• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

ZiPouet AI

maseren

Youth Team
Zip and others that understand the game. I have a question for most of you, the virtual pro i have ben playing has reached major accelerations, agility and speeds 95+ however, slower players still catch up to him with ease even if I attempt to accelerate past. Is that the emotional engine? is there something i can change in the cl.ini to make it a bit more realistic? When dortmund's aubameyang starts running with the ball most players won't catch him, its a bit frustrating to be caught by most players no issues.

Thanks in advance.
 

fadz123

Reserve Team
i started a new career and tried to buy some players and they had a big price like el shaarawy : 125,000,000 $ how to change players prices to normal ( sorry for my bad english)
 

RiffHard

Youth Team
maseren;3624603 said:
Zip and others that understand the game. I have a question for most of you, the virtual pro i have ben playing has reached major accelerations, agility and speeds 95+ however, slower players still catch up to him with ease even if I attempt to accelerate past. Is that the emotional engine? is there something i can change in the cl.ini to make it a bit more realistic? When dortmund's aubameyang starts running with the ball most players won't catch him, its a bit frustrating to be caught by most players no issues.

Thanks in advance.
Yeah, I have the same issue. Player with 82 acceleration and 81 pace can be caught by most League Two centre-backs.

Edit: All in all the gameplay is great and Sepakbola's sliders make it even better (had to adjust them a bit to my liking, though). But, the big problem is the foul-system. In 21 career games I've had 7 fouls committed against my team and have committed about 20 fouls myself. Also I'm yet to see any injuries, but this could be because of beta990's career files.
 

Ivsa

Youth Team
ZiPouet, i have a question, i have my own cl.ini that consist of other's code's and it looks preety good, but i have few problem's, one of its marking but i can solve it, i think, and other one is the non aggressivnes of CPU players, do you know which codes makes CPU or (CPU and mine) player more agressive, the problem is that CPU defender lest my players to easyily by them, thank you in advance!?
 

maseren

Youth Team
Zip, a few more findings about my comments up above:

The other players catching up to me when my player has 90+ acceleration, agility, etc... is due to two things, Legendary difficulty and Marking being 80+. if marking is decreased to 60 or less, or World Class is used, then the other players are not nearly as bad.

Other than that, it plays amazingly well. I have tried, yours, Fidel's and the basic AI, and yours is my favorite. a bit harder at legendary but hey thats the point!
 

monjeloco2010

Youth Team
runaway42;3616709 said:
Thanks for sharing your gameplay! I merged it with Fidel's and tweaked some myself. Quite enjoy it now. My players tackling is quite better now too. Before I just can't tackle without fouls while the CPU's always perfect. :rolleyes: The first touch is a bit frustrating sometimes but that happens even in real life. As for clunky players... try tweaking the sliders... I use Speed 1 and Acceleration 47. :)

This was shared in Fidel's thread and I preferred the sliders than the ones Fidel posted.



(Y)

How did you get this level of gameplay?, i see a very well gameplay, i mean the speed of game, movements, could you say how i can get it? is it a gameplay patch?
 


Top