This is a reminder of 3 IMPORTANT RULES:
1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.
2- Do NOT post in other languages. English-only.
3- Crack/Warez/Piracy talk is NOT allowed.
Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.
Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.
Thank you!
don't think so, it a different template and Shahab already made them, he'll release them sooner or later. New Maker also did some.V.K;3144062 said:thanks for Italy
will you make African national teams by Puma?
regularcat;3144144 said:suraka what do you think bro, straight from the website.
Suraka;3144167 said:jaja, awesome! I was going to do that next, I already have the templates from '11. things i would correct,
-less denim-like texture, actually the chest and back part are very "satin" like.
-the "antel" and "nuñez" is a heat stamp so no bevel. "antel" is grey and reflective.
-the yellows a bit more "orangey" not like the pic below where i didn't do white balance.
this is the third shirt but the fabrics are the same as the home one.
and before anyone says anything, it's original but the label went off in the first and second washes.
you'll see mines in a couple of days.
it sucks indeed, it sucks every single uncompressed byte in the image.regularcat;3144335 said:how is this bro, better ?
imgur sucks, it distorts my images & makes them look all blurry.
Suraka;3144341 said:it sucks indeed, it sucks every single uncompressed byte in the image.
Try imageshack.us, supports png and doesn't recompress your jpgs. It also has a very handy windows uploader if you create an account.
The color is much better now, can't say much about the texture due to compression but it seems better.
The reason I'm not a fan of the textures and try to use the "bump maps" is because the dds compression usually does whatever it wants. They can look great in photoshop or in the forum but the compression messes everything up. I'd rather have plain surfaces and let the dds compression use more bit rate in the more detailed areas.
This is just theory, I don't precisely know the inner workings of the rx3 but seems like there's a fixed file size of 1815KB that has to be maintained. It would be great if someone (jor1980 I'm looking at you) finds a way to use 2048x2048 dds textures without recompressing. Oh! and bigger size for the "bumps" could be great. I'll be uploading my peñarol kits in a few minutes.
regularcat;3144506 said:nice job bro, just so you know you have to reduce the size of the back of the puma collar because it will show the back of the collar under the wings of the polo collar.
thats why you see in my texture its cut down.