*IMPORTANT! READ THIS*
Hello Guest!
This is a reminder that this forum is English-only.
If you post in other languages, your messages will be deleted.
Please stop by this thread and read our SoccerGaming Forum Rules And Guidelines.
Thank you!
The game, for some reason, decompresses DXT-packed textures.
But there are some limitations and it can't decompress large textures.
So if you want to use 1024 textures, they must be uncompressed.
Yes, FIFA Manager 06 and I think Fifa Manager 07 use the same game engine as FIFA 2005 and Ch.L. 04-05.
Having taken a closer look, I am bothered that you can't have 2ga kits because the game crushes. I ve ven tried 1.5ga, it still doesn't work. You could of course use 2ga kit just for your team. I think you can do 2ga banners though.
I also wish that we could convert all stadiums from other FIFA versions and even add more to the game. I wish I knew coding, because it shouldn't be hard for someone to reverse engineer the game that way.
Now when there's an Asset Loader for CL 04/05, you don't need to use .big files and tools.So you re saying to import fsh files into big files and let them be uncompressed? I think I tried that the other day and it crashed.
@Iliya_Samuel which tools do you use for database and .big files?
Is there something like a Creation Master for CL 04/05?
I don't know. I think they are not important.
http://www.soccergaming.com/index.php?threads/scene-file-cs-compiler-decompiler.6468732/Also, how to open/read .cs file? I tried today with Virtual Studio, but it did not recognise .cs file type.![]()
Maybe you did a mistake in xml.Decomplier works, but Compiler doesn't put back into .cs file from .xml file.
I am trying to import bescene lines for Olimpico & Samiyen from FIFA 2005 into UEFA 2005 bescene file.
@RobbieD_PL no I have no time for this.
I went through all the minifaces & there is hidden miniface (possibly face file too) for Ilhan Mansiz under ID 144260 - he was Besiktas player in 04-05 season.These teams played in 2003-04 UEFA Champions League. Maybe related.