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Thread to help me with 2014 World Cup stadiums

Skoczek

Fan Favourite
Hi
I'm preparing an update for 2014 World Cup mod, so I decided to solve the problem of stadiums once and for all.
However I have a problem with this

I converted stadiums to FIFA 14 in the past, but the process I and probably you also used resulted in this corrupted texture.
One could say I should convert all dds textures stored in fifa_tools folder to png. I tried, did it with one texture to try if it changed a thing. It changed nothing, so I'm asking to you, FIFA 14 community.
Does anyone have any idea how can I properly export these stadiums, so they can be edited?
 
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Skoczek

Fan Favourite
Current status:

Real stadiums

id: 267 Arena Amazonia - crowds work, glares remade, banners edited and darker at night ✓
id: 268 Arena da Baixada - crowds work, glares remade, banners edited and darker at night ✓
id: 269 Arena de Sao Paulo - crowds work, glares remade, banners edited and darker at night ✓
id: 270 Arena Fonte Nova - crowds work, glares remade, banners edited and darker at night ✓
id: 271 Arena Pantanal - crowds work, glares remade, banners edited and darker at night ✓
id: 272 Arena Pernambuco - crowds work, glares remade, banners edited and darker at night ✓
id: 273 Estadio Beira-Rio - crowds work, glares remade, banners edited and darker at night ✓
id: 274 Estadio Castelao - crowds work, glares remade, banners edited and darker at night ✓
id: 275 Estadio das Dunas - crowds work, glares remade, banners edited and darker at night ✓
id: 276 Estadio do Maracana - available in FIFA 14 after updates, banners edited ✓
id: 277 Estadio Mineirao - crowds work, glares remade, banners edited and darker at night ✓
id: 278 Estadio Nacional Mane Garrincha - crowds work, glares remade, banners edited and darker at night ✓

Fake stadiums
id: 279 Baba Yetu Stadium - crowds edited, glares remade, banners edited and darker at night ✓
id: 282 Stade du 13 Octobre - crowds edited, glares remade, banners edited and darker at night ✓
id: 285 Stade du Lukanga - crowds edited, glares remade, banners edited and darker at night ✓
id: 286 Estadio de las Cascadas - crowds edited, glares remade, banners edited and darker at night ✓
id: 287 El Grandioso de los Pampas - crowds edited, glares remade, banners edited and darker at night ✓
id: 288 Singeom Stadium - crowds edited, glares remade, banners edited and darker at night ✓
id: 289 Shibusaka Stadium - crowds edited, glares remade, banners edited and darker at night ✓
id: 290 Gold Lake Stadium - crowds edited, glares remade, banners edited and darker at night ✓
id: 291 Stadio San Dalla Pace - crowds edited, glares remade, banners edited and darker at night ✓
 
Last edited:

gonzaga

Reserve Team
Hi
I'm preparing an update for 2014 World Cup mod, so I decided to solve the problem of stadiums once and for all.
However I have a problem with this

I converted stadiums to FIFA 14 in the past, but the process I and probably you also used resulted in this corrupted texture.
One could say I should convert all dds textures stored in fifa_tools folder to png. I tried, did it with one texture to try if it changed a thing. It changed nothing, so I'm asking to you, FIFA 14 community.
Does anyone have any idea how can I properly export these stadiums, so they can be edited?
Converting dds to png should help. Also see if the textures are in the right order (diffuse, ambient, coeff and so on. Usually you need to change only the diffuse and ambient textures positions.
 

Skoczek

Fan Favourite
Converting dds to png should help. Also see if the textures are in the right order (diffuse, ambient, coeff and so on. Usually you need to change only the diffuse and ambient textures positions.

I don't know what order should be.
With an order like this

1691143863943.png


I somehow made the roof transparent
 

gonzaga

Reserve Team
This looks the right order. I guess one of the diffuse textures is for night time, so you can place it at the bottom of all others.
 

gonzaga

Reserve Team
If you converted all dds to png it should look fine. You have to re-apply every png texture to it's part in blender manually. Did you do this?
 

Skoczek

Fan Favourite
If you converted all dds to png it should look fine. You have to re-apply every png texture to it's part in blender manually. Did you do this?
I tested one part as a test if it works
It's the roof, I did converted all of its textures and it doesn't seem to work
 

Skoczek

Fan Favourite
Can you pack the blender file and send it to me?
yes, here's Beira-Rio
 

Skoczek

Fan Favourite
6/12 stadiums are converted to fifa 16 by humbertoaze and he said he will also do the rest.
You can convert those, its easier
1. I'm not sure what's with stadium dressings in these stadiums. Because considering it, we need to differentiate 2 purposes - one is 2014 World Cup mod, another is an usual use
2. I'd need to edit them anyway to have crowds matching with flags
3. most importantly, I don't want to rely on other's work in this way, since to have it finished, I'd constantly beg them to do the rest of the stuff
 

Skoczek

Fan Favourite
Ok, there is a progress. With the help of ChatGPT, I made a script in Blender which replaced all .dds with .pngs which I converted and added suffix _new to it
It still needs to be refined to make it as straightforward as possible.
I still didn't figured out how to automatize swapping places between ambient and diffuse, but at least it doesn't look like a buggy mess.
 

Skoczek

Fan Favourite
Good progress! Can you please share your script which replaces the dds files with png files? Thanks!
import bpy
import os

def replace_image_textures():
for material in bpy.data.materials:
for texture_slot in material.texture_slots:
if texture_slot and texture_slot.texture.type == 'IMAGE' and texture_slot.texture.image:
image = texture_slot.texture.image
if image.filepath.lower().endswith('.dds'):
old_filepath = bpy.path.abspath(image.filepath)
new_filepath = os.path.splitext(old_filepath)[0] + "_new.png"
if old_filepath != new_filepath:
bpy.ops.image.open(filepath=new_filepath, directory=os.path.dirname(old_filepath), files=[{"name": os.path.basename(new_filepath)}], relative_path=True)
new_image = bpy.data.images.get(os.path.basename(new_filepath))
texture_slot.texture.image = new_image

def main():
replace_image_textures()

if __name__ == "__main__":
main()
.pngs are in the same folder as .ddss' placed where texture stadiums, so "fifa_tools" in this case
 

SimIT!

Club Supporter
import bpy
import os

def replace_image_textures():
for material in bpy.data.materials:
for texture_slot in material.texture_slots:
if texture_slot and texture_slot.texture.type == 'IMAGE' and texture_slot.texture.image:
image = texture_slot.texture.image
if image.filepath.lower().endswith('.dds'):
old_filepath = bpy.path.abspath(image.filepath)
new_filepath = os.path.splitext(old_filepath)[0] + "_new.png"
if old_filepath != new_filepath:
bpy.ops.image.open(filepath=new_filepath, directory=os.path.dirname(old_filepath), files=[{"name": os.path.basename(new_filepath)}], relative_path=True)
new_image = bpy.data.images.get(os.path.basename(new_filepath))
texture_slot.texture.image = new_image

def main():
replace_image_textures()

if __name__ == "__main__":
main()
.pngs are in the same folder as .ddss' placed where texture stadiums, so "fifa_tools" in this case
I made ChatGPT tired of trying and didn’t accomplish. Is this really work?
 


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