This is a reminder of 3 IMPORTANT RULES:
1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.
2- Do NOT post in other languages. English-only.
3- Crack/Warez/Piracy talk is NOT allowed.
Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.
Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.
Thank you!
Yes, with a bit of care, although I suspect that Internal Master would be the right tool for the job, not Manager Master. You need to save the contents of the career_player_growth_xp table before signing new players, and then reinstate them (adding the new entries from the updated version of the table). For youth players (scouted or academy) you can save the game, save the table, sign the player(s) from the shortlist or academy, re-save the game and update the table. For other players you need to save before and after the match, which means that you lose any growth from the game, but the process would be the same.stupidrockerman;2510806 said:Is there any way to fix the match xp problem?
Styphelus;2511434 said:Why does manager master always screw uo my career? I added some new kits to the coca-cola league with craeting master. Than used manager master to restore and re-save my career. Than when I continued my career, I started getting lots of issues. Flickeing graphics, textures disapearing, game crashing and substituting player...
Started my career from scratch again and no problem.
So my question is, if I use manager master to add new kits will will the kits still show up if I start a new career? Or should i keep using Creation master to add new kits?
When you sign a player to your team (or when you start with a club) then they get a boost to their potential. This boost is the learningspeed value plus the remainder of their existing potential when divided by five. Thus your 94s with a learningspeed of 1 increase by 5 points and their boosted potential is 99. To limit the players to a potential of 94 when signed to your team set their learningspeed to 4 and their potential to 90 (or 2 and 91)Reefo;2538597 said:I put the potential of my players at 94, so they wouldn't have a better overall rating than 94, decreased their learning speed from 1 to 4, but even that didn't work. My players growth rate still indicated my created players would reach a 99 ovrl within 5 seasons
StevePitts;2539832 said:When you sign a player to your team (or when you start with a club) then they get a boost to their potential. This boost is the learningspeed value plus the remainder of their existing potential when divided by five. Thus your 94s with a learningspeed of 1 increase by 5 points and their boosted potential is 99. To limit the players to a potential of 94 when signed to your team set their learningspeed to 4 and their potential to 90 (or 2 and 91)
TonyEH;2541604 said:Hi Rinaldo, do I need .NET on my machine to make MM08 work?
Tony
Sad1c;2541997 said:Hi Rinaldo. I have one problem with your tool :
http://img157.imageshack.us/img157/1926/77064230pz9.png
I'm waiting for an answer to my problem
Edit: I forgot to mention that I am a bit lame with editing, etc.
Hats off to you too Master. Your depth of knowledge is just as impressive, we just tend to concentrate on different areas of the gameRinaldo;2539931 said:I always wonder how deep is the fifa knowledge of Steve ! Chapeau!
No. It is the remainder when divided by five, so the remainder is zero (since 90 is wholly divisible by five) and the increase would be a single point to 91. The field in the database allows the increase to be up to 15 points, but IME the increase can never be greater than nine (a learningspeed of five plus the largest possible remainder of four)Reefo;2540816 said:so if my learning speed is 1 and my potential is 90, it would be 1 plus 90/5 ? thus and increase of 19 points total to the player's overall rating?
I didn't install the .net frameworks yet and I can't find it I told you i'm lameReefo;2542348 said:did you install the .net frameworks yet? If you didn't that can be the problem.
;D