Stadiums by Gonzaga & BFL TEAM

GIGGIRIVA

Starting XI
yes I was seeing that
you have to try if the functions works
I've try just now... i was courisious. CPU not make substitution and not change players when you have a injured players between the matches. I've played WC 1954 with injury Puskas for 4 match. But, if you simulated a match CPU make substitution and does not hold in consederation starting 11
 

Benya100

Reserves
@gonzaga here are some screenshots from my stadiums. I didn't use the fix on these stadiums and they look better in that way.

Wanda Metropolitano.

2020-05-03 17_48_32-DimScreen Screen.png


Saint Petersburg Stadium.

2020-05-03 17_50_44-DimScreen Screen.png


Saitama Stadium.

2020-05-03 17_52_27-DimScreen Screen.png


Anfield (On Revision)

2020-05-03 17_53_52-DimScreen Screen.png
 

gonzaga

Reserve Team
Yes, it's the same thing on my end. Zenith has it's own ID Wanda too. The bug is bigger on them, but it looks somehow better because it covers all top tier.
 

Benya100

Reserves
Yes, it's the same thing on my end. Zenith has it's own ID Wanda too. The bug is bigger on them, but it looks somehow better because it covers all top tier.
Correct... the stadiums still have the bug... but somehow they look better... That it's better than see a division at the center of the crowd.

The only way where we can erase the bug is finding a working block with 3 digits and using stadium server... but I think that it's impossible.
 
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V.K

Starting XI
@gonzaga Thanks for the updated Allianz Arena, it's turning out to be one of my favorite stadiums (alongside WC2018 ones) with the red lighting on the roof and lots of Bayern flags, looks gorgeous.
One thing to consider: Allianz ads on top tier and T-mobile ads near the players benches would most likely not be allowed in UCL games, but I already replaced those textures for myself with generic ones.




A couple of questions:

- Camp Nou and Santiago Bernabeu:
There is specificstadium_x_3_0_223_textures.rx3 file for both but no specificstadium_x_1_0_223_textures.rx3
So if the game loads a day/dusk time UCL game, it will use the specificstadium_x_0_0_223.rx3 model and won't find specificstadium_x_1_0_223_textures.rx3, probably will try to load stadium_x_1_textures.rx3, which might or might not be compatible with the said model. Is this by design and supposed to work like that?

- Electronic/rotating/static adboards:
Do you choose to use either of those when creating a stadium?
Would be really nice to have static adboard versions for pre-2010 use (if I remember correctly WC2010 was the first major tournament with full electronic boards).
Especially nice would be having a central static adboard with the city name or Champions League logo for non-domestic league versions of the stadium!
Also, speaking of thoseupper tier adboards, if you were able to remove those, that would be sweet. I never understood why EA places rotating adboards on upper tears, looks especially odd having so much advertising during UCL/WC games which sort of try to keep aesthetic irl.

- Tournament dressing:
Now that it started working for me, I've been doing some tests and I wonder if you are free to decide where to assign which parts of the tournament dressing texture?
For example, irl many stadiums use two different dressings for smaller size upper tier boards and the bigger ones around the pitch (these ones are isually more toned down, guess to not distract from the pitch) - for example WC2018 red/blue dressing with logos on top and toned down light blue one at the bottom, or UCL using a brighter dressing on top and a more dull one at the bottom.
So I wonder if it is within your powers to assign those two types of dressings to different areas of the 'tournamentdressing' texture, been testing the German stadiums (Munich, Hamburg, Bremen and noticed that the same texture is used). Would be cool to be able to assign two different ones like here. Especially given that I already created those two texture versions for several stadiums :)
 

nikolapfc89

Youth Team
Guys just one question sorry for OFF, can we have both hexagonal goalnets for some teams and square for other with revolution mod?
I know that game default dont have hexagonal (they added to 15 and 16 that) but with RM is possible to assign per team?
 

gonzaga

Reserve Team
@gonzaga Thanks for the updated Allianz Arena, it's turning out to be one of my favorite stadiums (alongside WC2018 ones) with the red lighting on the roof and lots of Bayern flags, looks gorgeous.
One thing to consider: Allianz ads on top tier and T-mobile ads near the players benches would most likely not be allowed in UCL games, but I already replaced those textures for myself with generic ones.




A couple of questions:

- Camp Nou and Santiago Bernabeu:
There is specificstadium_x_3_0_223_textures.rx3 file for both but no specificstadium_x_1_0_223_textures.rx3
So if the game loads a day/dusk time UCL game, it will use the specificstadium_x_0_0_223.rx3 model and won't find specificstadium_x_1_0_223_textures.rx3, probably will try to load stadium_x_1_textures.rx3, which might or might not be compatible with the said model. Is this by design and supposed to work like that?

- Electronic/rotating/static adboards:
Do you choose to use either of those when creating a stadium?
Would be really nice to have static adboard versions for pre-2010 use (if I remember correctly WC2010 was the first major tournament with full electronic boards).
Especially nice would be having a central static adboard with the city name or Champions League logo for non-domestic league versions of the stadium!
Also, speaking of thoseupper tier adboards, if you were able to remove those, that would be sweet. I never understood why EA places rotating adboards on upper tears, looks especially odd having so much advertising during UCL/WC games which sort of try to keep aesthetic irl.

- Tournament dressing:
Now that it started working for me, I've been doing some tests and I wonder if you are free to decide where to assign which parts of the tournament dressing texture?
For example, irl many stadiums use two different dressings for smaller size upper tier boards and the bigger ones around the pitch (these ones are isually more toned down, guess to not distract from the pitch) - for example WC2018 red/blue dressing with logos on top and toned down light blue one at the bottom, or UCL using a brighter dressing on top and a more dull one at the bottom.
So I wonder if it is within your powers to assign those two types of dressings to different areas of the 'tournamentdressing' texture, been testing the German stadiums (Munich, Hamburg, Bremen and noticed that the same texture is used). Would be cool to be able to assign two different ones like here. Especially given that I already created those two texture versions for several stadiums :)
Yes, I know about those advertisings. I was using one model to create multi-purpose (Bayern CL and standard) version for Bayern, but didn't noticed at first this.
I created only night versions of Bernabeu and Camp Nou, because to CL and EL I never ever played in dusk or day time. The game have never loaded it. If you try to play at day time it will show missing (green-blue chequered) texture model. I'm not sure if the game will load other stadium_texture rx3. But even if it will it won't show correctly.
Adboards. Yes I choose whether they should be digital or static. I guess you have in mind the German stadiums for the WC 06, but I'm not planning to work on them in near future. Making static adboards and replace the digital is possible. Removing upper tier adboards makes sense, if you want to use the stadium only if you try to re-dress it to match a WC or any other single competition. But the better option is to cover them with tournament dressing mesh.
Tournament dressing. Yes, it can be done. As long as you have the texture, create the meshes and make right texture mapping. But I'm not doing this for now, sorry.

Guys just one question sorry for OFF, can we have both hexagonal goalnets for some teams and square for other with revolution mod?
I know that game default dont have hexagonal (they added to 15 and 16 that) but with RM is possible to assign per team?

Yes of course. I have tons of them in my goalnet folder.
Just name the net specificgoalnet_234_107 (Benfica_Da Luz) and you're done.
 

ovide

Club Supporter
I've try just now... i was courisious. CPU not make substitution and not change players when you have a injured players between the matches. I've played WC 1954 with injury Puskas for 4 match. But, if you simulated a match CPU make substitution and does not hold in consederation starting 11
for the old world cup it will work perfectly
 

PaoloDNY

Youth Team
Yes, I know about those advertisings. I was using one model to create multi-purpose (Bayern CL and standard) version for Bayern, but didn't noticed at first this.
I created only night versions of Bernabeu and Camp Nou, because to CL and EL I never ever played in dusk or day time. The game have never loaded it. If you try to play at day time it will show missing (green-blue chequered) texture model. I'm not sure if the game will load other stadium_texture rx3. But even if it will it won't show correctly.
Adboards. Yes I choose whether they should be digital or static. I guess you have in mind the German stadiums for the WC 06, but I'm not planning to work on them in near future. Making static adboards and replace the digital is possible. Removing upper tier adboards makes sense, if you want to use the stadium only if you try to re-dress it to match a WC or any other single competition. But the better option is to cover them with tournament dressing mesh.
Tournament dressing. Yes, it can be done. As long as you have the texture, create the meshes and make right texture mapping. But I'm not doing this for now, sorry.



Yes of course. I have tons of them in my goalnet folder.
Just name the net specificgoalnet_234_107 (Benfica_Da Luz) and you're done.

Hey Gonzaga, quick favor before you go on break... can you change the static adboards of Estadio Azteca to digital/electronic ones???... thanks!!!... be safe!!!...
 

V.K

Starting XI
@gonzaga Thanks for the explanation. I do know you're off to play Career mode and that's great. Just sharing some thougts for consideration with future converts/updates.

I created only night versions of Bernabeu and Camp Nou, because to CL and EL I never ever played in dusk or day time.
Personally I install UCL versions of stadiums as "default ones" because I have about 10 tournaments (seasons) of UCL games, it makes it easier. If it is not too difficult, please consider adding those day/dusk stadium_texture files.

Yes I'm mostly talking about adboard count in big tournaments like WC, Euro, UCL where there isn't that many adboards everywhere (like 3 rows of ads in Bundesliga for example).
Static adboards can also be used for all UCL games in Classic patch before 2013 (I think Wembley Final 2013 was the first UCL final where they used electronic ones).
And even with the electronic adboards, the central static "city name" adboard would be useful for matches like Euro 2020 ("Munich" in the center) or Bayern UCL games (Champions League in the center).

So, to sum up I think the perfect release package for let's say Allianz Arena would be:
- Bundesliga variant (all electronic adboards, maybe two rows)
- UCL/Euro 2020 variant (electronic adboards with a static center, single row)
- Legacy variant (static adboards with a static center, single row)
Once again, this is not a request per se but rather sharing brainstorm ideas.

Also on the topic of adboards, do you (or anyone else) know how the "assignAlternateStaticAdboard(stadiumid) This will allow a stadium with electronic or rotating adboards to use an alternate adboard for static adboards" feature works in RM? Would this let us create a second set of adboards for the back row or what exactly?

Tournament dressing. Yes, it can be done. As long as you have the texture, create the meshes and make right texture mapping.
I think it would be great to be able to dress bottom tier and top tier boards of the stadium with separate textures. If some stadium used just one design for all tiers, it could be simpy doubled in the tournnamentdressing texture. For example this Berlin 2006 stadium has colorful top tier dressings and muted bottom tier, that would be great to have an option to do.

Speaking of the tournnamentdressing texture, is there any fixed logic as to which part is used where in the stadiums?
You need file specifictournament_36_0_0.rx3 with this image:
View attachment 38749
For example here with the Stuttgart texture, I noticed that the Krombacher one is used as main dressing, the two Hofmeister ones (left and right) are most likely used as dressings above exits, the blank white texture is used on top of the subs benches, the left Mercedes logo is used on the TV screen and the right one seems to not be used (though it is used in Allianz Arena as the big corner exit cover). Question is - is this sequence applicable to all other stadiums?

Thanks!


WC2006 spirit really compliments Allianz Arena :)
 

gonzaga

Reserve Team
I don't play the game yet. I'm waiting for Harry's patch. I'm still active, but busy enough to split my time getting into another project. But I have two priority public releases scheduled - WC 2018 home stadiums and the few Premiere League stadium that left not updated.
About the dressing. It all depends how the meshes are mapped with a certain texture. What you say is possible of course - two tiers with different texture.
Only EA stadiums (if not edited) can show the tournament dressing identically, because the texture is one for all of them. For the German stadiums I didn't change the mapping of the tournament meshes so the dressing must be identical.
 

Benya100

Reserves
I don't play the game yet. I'm waiting for Harry's patch. I'm still active, but busy enough to split my time getting into another project. But I have two priority public releases scheduled - WC 2018 home stadiums and the few Premiere League stadium that left not updated.
About the dressing. It all depends how the meshes are mapped with a certain texture. What you say is possible of course - two tiers with different texture.
Only EA stadiums (if not edited) can show the tournament dressing identically, because the texture is one for all of them. For the German stadiums I didn't change the mapping of the tournament meshes so the dressing must be identical.
WC 2018 home stadiums???
 


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