST = 18
    AI_CENTER_CIRCLE_RADIUS = 15
    AI_PENALTY_ARC_RADIUS = 0

    bye bro! I like the project!
     
  3. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Very nice, Fidel! Same idea as I had; I'm going to do this.
     
  4. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Field size finished. Can anyone tell me why the pitch is still green, contrary to my textures(pitchcolor_x_textures.rx3)?
     
  5. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Fidel, the codes you posted don't seem to work - I have the product file in the Game directory.
     
  6. OlavoP

    OlavoP Club Supporter

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    are yo guys planning to edit the graphics? I do have FIFA Street on my PS3 but would LOVE to have something like it with all the clubs. I can get for you the stats for each player so we can make a formula to addapt them. Also, will it work on carrer mode with UCL and all?
     
  7. AndreaPirlo21

    AndreaPirlo21 Potenza

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    CM and UCL yes; all single player game modes.
    So far, it is too buggy. There is no way to make boundaries around the field, or change the Goalkeeper's box.
     
  8. AndreaPirlo21

    AndreaPirlo21 Potenza

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    I am no stadium maker or programmer.
     
  9. MichaelCorleone

    MichaelCorleone Youth Team

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    OK.. cemented pitch see here - http://www.soccergaming.com/forums/showthread.php?t=178871

    You have to make pitchcolor(rx3) file transparent.. then change pitchcommon texture from black to complete white.. The lines have to be changed from white before you fill the black as white.. Then you can apply any filter over it to give ti a certain texture.. If the filter interferes with the lines then draw the lines after applying the texture..
     
  10. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Thank you very much, MC.(Y)
     
  11. MichaelCorleone

    MichaelCorleone Youth Team

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    FIFA 13 apparently gets its green color from within the exe file.. It reads only the texture from the pitchcolor file.. Whatever you put in Pitcholor will only change the shade of green and not intriduce any new color... That is why you have to make it transparent and then edit pitchcommon texture...
     
  12. AndreaPirlo21

    AndreaPirlo21 Potenza

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    One more question: How did you move the whole goal closer together. I can't move the poles, but the nets come together.
     
  13. MichaelCorleone

    MichaelCorleone Youth Team

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    I Did'nt. I could'nt. Only the nets move.. The poles most probably are a part of the stadium model.. Not sure..
     
  14. tomislawwitow

    tomislawwitow Club Supporter

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    IT is possible import tricks with fifa street ?
     
  15. Nyckz

    Nyckz Club Supporter

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    I'm working on a futsal stadium as well and yes the poles are a part of the stadium. I edited them in Stadium Worker 13 and made them red and white. I also had to edit the database to edit the pitch length etc. here are the different dimensions to edit in the "stadium" part when you edit the database with FHL DB Editor: stadiumgoalnetdepth --> 150, stadiumgoalnetwidth --> 410 (this make your goal with the right dimensions like a futsal goal) , stadiumpitchlength--> 5120, stadiumpitchwidth --> 3775 (now you have to make it match with your pitchcommon texture rx3).
    Here you can have a basis stadium including these dimensions and the red and white posts (I messed up with the rest!:\): http://www.mediafire.com/download.php?5189ov0edhz1srz
    My question is: is it possible to edit the number of players on the pitch?
     
  16. AndreaPirlo21

    AndreaPirlo21 Potenza

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    No, nothing about animations is possible.
     
  17. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Nice, I did this, but I might use yours. Fewer players... I was thinking to move 6 players out of the stadiums, which will leave 5 on the pitch. I'll see if this works.
     
  18. Nyckz

    Nyckz Club Supporter

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    Cool, try to do this and tell me if it's possible. I can barely use rhino and might be able to make a little stadium all around the pitch. I keep you updated. Btw, the stadium I used for this one is the Juventus Stadium, I just deleted every part of it except the pitch.
     
  19. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Nice, decreasing players doesn't seem possible... I have no experience in model editing - except faces in blender. If you are able to make a wall surrounding the pitch, it would be great.
     
  20. Nyckz

    Nyckz Club Supporter

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    I can make a wall all around. Actually I tried it but I think it's not possible to do it like in FIFA 98 RTWC, looks like the ball even on the line is considered out of the pitch...But I'll give it a try again! :)
     
      

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