That's from the creator of Geforce tweak utility.
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That's from an Email I received:
Older cards and games
used Double-buffering, which means that the card rendered a frame, and then the
electron beam started outputting that frame from the monitor. While the
electron gun was working, the card could begin rendering the second frame,
which was placed in a "buffer". When the electron beam finishes displaying the
frame, it takes the next frame from the buffer, and then the card can render
the next frame to the buffer again. Now if the card was so quick, that it could
fill the buffer before the monitor could draw the frames, the card had
to wait for the monitor. Then came Triple-buffering, which makes room in the
buffer for a second frame. Thus the card wouldn't have to wait for the monitor.
The vsync off option ignores the buffers, and draws a frame at the moment the
card finishes it. In really slow motion this would mean that the screen fills
up starting from the top, and moving towards the bottom. This explains the
nasty tearing effect.
And: Yes, 32MB are enough to increase performance. The triple buffer option even increases the performance on a 16MB TNT of a friend of me.
[This message has been edited by Kennung Eins (edited October 30, 2000).]
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Basically, if u have 16mb and above ram on your graphics card, it increase performance, less than 16mb, it decrease performance
Hope this helps...
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iceboy