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Small Fielded Games

Hi All,

If you are like me and you don't have a 360 or a PS3, and you really wanted to play FIFA Street 4, then this project will be for you.
What I intend to do is create a short field game. Even though it might not be able to be done, certain aspects are obtainable.

Here is what can be done and can't(If anyone is more knowledgeable on this, please correct me):

Do's:

-Less players on pitch.
8/12 for 5v5 finished, 8/8 done for 7v7(both axises) - BUGS: CTD if trainers are still activated when returning to menu or rematch sometimes. First version will be 7v7 with some of Nyckz's bigger stadiums.
-Hardcourt like texture for pitch, or cement/paved if wanted.
-Smaller field. (Done)
-Database edits for players( better ball control, pass accuracy, etc.) 45% Much to be tested after beta.
-GK pants on cold days. (Maybe)

Maybe's:

• No center referee.


Dont's
-Ball will always go out. There is no way to turn off out of bounds.
-No ball-place then kick animation when ball goes out.
-Can't import FIFA Street tricks...
• No futsal rules

Bugs:

When AI is fouled and they use the second freekick taker to shoot, it freezes. Moreover, the 2nd taker is facing the wrong way.
Crosses head out straight away. DO NOT CROSS, pass instead.

DETAILS

Okay some updates:

• There may be more than just a 7v7 version and a 5v5 version. I am excited about the prospect of making a 1v1 version and a small goals version as in FIFA Street 2012. To complement these trainers, I will make corresponding DBs for each version.
• As mentioned before, I have to freeze the players close enough to the pitch to avoid crashes on set plays and kickoffs. You will still see them running in place on the sidelines, which is pretty comical.
• The first version will be 7v7 with futsal-sized goals. I can't guarantee it will work for everyone at first because everyone's exe file accesses the addresses differently; hence, I would like beta testers before a public release.
• Without flair, this gameplay won't feel completely like FIFA Street. I am making a special street soccer gameplay, with increased tricks for the AI.
• Finally, you will probably have to download Cheat Engine in order to run the trainer. I will keep tabs on this for you.

All tips/feeds will be appreciated. This info can also be read on the first post of this thread.

Like I said, if anyone knows if something can be done, please post it for all to see.
I will work on this in conjunction with my current gameplay patch.


Videos
Alpha test:


Beta test:

How to use the cheat table:
PICS of Nyckz's stadiums








Current Team: Nyckz(stadiums and graphics), AndreaPirlo21(graphics, gameplay & db), fifayoun(FIFA Street 2012 files conversion), zico99( balls and graphics), FC Vaslui (Damien) ( Menu graphics and other visuals), Kurlboy (Futsal Balls)

Credits: MC for his tutorial:http://www.soccergaming.com/forums/showthread.php?t=179391 and Fidel for some codes:http://www.soccergaming.com/forums/showthread.php?t=175169

TUTORIAL

FIFA Futsal 13


Features


- 7 vs.7 Mode
- Futsal Balls
- Realistic Futsal Boots with new boot model
- Realistic Street Clothes
- 10 Futsal Stadiums (Night Version Only)
- New sweat effect
- New menu and backgrounds
- New Scoreboard
- New Font
- New Street Chant and Sounds
- New Intro Movie
- Futsal-FIFA Street 4 Fusion Gameplay:
• Fun skills-oriented gameplay based off FS4.
• AI tackling greatly reduced to be more like an online player.
• Paired with the above feature is stronger marking and awareness.
• AI does a few more skills. Yet to find out how to make the AI perform many tricks… WIP.
• Slowed pace focusing on more friction with the court floor.
• True futsal tactics and buildup. Still using longballs for some teams.
• Tight matches. Goals are infrequent although the payoff for doing tricks is very high.
• Push-pull disabled for FS4 like effect. Defending is challenging.

Screens


Credit List

AndreaPirlo21 – Graphics, Gameplay & Database
Nyckz – Stadiums, Sounds and Graphics
fifayoun – FIFA Street 2012 Files Conversion (Balls,Boots,Street Clothes,Stadiums,Fonts,Sounds,etc)
zico99 – Balls, Menu Backgrounds & Sweat Effect
Damien – Menu Graphics, Stadium previews, Scoreboard Texture,Chant & Install Setup
Kurlboy – Futsal Balls
Grafsky – Intro Movie
MonkeyDragon – Scoreboard
scouser09 – Futsal player.lua

Before you install the mod be sure to follow this tutorial:

How to have multiple FIFA 13′s installed on the same HDD

DOWNLOAD

You must
Read the “Read Me (Install Instructions)” and ”How to get 7v7 Mode (Cheat Engine Tutorial)” files to install the mod and play it properly!

Version 2 Product.INI for better FS4 simulation and smoother gameplay: http://www.mediafire.com/download/4tje6k8ceij2mxz/product.rar
 

Fidel Gameplay

Senior Squad
Hello,
I really like!
This is my tweaking for simulate the Fifa Street 4 gameplay into fifa 13:
all strings works into any ini file:

//fs4 gameplay simulation for fifa13 by Doctor+
//general gp tweaks

[]
AI_FORCE_KEEPER_THROW_BALL = 1 //For hacking keeper to not kick the ball
AI_NO_SLIDE_TACKLE = 1
AI_FORCE_TACKLE_OFF = 1
AI_DONT_USE_PRESSMARK = 0
DEFENDING_ADJUST_PRESS_TARGET_USING_PAD_TYPE = 1

USER_ALLOW_WALL_PASS = 0
USER_ALLOW_PASS_TO_OUTFIELD = 1
AI_GK_DISABLE_FAR_OUT_RUSH = 1

AI_FIELD_CROSS_ZONE_LENGTH_OFFSET = 0.0
AI_PREVENT_CLEARANCE = 1
USER_PREVENT_CLEARANCE = 1
AI_PREVENT_CLEARANCE = 1
AI_PREVENT_DOUBLETEAM = 1 // strings not in the fifa13 exe

USE_INPUT_DEVICE_SCENE_OP = 1
DISABLE_KNOCK_ON = 1
EARLY_PASS_ENABLED = 0

PLAYER_RELATIVE_RIGHT_STICK = 0 // 0 = Street Fighter

IGNORE_OFFSIDE = 1

// removing referees
ENABLE_REFEREE = 0
ENABLE_LINESMAN = 0
ENABLE_LINESMAN_FLAGS = 0
ENABLE_CHOREOGRAPHIES = 0 // disabling choreographies using referee

DEFENDING_BLOCK_PROTOTYPE = 1

[]
DISABLE_SET_PLAY_CAMERAS = 1

There are some values from fs4 (default), edit for tweak other aspects,
and make them functional in fifa13
take care of the values:

AI_PITCH_WALLS_ENABLED = 1
AI_DEBUG_WALL_DISPLAY = 0
AI_ADD_WALL_LOCATORS_AROUND_PITCH = 0

AI_AD_BOARD_SIDELINE_DIST = 100 // full-pitch = 13.1 (feet)
AI_AD_BOARD_ENDLINE_DIST = 100 // full-pitch = 12.3 (feet)
AI_NET_WIDTH = 15 // full-pitch = 24 (feet)
AI_NET_HEIGHT = 5 // full-pitch = 8 (feet)
AI_NET_DEPTH_TOP = 1 // full-pitch = 7.5
AI_NET_DEPTH_BOTTOM = 3 // full-pitch = 7.5; valid values: 5 (for box), 7.5, 10
AI_NET_SHAPE = 1 // (SHAPE_TRI); default = 0 (SHAPE_BOX)
AI_NET_NUM_SUPPORTS = 0 // Needed for triangle nets

AI_PENALTY_BOX_WIDTH = 45
AI_PENALTY_BOX_LENGTH = 18 //WARNING smaller box length than 18 breaks goal kick // ORIGINAL was 15
AI_GOAL_BOX_WIDTH = 45
AI_GOAL_BOX_LENGTH = 18 //WARNING smaller box length than 18 breaks goal kick // ORIGINAL was 15
AI_PENALTY_SPOT_DIST = 18
AI_CENTER_CIRCLE_RADIUS = 15
AI_PENALTY_ARC_RADIUS = 0

bye bro! I like the project!
 
Fidel Gameplay;3362093 said:
Hello,
I really like!
This is my tweaking for simulate the Fifa Street 4 gameplay into fifa 13:
all strings works into any ini file:

//fs4 gameplay simulation for fifa13 by Doctor+
//general gp tweaks

[]
AI_FORCE_KEEPER_THROW_BALL = 1 //For hacking keeper to not kick the ball
AI_NO_SLIDE_TACKLE = 1
AI_FORCE_TACKLE_OFF = 1
AI_DONT_USE_PRESSMARK = 0
DEFENDING_ADJUST_PRESS_TARGET_USING_PAD_TYPE = 1

USER_ALLOW_WALL_PASS = 0
USER_ALLOW_PASS_TO_OUTFIELD = 1
AI_GK_DISABLE_FAR_OUT_RUSH = 1

AI_FIELD_CROSS_ZONE_LENGTH_OFFSET = 0.0
AI_PREVENT_CLEARANCE = 1
USER_PREVENT_CLEARANCE = 1
AI_PREVENT_CLEARANCE = 1
AI_PREVENT_DOUBLETEAM = 1 // strings not in the fifa13 exe

USE_INPUT_DEVICE_SCENE_OP = 1
DISABLE_KNOCK_ON = 1
EARLY_PASS_ENABLED = 0

PLAYER_RELATIVE_RIGHT_STICK = 0 // 0 = Street Fighter

IGNORE_OFFSIDE = 1

// removing referees
ENABLE_REFEREE = 0
ENABLE_LINESMAN = 0
ENABLE_LINESMAN_FLAGS = 0
ENABLE_CHOREOGRAPHIES = 0 // disabling choreographies using referee

DEFENDING_BLOCK_PROTOTYPE = 1

[]
DISABLE_SET_PLAY_CAMERAS = 1

There are some values from fs4 (default), edit for tweak other aspects,
and make them functional in fifa13
take care of the values:

AI_PITCH_WALLS_ENABLED = 1
AI_DEBUG_WALL_DISPLAY = 0
AI_ADD_WALL_LOCATORS_AROUND_PITCH = 0

AI_AD_BOARD_SIDELINE_DIST = 100 // full-pitch = 13.1 (feet)
AI_AD_BOARD_ENDLINE_DIST = 100 // full-pitch = 12.3 (feet)
AI_NET_WIDTH = 15 // full-pitch = 24 (feet)
AI_NET_HEIGHT = 5 // full-pitch = 8 (feet)
AI_NET_DEPTH_TOP = 1 // full-pitch = 7.5
AI_NET_DEPTH_BOTTOM = 3 // full-pitch = 7.5; valid values: 5 (for box), 7.5, 10
AI_NET_SHAPE = 1 // (SHAPE_TRI); default = 0 (SHAPE_BOX)
AI_NET_NUM_SUPPORTS = 0 // Needed for triangle nets

AI_PENALTY_BOX_WIDTH = 45
AI_PENALTY_BOX_LENGTH = 18 //WARNING smaller box length than 18 breaks goal kick // ORIGINAL was 15
AI_GOAL_BOX_WIDTH = 45
AI_GOAL_BOX_LENGTH = 18 //WARNING smaller box length than 18 breaks goal kick // ORIGINAL was 15
AI_PENALTY_SPOT_DIST = 18
AI_CENTER_CIRCLE_RADIUS = 15
AI_PENALTY_ARC_RADIUS = 0

bye bro! I like the project!

Very nice, Fidel! Same idea as I had; I'm going to do this.
 

OlavoP

Club Supporter
are yo guys planning to edit the graphics? I do have FIFA Street on my PS3 but would LOVE to have something like it with all the clubs. I can get for you the stats for each player so we can make a formula to addapt them. Also, will it work on carrer mode with UCL and all?
 
OlavoP;3362972 said:
are yo guys planning to edit the graphics? I do have FIFA Street on my PS3 but would LOVE to have something like it with all the clubs. I can get for you the stats for each player so we can make a formula to addapt them. Also, will it work on carrer mode with UCL and all?
CM and UCL yes; all single player game modes.
So far, it is too buggy. There is no way to make boundaries around the field, or change the Goalkeeper's box.
 

MichaelCorleone

Youth Team
AndreaPirlo21;3362361 said:
Field size finished. Can anyone tell me why the pitch is still green, contrary to my textures(pitchcolor_x_textures.rx3)?

OK.. cemented pitch see here - http://www.soccergaming.com/forums/showthread.php?t=178871

You have to make pitchcolor(rx3) file transparent.. then change pitchcommon texture from black to complete white.. The lines have to be changed from white before you fill the black as white.. Then you can apply any filter over it to give ti a certain texture.. If the filter interferes with the lines then draw the lines after applying the texture..
 
MichaelCorleone;3363376 said:
OK.. cemented pitch see here - http://www.soccergaming.com/forums/showthread.php?t=178871

You have to make pitchcolor(rx3) file transparent.. then change pitchcommon texture from black to complete white.. The lines have to be changed from white before you fill the black as white.. Then you can apply any filter over it to give ti a certain texture.. If the filter interferes with the lines then draw the lines after applying the texture..

Thank you very much, MC.(Y)
 

MichaelCorleone

Youth Team
FIFA 13 apparently gets its green color from within the exe file.. It reads only the texture from the pitchcolor file.. Whatever you put in Pitcholor will only change the shade of green and not intriduce any new color... That is why you have to make it transparent and then edit pitchcommon texture...
 

Nyckz

Club Supporter
MichaelCorleone;3363414 said:
I Did'nt. I could'nt. Only the nets move.. The poles most probably are a part of the stadium model.. Not sure..

I'm working on a futsal stadium as well and yes the poles are a part of the stadium. I edited them in Stadium Worker 13 and made them red and white. I also had to edit the database to edit the pitch length etc. here are the different dimensions to edit in the "stadium" part when you edit the database with FHL DB Editor: stadiumgoalnetdepth --> 150, stadiumgoalnetwidth --> 410 (this make your goal with the right dimensions like a futsal goal) , stadiumpitchlength--> 5120, stadiumpitchwidth --> 3775 (now you have to make it match with your pitchcommon texture rx3).
Here you can have a basis stadium including these dimensions and the red and white posts (I messed up with the rest!:\): http://www.mediafire.com/download.php?5189ov0edhz1srz
My question is: is it possible to edit the number of players on the pitch?
 
Nyckz;3363778 said:
I'm working on a futsal stadium as well and yes the poles are a part of the stadium. I edited them in Stadium Worker 13 and made them red and white. I also had to edit the database to edit the pitch length etc. here are the different dimensions to edit in the "stadium" part when you edit the database with FHL DB Editor: stadiumgoalnetdepth --> 150, stadiumgoalnetwidth --> 410 (this make your goal with the right dimensions like a futsal goal) , stadiumpitchlength--> 5120, stadiumpitchwidth --> 3775 (now you have to make it match with your pitchcommon texture rx3).
Here you can have a basis stadium including these dimensions and the red and white posts (I messed up with the rest!:\): http://www.mediafire.com/download.php?5189ov0edhz1srz
My question is: is it possible to edit the number of players on the pitch?

Nice, I did this, but I might use yours. Fewer players... I was thinking to move 6 players out of the stadiums, which will leave 5 on the pitch. I'll see if this works.
 

Nyckz

Club Supporter
Cool, try to do this and tell me if it's possible. I can barely use rhino and might be able to make a little stadium all around the pitch. I keep you updated. Btw, the stadium I used for this one is the Juventus Stadium, I just deleted every part of it except the pitch.
 
Nyckz;3363868 said:
Cool, try to do this and tell me if it's possible. I can barely use rhino and might be able to make a little stadium all around the pitch. I keep you updated. Btw, the stadium I used for this one is the Juventus Stadium, I just deleted every part of it except the pitch.

Nice, decreasing players doesn't seem possible... I have no experience in model editing - except faces in blender. If you are able to make a wall surrounding the pitch, it would be great.
 

Nyckz

Club Supporter
I can make a wall all around. Actually I tried it but I think it's not possible to do it like in FIFA 98 RTWC, looks like the ball even on the line is considered out of the pitch...But I'll give it a try again! :)
 


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