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This Is How FIFA 13 Calculates Player Overall

Discussion in 'FIFA 13 PC Editing Forum' started by MichaelCorleone, Mar 19, 2013.

  1. MichaelCorleone

    MichaelCorleone Youth Team

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    I finally came across this information. The expert modders here probably know the formula to calculate overall in Fifa 13 already. For those of you who do not know, here it is. All credit to the original poster. I am just sharing as it is what I found..

    This can be very helpful if you are interested in DB editing without affecting player prices in career mode as you know FIfa 13 ( unfrtunately) uses a simplistic player price calculation based on player OVR.

    bpb84 Says:


     
  2. MichaelCorleone

    MichaelCorleone Youth Team

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    BTW , does anyone know if there is a possibility to alter the way fifa calculates OVR? Like through a .ini file? Or any other way? Or is it all hardcoded into the game?
     
  3. ( . )( . )

    ( . )( . ) Youth Team

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    nice info...
     
  4. bangus

    bangus Starting XI

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    For what reason? Overall means nothing when it comes down to it. You can create a midfielder who is the most accurate, deadly goal scorer in the game, and he can be rated a 13. I know because I have a test team full of players rated exactly that way. And I'll take a team of 10 Messi-calibre offensive players who are all rated 13 overall, any day of the week.

    The player ratings in this game mean nothing, that's really this series' biggest problem. The only ratings of any value are speed, agility, and shooting skills, that's pretty much it. Hopefully with the next gen of consoles and PC, EA will develop a working player ratings system that actually affects and authentically replicates players' skill levels.

    Thanks for the ratings list BTW. I made my own last year and it's nice to see others are interested in the programming nuts and bolts that drive this game.
     
  5. MichaelCorleone

    MichaelCorleone Youth Team

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    Here's why - IMO the best way to come close to a real life simulation of soccer is through database edits. But in the process the attribs are lowered to such an extent that career mode junkies like me have no hope of having a normal career mode. Playervalues.ini and playerwage.ini do not offer much variety to be able to accommodate the db changes without having a significant ( often incosistent and unrealistic) effect on player pricing. Having all this in mind, it makes perfect sense to me to be able to alter the formula fifa uses to calculate player overall. This would mean giving more weight to attributes that really matter and leaving attributes that do not actually translate into a better player or gameplay. If that could somehow happen, youthplayerattributes and regenplayerattributes + scouts.ini can do rest of the trick so that even player that come later in the career are in alignment with the 'norm'. Add to it, plaergrowth.ini and a few more tweaks and we have players that grow in alignment with the new scheme of attributes.

    Having considered all posiibilities and also having worked on them, I have come to conclude that it all narrows down to being able to somehow alter the basic formula to calculate player overall. I hope I make sense to you here.

    BTW, I would like to have your DB file that you personally use to play fifa 13 + slider settings if you will. Hope I am not asking for too much.
     
  6. bangus

    bangus Starting XI

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    For the past two months I've been using a roster where every player is rated 1 in every catagory except for:

    Long Passing 35
    Crossing 35
    Shot Power 60
    Long Shot 60
    Dribbling 15
    Stamina 60

    Also, every player has every trait (can't remember the db code for that, it's 140000 or something). What I do is edit individual players' and teams' workrates and attack/defend tendencies. I also use CM 13 to switch players' on-field positions, creating up to 7 defenders on defensive-oriented teams for example.

    I can honestly say it's the best I've ever seen this series play. The CPU plays so tough defensively that I have trouble getting one decent shot away per game. And the combination of tactics editing, the plus the Passing, Dribbling and Crossing ratings I use, provides a perfect balance of slow, methodical CPU ball movement and attack. Those weird ping-pong passes the CPU does in its own end have been completely eliminated for example.

    I know this all sounds crazy and it's not for everyone obviously. But I'm not someone who spends time playing franchise mode. I play short tournaments, and then tweak and adjust ratings and tactics in order to continually finetune the gameplay.
     
  7. NeyMar86

    NeyMar86 Senior Squad

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    yeah! nice
     
  8. mostworst

    mostworst Club Supporter

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    any details?

    Awesome work!
    I was wondering how does FIFA get these numbers for specific rating such as
    Long Passing, Crossing, Shot Power etc...
     
  9. RogerWilco

    RogerWilco Club Supporter

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    Thanks for posting this. It's completely accurate and I used it to determine player OVR at positions other that the one assigned. i was curious how you got the information as I would like to do something similar with FIFA 17 (they added composure back to skill set so that throws these outta wack).

    Not sure if anyone will see this since it's an old thread but I'm optimistic. Thanks!
     
      

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