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unmirrored face

al2002

Club Supporter
look at this ....i don`t know if anyone has done this before, but it`s preatty easy ....it has a disadvantage (of course) the texture will look a little bad on the other side.
 

al2002

Club Supporter
it`s easy it is done with oedit ... i dunno how to explain u have to select the points from uv map editor..and then scale them ..into a point then move them so they can fit in the face.
 

Soanis

Reserve Team
Originally posted by Heiks
yep, i have tryed it, with boots, but the uv mapping sux so i gave it up...

:(

what do you mean by ''it sux''?The result is of bad quality or is uv mapping difficult?If its the 2nd,then i guess someone skilled could do something about it both for boots and faces(Perhaps Ariel....):rolleyes:

BTW:Which are the structure files you edit concerning the boots?

cheers.
 

Heiks

Senior Squad
Originally posted by Soanis
what do you mean by ''it sux''?The result is of bad quality or is uv mapping difficult?If its the 2nd,then i guess someone skilled could do something about it both for boots and faces(Perhaps Ariel....):rolleyes:

BTW:Which are the structure files you edit concerning the boots?

cheers.

i now how to do it, but i dont like the o-editor b'cause all you can do is move the vertices, can't create any new ones

:(

there's a 3d modeling program called ZModeler made for driving games[gta3, MM, MM2 etc.] - that's the greatest free program i've ever seen, too bad it doesnt suport the o files...



:(

anyways to edit the boots structure - the files are in pstatic.big -> Player__HiBody4__model52__.o -> open, check the boxes 007 and 009

;)
 


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