The Kop Kid
Senior Squad
O.K, I know that I have previously mentioned the seeming difference between some players stats and how they actually perform before but I ask the jury to consider new evidence which has come to my attention. Basically -and this is as far as I am concerned a MASSIVE flaw- the stats shown for a given player do not accurately reflect how a player will actually perform on the pitch. The reason for this is that there is a descrepency between the underlying (real) stats and the ones displayed.
This bit is OPTIONAL READING (not my writing):
"During the game, all the Playing Attributes are shown with a number between 1 and 20. Actually it is divided into two genres in the program,
One is the Low Range Data. It is equal to the number you can see in the game.
The rest one is the High Range Data. It is restricted in the range of valid byte value (-128 to 127), this attribute isn't shown directly in the game, neither can be calculated in a fixed scale. It takes the hidden High Range Data of RA(Real Ability) and the CA(Current Ability) of the player into one complex formulae to get a result FA(Fore-Ability) with the low limit of 1, when FA is found more than 20, it will all be shown as 20.
The short version of all of this is that how a player actually performs is governed for main attributes by a number between -127 and 127, which we do not see in the course of playing a game. So a striker with say a value of 127 for finishing will be a goal scoring god whereas a player with finishing of -127 will not be able to hit a barn.
O.K, SO HERE'S THE PROBLEM...
The stats which we normally see during gameplay do not correspond to the unseen stats, the ones which affect what the guy really does on the pitch.
Example:
Current Celta Vigo Game.
Player 1: Daniel Fredheim Holm.
Visible Stat In Game: Finishing 19.
Unseen (Real) Stat: 8 (out of a max 127)
Player 2: Vagner Love
Visible Stat In Game : Finishing 16
Unseen (Real) Stat: Finishing 36 (out of max 127)
What this means is that Vagner love is a significantly better finisher in the game even though Daniel Fredheim Holm has a much better visible stat. This is not an isolated case. I checked it with a number of player with dribbling, finishingstats etc. and what it amounts to is that the stats are massively unreliable.
Also, before anybody brings it up, this has nothing to do with the potential ability and current ability of players. Fredheim Holm is currently at 180 of a possible 180, whereas Vagner Love is 145. Those are totally irrelevant.
I realise that this is a rather large post and that yes I do have too much time on my hands, but I happen to think that this is a big issue for gamers....O.K, and I need to pretent to be busy at work. The biggest factor in the game is finding and buying the best players based on their visible stats and if those are unreliable then it means that the whole experience is gambling to an extent. What you see is not what you get.
So many times I've read something along the lines of "his stats aren't very good but he's an awesome player". Conversely I've bought players with finishing of 20 who couldn't bury a shot if their lives depended on it. Ever have two players with the same stat for something but one is great at it and another average at best? Well, now you have your answer.
I really feel that SI needs to address this issue and make the visible stats more reliable and reflect more accurately the true abilities of any given player.
This bit is OPTIONAL READING (not my writing):
"During the game, all the Playing Attributes are shown with a number between 1 and 20. Actually it is divided into two genres in the program,
One is the Low Range Data. It is equal to the number you can see in the game.
The rest one is the High Range Data. It is restricted in the range of valid byte value (-128 to 127), this attribute isn't shown directly in the game, neither can be calculated in a fixed scale. It takes the hidden High Range Data of RA(Real Ability) and the CA(Current Ability) of the player into one complex formulae to get a result FA(Fore-Ability) with the low limit of 1, when FA is found more than 20, it will all be shown as 20.
The short version of all of this is that how a player actually performs is governed for main attributes by a number between -127 and 127, which we do not see in the course of playing a game. So a striker with say a value of 127 for finishing will be a goal scoring god whereas a player with finishing of -127 will not be able to hit a barn.
O.K, SO HERE'S THE PROBLEM...
The stats which we normally see during gameplay do not correspond to the unseen stats, the ones which affect what the guy really does on the pitch.
Example:
Current Celta Vigo Game.
Player 1: Daniel Fredheim Holm.
Visible Stat In Game: Finishing 19.
Unseen (Real) Stat: 8 (out of a max 127)
Player 2: Vagner Love
Visible Stat In Game : Finishing 16
Unseen (Real) Stat: Finishing 36 (out of max 127)
What this means is that Vagner love is a significantly better finisher in the game even though Daniel Fredheim Holm has a much better visible stat. This is not an isolated case. I checked it with a number of player with dribbling, finishingstats etc. and what it amounts to is that the stats are massively unreliable.
Also, before anybody brings it up, this has nothing to do with the potential ability and current ability of players. Fredheim Holm is currently at 180 of a possible 180, whereas Vagner Love is 145. Those are totally irrelevant.
I realise that this is a rather large post and that yes I do have too much time on my hands, but I happen to think that this is a big issue for gamers....O.K, and I need to pretent to be busy at work. The biggest factor in the game is finding and buying the best players based on their visible stats and if those are unreliable then it means that the whole experience is gambling to an extent. What you see is not what you get.
So many times I've read something along the lines of "his stats aren't very good but he's an awesome player". Conversely I've bought players with finishing of 20 who couldn't bury a shot if their lives depended on it. Ever have two players with the same stat for something but one is great at it and another average at best? Well, now you have your answer.
I really feel that SI needs to address this issue and make the visible stats more reliable and reflect more accurately the true abilities of any given player.