dissectionalone;3673315 said:It's the same issue I've had when I tested your lua code without the patch db. Very few player faces showed up in player edit but all were working during matches. It could be some code limitation in the way the game handles (fires) the assets... Maybe it's firing too many assets and that causes it not to load everything properly on player edit.
Or it could have something to do with the mode itself, as the player edit mode is different in terms of memory in fifa 11 (When you enter the mode in 12, 13 or 14 and whether you change or save/don't save anything there, when you head back to the player selection you're back at the team whose player you selected, whereas in 11 you return to the team you chose as yours on your game profile)
Maybe the code needed to be organised in a manner similar to Rev mod for Fifa 12, considering it works slightly similar (no automated faces in the code for 12 either)
Would be interesting to investigate this, even though it may not serve for "patch material" in the short run lol
you know maybe if these error exists at Rev mod for fifa 12?
was also thinking,
that the assignface() is not loaded properly at player-edit...
& if u play a game with the player (who s face was missing at player-edit),
after that game the face will appear at player-edit (as it is loaded then...)
I combined the rev mod 12 & 14 together a bit:
at rev mod 14 there were the automatic faces (but wont work on fifa 11)
at rev mod 12 used the assignface()
at my version,
I used the assignface() for each face
but:
I didn't put all the assignments in 1 list (like rev m 12),
wich were put directly in the player.lua
I did like the rev m 14,
where each player got a player_?.lua file wich include the assignface() for that player
think the player_?.lua not loaded correctly at player-edit,
as also the other settings (tight kit, high socks, ...) may be missing...