Mel Brennan
Youth Team
...a focus on crowd dynamics.
EA Canada executes MVP Baseball 2005, which takes specific sections ofthe crowd and both makes them full 3-d (so they don't exhibit 2D flatness upon viewing them from the side) and a bit of crowd logic (they respond semi-appropriately to action on the field).
PES does in fact have several aspects of crowd logic down, whereas FIFA has aspects of crowd SOUND down better than PES, but the crowd still just moves in a continuous rah-rah goofy sense, or not at all, and doesn't seem to react to play as PES' crowd does (e.g. standing when it looks like it's gonna be a shot on goal, etc.), but neither game has t right yet.
From a suspension of disbelief standpoint, I feel like crowd dynamics are the second most important thing after gameplay, because the crowd is the thing 99.999% of us know best (.001% of PES/FIFA gamers are professional footballers, the rest attend those matches in the stands, and know what stand behaviour ought to look/feel/sound like).
Here's a shot of the MVP baseball 2005 crowd; I think Danny Issac ought to just go donw the hall and co-opt the crowd code from the baseball game and use that as a platform upon which to build robust crowd dynamics...after they get the gameplay better ...
Your thoughts?
EA Canada executes MVP Baseball 2005, which takes specific sections ofthe crowd and both makes them full 3-d (so they don't exhibit 2D flatness upon viewing them from the side) and a bit of crowd logic (they respond semi-appropriately to action on the field).
PES does in fact have several aspects of crowd logic down, whereas FIFA has aspects of crowd SOUND down better than PES, but the crowd still just moves in a continuous rah-rah goofy sense, or not at all, and doesn't seem to react to play as PES' crowd does (e.g. standing when it looks like it's gonna be a shot on goal, etc.), but neither game has t right yet.
From a suspension of disbelief standpoint, I feel like crowd dynamics are the second most important thing after gameplay, because the crowd is the thing 99.999% of us know best (.001% of PES/FIFA gamers are professional footballers, the rest attend those matches in the stands, and know what stand behaviour ought to look/feel/sound like).
Here's a shot of the MVP baseball 2005 crowd; I think Danny Issac ought to just go donw the hall and co-opt the crowd code from the baseball game and use that as a platform upon which to build robust crowd dynamics...after they get the gameplay better ...
Your thoughts?