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What are your TRUE impressions of the gameplay of FIFA2003 from the demo,&detail why.

Mace II

Youth Team
and why is the 2on1 pass (space) form fifa2002 left out?!that was really cool
OH yeah, i forgot to mention that missing, i had really gotten the hang of that, it was missed when it was absent in FIFA2k1 as i think FIFA2k and FIFA99 had it. It seems a potluck thing tho, one year in one year out, i can say this tho, the through pass button allows quick passing, but you have to rely on random CPU AI making 2on1 runs...its a shame b/c 2on passin is so common,and having that feature allows YOU to determine when the pass is. If anyone has figured out how FIFA2k3 allows you to do this if its possbile, by all means let us know.
 

Mace II

Youth Team
Well as far as i know......WE 2002 is similar to ISS Pro Evo. 2 but it has updated rosters...so its better..hehe
. Yeah but doesnt WE have a better AI engine than ISS2? try watchin the CPU v CPU in each game and have the radar on.


Also what do you think: List the gameplay features of ISS, WES, and FIFA2k3 lets see exactly how short one comes up against the other.
 

Mace II

Youth Team
hMM i'VE HAD A FURTHER LOOK INTO THE GAME, a much more careful one, as it is only my second game, i've actually just played 1.25 games. THese are my additional discoveries. I am relieved that you can weight a pass, though the curving? tell me what you think.

I observerd!

yOU CAN'T determine when to make certain moves, the CPU assists a lot even in world class mode. I think overall the game is a lot easier to play than before, which is what people like on this forum it seems

1. One-two pass is possible, but here is the snag.
Take the one two pass..., rather than you engineering excellent situations to do so at will like in FIFA2k2 (where you had a button), well, the CPU will do a one-2 pass if you hold down one of the curve buttons and press the through pass button, but it only happens when the AI engine thinks this move is possible. so if the players dont haappen to be running in one particular way there will be no 1-2 pass.

2. the same is with the heading,and volleying, iallthought this one makes a lot more sense, the ball is only headed if the hieght is right, otherwise its chested then volleyed when you press the pass button. VOlley proper i think happens only when you press and hold the shoot or lob button,, how long you hold determines the strength of the volley which is one up on FIFA2k2 where the volleys an dlobs weren't weighted.

I still can't determine whether the ball curves when you use the curve buttons when passing (the weighted pass not the through pass) its hard to tell because you get a lot of CPU assistance as the player magnet effect kicks in. If you found FIFA2k2 too difficult you would welcome this extra help.

I on the other hand dont, I value more control to the individual player rather than extra AI assistance, and I hope that when the game is release theire would be an option to turn down this extra help. FIFA2k2 had aoptions for the assisting to be adjusted, a big mistake EA did, is that they did not explain properly what these did in the manual, it took a long time to discover what the options actually did during the game (so those who didnt just found it too difficult), and the effect wasnt so pronounced either when u had more or less help,not like now anyway. YOu can visibly notice the extra help you are getting in FIFA2k3, which is alright by me ONLY if their is an option to reduce this. We won't find out for sure till the game comes on.
 

Jazzer

Club Supporter
In my opinion...

Well... I've been a long time Fifa payer (since Fifa98) and I have to say that every year I receive the latest edtition of the series with joy and I've got impressed with new features along this time.
I'm a PC user and I didn't have the chance to play PES2, WE, ISS and thoose games that you guys are always mentioning as the best football games.

Now with the realease of FIFA 2003 I've got kind of dissapointed 'cause everyone wanted "football simulation" and I've seen some people cheering the actual game (fifa 2003)...

Man, really! Is this what you call football simulation???? Honestly I think the new passing system is kind of a mixing of previous editions.

I've never blame on previous editions but I think that passing system and runing to the space was great in fifa 2002 and even better on World Cup 2002... It just had two problems: ball attached to the player and (in WC2002) players take too long to release the ball (It's kind of frustrating but I've managed myself to master it hehe...).

The field lenght also was in very well proportions and the same on game speed... it was just a little details what the game needed but NO! YOU WANTED FOOTBALL SIMULATION

Passing system should have been the same as WC2002 and the same with running to the space feature. I also wold like to send a pass to a space by air.
I feel that I get the oposite goal very quickly and I feel the game too fast.
I didn't like EA to get off the curve feature... It just had to be retouched by controlling curving in direct relations with player attributes, speed of the shot and situations in the game.
Goalkeepers now have more realistic animations but again are like superman (great saves... TOO MUCH GREAT).
Getting the ball from other player is too easy and I think that WC2002 system was better, but the conservetive tackling feature is realistic to the limit.
Ball control was improved a lot along with realistic graphics (too realistic for some videocards hehe).
I didn't like the distance/speed bar control... too hard to control it!!!

In the whole, it's a good game, but if you wanted football simulation, I think Fifa 2002 and WC2002 were closer to it than this version. It has some interesting features but I feel the game too arcadish, like a Fifa 2001 retouched.
 

mihalll

Reserve Team
Re: In my opinion...

Originally posted by Jazzer
Well... I've been a long time Fifa payer (since Fifa98) and I have to say that every year I receive the latest edtition of the series with joy and I've got impressed with new features along this time.
I'm a PC user and I didn't have the chance to play PES2, WE, ISS and thoose games that you guys are always mentioning as the best football games.

Now with the realease of FIFA 2003 I've got kind of dissapointed 'cause everyone wanted "football simulation" and I've seen some people cheering the actual game (fifa 2003)...

Man, really! Is this what you call football simulation???? Honestly I think the new passing system is kind of a mixing of previous editions.

I've never blame on previous editions but I think that passing system and runing to the space was great in fifa 2002 and even better on World Cup 2002... It just had two problems: ball attached to the player and (in WC2002) players take too long to release the ball (It's kind of frustrating but I've managed myself to master it hehe...).

The field lenght also was in very well proportions and the same on game speed... it was just a little details what the game needed but NO! YOU WANTED FOOTBALL SIMULATION

Passing system should have been the same as WC2002 and the same with running to the space feature. I also wold like to send a pass to a space by air.
I feel that I get the oposite goal very quickly and I feel the game too fast.
I didn't like EA to get off the curve feature... It just had to be retouched by controlling curving in direct relations with player attributes, speed of the shot and situations in the game.
Goalkeepers now have more realistic animations but again are like superman (great saves... TOO MUCH GREAT).
Getting the ball from other player is too easy and I think that WC2002 system was better, but the conservetive tackling feature is realistic to the limit.
Ball control was improved a lot along with realistic graphics (too realistic for some videocards hehe).
I didn't like the distance/speed bar control... too hard to control it!!!

In the whole, it's a good game, but if you wanted football simulation, I think Fifa 2002 and WC2002 were closer to it than this version. It has some interesting features but I feel the game too arcadish, like a Fifa 2001 retouched.

More arcade than fifa 2002??
GKs arent supermen, its just hard to make a good shot and most goes straight at the keeper.
 

Mace II

Youth Team
More arcade than fifa 2002?? GKs arent supermen, its just hard to make a good shot and most goes straight at the keeper.

Yes it is definetly more arcadic than FIFA2002, the player magnet effect just goes to prove. Jazzer was spot on on his assessment of that aspect, and i agree with thim, the abilty to head into space at all, and despite the neat features added in FIFA2k3 i am very tempted to say that FIFA2k3 is not as good a sim as FIFA2k2 and WC2k2. BUt i reserve judgement till the release date.
 

revolver

Club Supporter
You cant be serius mace!!! Fifa 2003 is the only fifa game that is not arcadic!!!! (in fifa 2002: cpu was shooting from the center of the pitch - the pleyers were sliding rather than moving and running on the pitch, moving with a player that had the ball felt more like driving the ford focus in colin macrae rally! - the ball was part of the player and did not react physically - generally the gameplay sucked like all the previous fifa games!) quite arcadic all this this things, dont u think? !!! I believe fifa deserves a lot of credit for making this great step to authenticity and realism with fifa 2003!!! Jazzer, i love my pc too, i dont have any other platform but even now i enjoy more playing ISS on a friend's psx (psx!!! not even ps2, because gameplay matters more than graphics!!!) than playing any fifa game on my pc! Try playing ISS or PES an then you'll see what real football simulation means!!! I love all the new changes made by EA that make the game more realistic (player movement - running model - shooting model - ok, passing was good in fifa2002 also). I would like curving the ball, heading better, and making 1-2 passes. I also would like to dribble my opponents just with turning the pleyer (like in the ISS) and by using funcy skill moves. Still though I believe that the time when i stop visiting my friends who own ps2 to play a good soccer game has at last come!!! EA has a long way to go though to cath up with PES but they are at alsta on the right direction!!!! thats all.
 

revolver

Club Supporter
(I would like curving the ball, heading better, and making 1-2 passes. I also would like to dribble my opponents just with turning the pleyer (like in the ISS) and *by using fancy skill moves) * I meant NOT by usung fancy skill moves
 

Mace II

Youth Team
You cant be serius mace!!! Fifa 2003 is the only fifa game that is not arcadic!!!! (in fifa 2002: cpu was shooting from the center of the pitch - the pleyers were sliding rather than moving and running on the pitch, moving with a player that had the ball felt more like driving the ford focus in colin macrae rally! - the ball was part of the player and did not react physically - generally the gameplay sucked like all the previous fifa games!) quite arcadic all this this things, dont u think? !!! I believe fifa deserves a lot of credit for making this great step to authenticity and realism with fifa 2003!!!
Yes EA dserves credit for FIFA2003, because they have overall made improvements in the gameplay..but I would still moan about the passing system, and the player magnet effect..all the changes you have pointed out are great and they add to the realism, but eliminating the curving on passing aspect,the 1-2pass,, and itroduceing that player magnet effect..was a serious error, especially the last one, try ppassing a ball in FIFA2k3 it is hard to pass it into space, your players are attracted to it. Mayb its because i have mastered the passing system of FIFA2k2 which was more challenging, and my passing is so good, it makes it look arcadinc in comparsion, but thats a maybe, and maybe well in the full game you can adjust that difficulty seetting

HOwever you are right the other apsects have greatly improved realism, I grant that, but lets hope not all is lost on the passing.
 

n_t_a_l_e_x

Reserve Team
My point of ea problem.

My point of ea problem.
I think that ea problem is - every year (or even half an year) they try to make out something new
in the gameplay instead fixing an old one and on the base of it - producing the good game.
As I remember there was only one patch to FIFA98RTWC (which was very useful) and after was WC98 with more challenges and a new functions (i.e. team formation switch during open play, offside trap, prototype wall pass e.t.c.). That was great and I suppose to see more powerful and more close to life game to be continued, but after was fifa99 … and the era of ea declining is started.
Now 2002 and ea still in the experiments. Well, may be fifa2k3 will be the new base to create on… shall we see?
 

revolver

Club Supporter
Mace, before making a pass i alwas press the Q key to make a player run, then i press the S key end the ball cathes up with him. I'm also passing very well in through space using thw W key. I use just the S key also and that magnet effect u're talking about comes pretty handy, like when I'm passing on my defence or miedfield. Anyway, i believe that when mastering the W and Q key you wont be complaining about the passing model any more! I hope u agree with me that PES is still a better game and that EA must try harder in the same direction!
 

revolver

Club Supporter
ntalex, all the previous gameplays of fifa games sucked big time!!!!!!!! so they were right trying to make something new!!! now they have it, and as u said lets hope that it wiil be the base to create on. I'm actually pretty sure that it WILL be!!!
 

The Kop Kid

Senior Squad
Originally posted by Mace II
i n professional football i see it all the time..was watching Arseanl v SUnderland and Liverpool v Chelsea on Sunday, and there was a lot of curved passing up and down and across the field in fact almost every longer pass had a curve very few were straight lines. only the short ones tend to be str8 thats it.


yeah i give it that the game has promise to exceed the last ones...but good point there about the defenders..they still searching for the right combination..hehe..wonder why they haven't copied PES...lol...ever since they REVOLUTIONISED the footie sim with FIFA94 on the Megadrive(Sega Genesis) everyone's copied them..lol...wont life be so much fun with FIFA if they copied all those good aspects of PES and had there own nifty ideas thrown in? face it the y do have some nifty ideas.


Here is a question...what gameplay features from any of the last 5 fifa series would you put in PES? [remmeber they've had some good one's like ingame strategy, setpiecse, 2on1 etc.]

I would like to see the directional freedom which fifa currently has implemented in PES. For all of the PES realism, the fact is that you can only run with the ball in 16 directions which is a major hurdle which konami need to overcome in order for the games to continue to evolve towards perfection. For myself at least, Fifa's 360 degree freedom is probably the greatest thing which the fifa games have over the PES titles at present, and something which needs to be addressed by konami in order to produce the complete football experience, or at least to come as close as is possible. :mrpimp:
 


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