Thanks
Yep, sliders doesn't help a lot with this. Also with some values you can have collateral effect like no stamina drain or cpu defender not following the striker.
One way is to edit the attribdb file (see the other thread I've created). But I get it. I'm trying to slow down the game, trying to make the cpu handle the ball for longer time, maybe walkon the pitch with it and then pass, in order to avoid the ping pong or the tiki taka. Also the user should do that in order to be pressed and gain some fouls.
I've started with squads because the first news on fifa editing weren't so good. So i thought on a way to work on cpu ai using stats and traits coherent with some playing styles.
I'm trying to lower some values keeping the same overall with some maths hack. Not easy though.
That's why I'd like modders to collaborate. If needed I can open source the python scripts I use to create the squad file. But here we have a file with hundreds on values.
Locales parameters will not have any effect. Sadly only attribdb changes are working.
Thanks
Yep, sliders doesn't help a lot with this. Also with some values you can have collateral effect like no stamina drain or cpu defender not following the striker.
One way is to edit the attribdb file (see the other thread I've created). But I get it. I'm trying to slow down the game, trying to make the cpu handle the ball for longer time, maybe walkon the pitch with it and then pass, in order to avoid the ping pong or the tiki taka. Also the user should do that in order to be pressed and gain some fouls.
I've started with squads because the first news on fifa editing weren't so good. So i thought on a way to work on cpu ai using stats and traits coherent with some playing styles.
I'm trying to lower some values keeping the same overall with some maths hack. Not easy though.
That's why I'd like modders to collaborate. If needed I can open source the python scripts I use to create the squad file. But here we have a file with hundreds on values.
Locales parameters will not have any effect. Sadly only attribdb changes are working.
Many thanks for your replies. Yesterday I could note the locale parameters are not working. I couldn´t see the confetti on the Pitch and also some goalnet strings won´t work like they do in previous Fifa´s.
So I should avoid that editing yesterday with Frosty Editor Tool in the locale.ini section.
The Edit section for the initfs File is useless too? Fidel made the last 2 years edits in his GP mod inside the initfs I know. Not only confetti works, also his edits had an effect.
About your wish to collaberate with other GP modders here in your thread I wonder a bit that there is still that silent. Last Fifa Season there were many Conributers with many edits and mods for Gameplay.
If you don´t mind I wanna ask you if you ever had an Account at EvoWeb Forum? In their Fifa Section is much more traffic for Fifa 23 topics. Even Paulv2k have his own threads for his tool and his Gameplay mods. I am sure you would like the traffic there related to your gp topic!
I know 1 or 2 Guys who are willing to contribute related to findings and developing Fifa 23´s gameplay further. There is much more feedback for modders as here.
Just an suggestion because I wonder if you know the Fifa Section of EvoWeb.
If you are interested in I would pass you 1 or 2 links with Fifa 23 gp topics or the general Fifa 23 thread.
Just let me know.
Yesterday I made some more matches with your Squad File. First some Serie A matches and later some lower league matches like in third division of Germany and England to see how lower stats Players act with your edits. But than I thought you didn´t edit those stats in your first Squad. Anyway, I was interested in general behaviour of the low stats Players. Unfortunetly the overpowered Gameplay from EA effects those pure devils too.
I can tell you without your Squad I would let Fifa 23 rest for a little while till good mods hopefully came out. But like I told you your Squad have very good effect of how I see and enjoy football games.
I have read your are planning to release a new Squad maybe next weak?! Curious how it plays.
Oh btw, Pauls Gameplay is enjoyable too, but unfortunetly only available with his own TOOL FMT.
But I made the experiment yesterday to play with Paul´s gameplay mod and your Squad. Not that bad!
I know in general it´s not a good decision to mix gameplay mods but hey I am free to test.
It feels not that your Squad edits break the Gp mod from Paul. It enhance them imo. Till the moment I guess it´s useful to play with your Squad and Paul´s mod. Till you not add an gameplay attrbdb mod I guess it´s not breakable?? Correct me if I am wrong.
My summon experience from now up to 12 matches with 2x10 Minute halfs are the gameplay from EA lacks again of real life movement and tactical deepness. I know it´s not EA´s Vision to give the game more tactical deepness or the opportunity to have another match plan other than forward, forward, forward. But hope dies last. When I play PES 2021 I can clearly see what "playing Soccer" is meant. There are the square pass or the back pass into own defense back are just neccessary or you will get punished by AI for steady running and passing forward. PES have it´s own downers at least for me because other I would play only PES than Fifa and PES together. A nice little Hybrid of both Gameplay Visions would do the trick.