• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

2013-14 patch for FIFA 11 [tokke001]

tokke001

Senior Squad
dissectionalone;3673315 said:
It's the same issue I've had when I tested your lua code without the patch db. Very few player faces showed up in player edit but all were working during matches. It could be some code limitation in the way the game handles (fires) the assets... Maybe it's firing too many assets and that causes it not to load everything properly on player edit.
Or it could have something to do with the mode itself, as the player edit mode is different in terms of memory in fifa 11 (When you enter the mode in 12, 13 or 14 and whether you change or save/don't save anything there, when you head back to the player selection you're back at the team whose player you selected, whereas in 11 you return to the team you chose as yours on your game profile)
Maybe the code needed to be organised in a manner similar to Rev mod for Fifa 12, considering it works slightly similar (no automated faces in the code for 12 either)
Would be interesting to investigate this, even though it may not serve for "patch material" in the short run lol

you know maybe if these error exists at Rev mod for fifa 12?

was also thinking,
that the assignface() is not loaded properly at player-edit...

& if u play a game with the player (who s face was missing at player-edit),
after that game the face will appear at player-edit (as it is loaded then...)


I combined the rev mod 12 & 14 together a bit:
at rev mod 14 there were the automatic faces (but wont work on fifa 11)
at rev mod 12 used the assignface()


at my version,
I used the assignface() for each face

but:
I didn't put all the assignments in 1 list (like rev m 12),
wich were put directly in the player.lua

I did like the rev m 14,
where each player got a player_?.lua file wich include the assignface() for that player


think the player_?.lua not loaded correctly at player-edit,
as also the other settings (tight kit, high socks, ...) may be missing...
 

amandeep

Reserve Team
Hi guys, really enjoying this patch atm but yesterday I encountered a problem when trying to load CM11.

It throw a 'overflow' exception and didn't load, prior to that I had made some db edits to lower players speed ratings.. Has anyone come across this before?

I had to reinstall the patch but don't want it happening everytime as I have lost some edits of kits etc..


Sent from my iPhone using Tapatalk
 

tokke001

Senior Squad
looler;3673845 said:
online mod using special faces. doesn't it makes missing texture issue?

it wont give missing textures online

the new textures (& features) like the new faces, tight kits, sock heights...
are linked to the player on a special way so it will work online

they are not saved in the database (squads),
so others (online) cant have any missing textures


if u delete (or rename) the folder ...\FIFA 11\Game\data\fifarna\lua\assignments\players,
u ll see then how others online see your faces...
 

dissectionalone

Senior Squad
tokke001;3673327 said:
you know maybe if these error exists at Rev mod for fifa 12?

was also thinking,
that the assignface() is not loaded properly at player-edit...

& if u play a game with the player (who s face was missing at player-edit),
after that game the face will appear at player-edit (as it is loaded then...)


I combined the rev mod 12 & 14 together a bit:
at rev mod 14 there were the automatic faces (but wont work on fifa 11)
at rev mod 12 used the assignface()


at my version,
I used the assignface() for each face

but:
I didn't put all the assignments in 1 list (like rev m 12),
wich were put directly in the player.lua

I did like the rev m 14,
where each player got a player_?.lua file wich include the assignface() for that player


think the player_?.lua not loaded correctly at player-edit,
as also the other settings (tight kit, high socks, ...) may be missing...

I haven't noticed any particular error with revmod 12.

The fact that the 12 version uses assignments for everything (even though the automated faces could work from the brief tests I did a while ago, probably with the proper edits in code to accomodate the differences in the games' lighting systems) and this is a hybrid version of the 12 and 14 versions, makes me wonder if for 11, the assignPlayerFace code shouldn't be changed, since it's placed inside each player's individual .lua file...

Maybe there's some file that causes code to be loaded at player edit mode... Could player.lua have anything to do with this? Cause it's still pretty confusing if and when the game does load it anytime, cause I remember on older versions of your code, certain assignments (like alternate GK kits) wouldn't show if the code inside player.lua and player9.lua wasn't similar... The game would even crash shortly after entering the arena.

It's kinda complex hehe.

I was wondering if you managed to exctract the db file from the FO3 updates... I've got the xml descriptor file and it's got some similarities to the 12, 13 and 14 ones, but a lot of the short table names (4 char code) were different, so db master doesn't match the db and xml file properly... If it did, we'd be able to add the extra columns from the new db to the old, making it possible to set tight fit, sock height, etc also from the db itself, and perhaps free up some lua code load in the process
 

tokke001

Senior Squad
dissectionalone;3673874 said:
I haven't noticed any particular error with revmod 12.

The fact that the 12 version uses assignments for everything (even though the automated faces could work from the brief tests I did a while ago, probably with the proper edits in code to accomodate the differences in the games' lighting systems) and this is a hybrid version of the 12 and 14 versions, makes me wonder if for 11, the assignPlayerFace code shouldn't be changed, since it's placed inside each player's individual .lua file...

Maybe there's some file that causes code to be loaded at player edit mode... Could player.lua have anything to do with this? Cause it's still pretty confusing if and when the game does load it anytime, cause I remember on older versions of your code, certain assignments (like alternate GK kits) wouldn't show if the code inside player.lua and player9.lua wasn't similar... The game would even crash shortly after entering the arena.

It's kinda complex hehe.

I was wondering if you managed to exctract the db file from the FO3 updates... I've got the xml descriptor file and it's got some similarities to the 12, 13 and 14 ones, but a lot of the short table names (4 char code) were different, so db master doesn't match the db and xml file properly... If it did, we'd be able to add the extra columns from the new db to the old, making it possible to set tight fit, sock height, etc also from the db itself, and perhaps free up some lua code load in the process

it s always the player9.lua wich get loaded,
pretty sure about that

also because at FO3, were the .lua are same as fifa 11
the makers only changed (updated) player9.lua (not player.lua)


found out:
at player9.lua,
if u remove the line "if (oldidx ~= idx) then" + "end"
(under "--PLAYER FILES")

the faces will appear then at player-edit,
but it will make crash before start of game...


i can add the assignface() in a separate file,
wich get loaded directly by the assets file...

but there can only be 500-600 assignments added before it crash at startup
(however 484 assignments needed...)


i have extracted the db & xml from the newest FO3,
would be good to add those columns & save lines
i ll send u...
 

looler

Club Supporter
tokke001;3673862 said:
it wont give missing textures online

the new textures (& features) like the new faces, tight kits, sock heights...
are linked to the player on a special way so it will work online

they are not saved in the database (squads),
so others (online) cant have any missing textures


if u delete (or rename) the folder ...\FIFA 11\Game\data\fifarna\lua\assignments\players,
u ll see then how others online see your faces...

same as fifa 14 patches (Y) then how can I add new face from 14 or is that possible without converting?
 

tokke001

Senior Squad
looler;3674007 said:
same as fifa 14 patches (Y) then how can I add new face from 14 or is that possible without converting?

the 3d models from fifa 14 game wont work on fifa 11


I took the faces etc from fifa online 3,
wich use fifa 11 engine but got newer (fifa 14) graphics & faces
 

oasisbrazil

Youth Team
OMFG!
I used to play FIFA 11 a lot on PS3, for me is the best FIFA of all time, beside this, I tought the PC version was on the old engine... but I was wrong!
I'm downloading it now! since 12, 13 and 14 sucks so bad!
Thanks a lot, this patch seems to be awasome, and I hope you continue suporting FIFA 11.
 

dissectionalone

Senior Squad
tokke001;3674009 said:
the 3d models from fifa 14 game wont work on fifa 11


I took the faces etc from fifa online 3,
wich use fifa 11 engine but got newer (fifa 14) graphics & faces

I guess the problem there is because Fifa 14 files are rx3l files, so 11 doesn't accept the files. If it depended only on the geometry, the models would probably work. If there was a way to convert it would be possible to add more faces
If there was a way to copy the common (provided there are any) blocks on the files, and place them after the 11 rx3 header files using a hex editor, maybe it would be possible to convert between both games
 

KL007

Club Supporter
tokke001

Patch will soon be published

In the long-awaited , the World Cup every four years has been quietly coming , FIFA Online3 World Cup will also be a new on-line mode on May 27 , belong to FIFA World Cup players are coming !
 

oasisbrazil

Youth Team
tokke001;3674465 said:
it give error or something?
I installed FIFA11+2013-14 patch (v1.1.0) AIO, then I selected "skip intro" on selector, but the I had crashe to desktop , since I forgot EA update...

Then I unninstalled FIFA11 from Windows, after that I did a fresh install, then installed EA update and finally your patch, but it automatically skip the intro, even its unchecked on selector.

When i try to save settings profile there are something like "1/1/1, 2/2/2"
 

tokke001

Senior Squad
oasisbrazil;3674482 said:
I installed FIFA11+2013-14 patch (v1.1.0) AIO, then I selected "skip intro" on selector, but the I had crashe to desktop , since I forgot EA update...

Then I unninstalled FIFA11 from Windows, after that I did a fresh install, then installed EA update and finally your patch, but it automatically skip the intro, even its unchecked on selector.

When i try to save settings profile there are something like "1/1/1, 2/2/2"

best to also install v1.2.5,
as there were errors at savegames at v1.1.0
 

Forlan10

Club Supporter
Hey, are you planning to make an all-in-one release sometime? Having to depend on downloading one update after another is a bit troublesome, especially when they're this large. That's the only reason why I haven't picked it up yet (Net speed's crappy here).
 

tokke001

Senior Squad
Forlan10;3674525 said:
Hey, are you planning to make an all-in-one release sometime? Having to depend on downloading one update after another is a bit troublesome, especially when they're this large. That's the only reason why I haven't picked it up yet (Net speed's crappy here).

I ll see...

think 2 versions not too much

also, my pc took 2 days to generate the installer of latest patch
 

oasisbrazil

Youth Team
tokke001;3674485 said:
best to also install v1.2.5,
as there were errors at savegames at v1.1.0
Thanks bro, it worked!

The patch is top quality and I won't play FIFA14 for a while...

Some minnor bugs I found (AIO+1.2.5):

-Players pics on menu are from 12/13 season
-CPU always does the same celebrations after goals (Cant remember if it was on Vanilla game too)
-Refs are wearing coloured boots
-Sponsor pics on career mode are real, but the names still fake
-Clipping on players short sleeves (maybe its related to the player models, perhaps shortening the sleves solve the issue like this:
 

tokke001

Senior Squad
oasisbrazil;3674596 said:
Thanks bro, it worked!

The patch is top quality and I won't play FIFA14 for a while...

Some minnor bugs I found (AIO+1.2.5):

-Players pics on menu are from 12/13 season
-CPU always does the same celebrations after goals (Cant remember if it was on Vanilla game too)
-Refs are wearing coloured boots
-Sponsor pics on career mode are real, but the names still fake
-Clipping on players short sleeves (maybe its related to the player models, perhaps shortening the sleves solve the issue like this:
http://i.imgur.com/JOTCtKg.png[IMG][/QUOTE]

for [B]cpu always same celebrations[/B],
it s at the original or new gameplay?
the new is from the game fifa online 3 & can have some simple repetitive things (wich I cant change...)


[B]Refs are wearing coloured boots[/B],
I added something that will replace generic ea boots by a random shoe
(for players & referee)

if u want to disable the generic boot replacement:
add [B]disableGenericBootReplacement()[/B] to file "...\FIFA 11\Game\data\fifarna\lua\assignments\general.lua"


[B]Clipping on players short sleeves[/B]
don't know what u mean with clipping?
but I cant modify 3d models (shirts/body included) ...
 


Top