• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Want your ideas for faceserver format

Robbie

Club Supporter
Hi everybody!

I finally found some time to start working in a new faceserver. Please don't ask me now when it will be released, as soon as I know I will tell you.
In PES5, it was a problem to install new facepacks or optionfiles. You often had to change your map.txt. Somebody wanted a special OF which would be used by every player. However, this would be hard to realize because you might want to play with other teams. Instead I thought of a second map file which belongs to your OF.
For this, we would need some kind of database, maybe based on one internet page, which contains all teams and players and gives them unique ids. To these ids, you can then connect your face/kit using the "old" map file. Here is an example:

Faceserver for PES5:
PlayerID: 1234
Path to face file: "sample.bin"
Line in map file: 1234,"sample.bin"
If faceserver detects a player with number 1234, it looks up what is connected in the map and uses that file.

My idea how it could work in PES6:
PlayerID: 1234
The player's unique id in the database: 987654321
Path to face file: "sample.bin"
Line in the new players map: 1234,987654321
Line in the old map: 987654321,"sample.bin"

This way, you have to create or change the new map file if you modify you OF. It simply translates the player's OF id to a unique one. The good thing would be that you can easily install new face packs or new OFs. The unique id would be the connection, so problems like in former times should be avoided. Of course them same could be done for the teams.

Please tell me what you think. If you have other ideas (only about this issue, no release requests!), you post them here. Maybe you know such a database, then also write it to me.

CU :ewan:
Robbie (Kitserver dev team)
 

Zakov

Senior Squad
nice ideas, but i'm comfortable enuff with the format used in PES5 tho....
but its yer call.....u do what u thinks works best...btw, do yer think its possible to make a
database for referee faces as well?
 

Manutd1

Reserve Team
Hello Robbie, and thank you for your great efforts and work with the first faceserver.

I personally found the PES5 faceserver very easy to use, and I'd be perfectly happy if the format stayed the same.
 

mody delpiero

Club Supporter
yes pes5 face server was very easy and great and pes6 one should be the same and looking forward it and "chant server, boot server, game music server" if any of them but face server is most :rockman: wanted
 

loz99

Senior Squad
yeh, the pes5 faceserver was quite basic but it did take a long time if you were doing a batch of faces ie 30 minutes for 12 faces
 

dr13

Club Supporter
I would prefer a faceserver like the pes5 one, at least for now. Then there should be time to make better things. I was thinking about some simple program, or even a bat file, that searches the name of the bin archive in the player's ID list, to get that ID, and with that print the line in the map file, in the same format as before.
 

Manutd1

Reserve Team
loz99 said:
yeh, the pes5 faceserver was quite basic but it did take a long time if you were doing a batch of faces ie 30 minutes for 12 faces

Then you must have been very slow. It didn't take me more than 30 seconds for each face when after I had downlaoded it and already had the notepad files and the faceserver fodler open.
 


Top