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Career Mode Editing

SgarbaX

Club Supporter
KaseyKeller;3136672 said:
I've tried it but it doesn't work just changing those values. Maybe we need to change ENABLED = 0 to ENABLED = 1 as well? What is SOAK? Based on some of the parameters it almost seems like a debug mode.
Just enabled both but didn't noticed any changes, i'll try to put enabled 1.
Yes i think soak refer to a debug mode.
 

cubby

Youth Team
KaseyKeller;3136522 said:
Here is my cmsettings.ini with Euro leagues enabled in year 1 and reduced EOS transfer bonuses.

In my testing with these values it results in:
SIGNIFICANTLY_FAILED ~ 2.5% loss in budget
FAILED ~ 0 - 2.5% increase in budget
FULFILLED ~ 5 - 7.5% increase in budget
OVERACHIEVED ~ 10% increase in budget
SIGNIFICANTLY_OVERACHIEVED ~ 12.5% increase in budget

And my compdata\settings.ini which halves the prize money for all 1st division leagues

There are a lot of factors that go into transfer budgets but I'm happy with the balance these reduces values are providing. If you do well and win tournaments your budget will increase but the reduced amounts will require more decision making on buying and selling players.

I still need to test to see how these work with Exocyst's player values and wage files.

As always, please feel free to use these files in any way you like without so much of a mention of me. I only share this to help improve game experience, and I hope it will improve yours. *disclaimer stolen from Exocyst (Y)

Kasey, when you say you halved the league bonuses, what did you change in your file? I just looked at the epl and serie a, but it looks the same as default, but maybe I am missing something?

Do you know what the prize_money_drop value of 50 is? Is it a multiplier of the prize_money?

6,info_prize_money,2000000
6,info_prize_money_drop,50

I zeroed out the prize money and like the results, although I think having some prize money is a good reward for doing well. It is just way too high by default, and I am not sure how the figure is exactly calculated. Thanks if you can help!

Also guys, great work on the graphs! :)
 

The Immortal

Club Supporter
Great job Exocyst! I have a tiny suggestion for cmsettings, change Euro (line 317) to 1.14 to reflect the change in the exchange rate.
 

KaseyKeller

Youth Team
cubby;3136685 said:
Kasey, when you say you halved the league bonuses, what did you change in your file? I just looked at the epl and serie a, but it looks the same as default, but maybe I am missing something?

Do you know what the prize_money_drop value of 50 is? Is it a multiplier of the prize_money?

6,info_prize_money,2000000
6,info_prize_money_drop,50

I zeroed out the prize money and like the results, although I think having some prize money is a good reward for doing well. It is just way too high by default, and I am not sure how the figure is exactly calculated. Thanks if you can help!

Also guys, great work on the graphs! :)

I divided the 6,info_prize_money,2000000 line by 2 for all 1st division leagues. didn't touch lower leagues or tournaments.

I think the drop value is a multiplier as well. I think the 1st place team gets the max prize and every level below that gets the max minus the drop. So for the EPL where the prize is 16m and the drop is 10 (10%??) I think the prizes break down like this:

Finish Prize
1 £16,000,000
2 £14,400,000
3 £12,960,000
4 £11,664,000
5 £10,497,600
6 £9,447,840
7 £8,503,056
8 £7,652,750
9 £6,887,475
10 £6,198,728
11 £5,578,855
12 £5,020,970
13 £4,518,873
14 £4,066,985
15 £3,660,287
16 £3,294,258
17 £2,964,832
18 £2,668,349
19 £2,401,514
20 £2,161,363
 

cubby

Youth Team
The Immortal;3136689 said:
Great job Exocyst! I have a tiny suggestion for cmsettings, change Euro (line 317) to 1.14 to reflect the change in the exchange rate.

good catch (Y)

KaseyKeller;3136693 said:
I divided the 6,info_prize_money,2000000 line by 2 for all 1st division leagues. didn't touch lower leagues or tournaments.

I think the drop value is a multiplier as well. I think the 1st place team gets the max prize and every level below that gets the max minus the drop. So for the EPL where the prize is 16m and the drop is 10 (10%??) I think the prizes break down like this:

Finish Prize
1 £16,000,000
2 £14,400,000
3 £12,960,000
4 £11,664,000
5 £10,497,600
6 £9,447,840
7 £8,503,056
8 £7,652,750
9 £6,887,475
10 £6,198,728
11 £5,578,855
12 £5,020,970
13 £4,518,873
14 £4,066,985
15 £3,660,287
16 £3,294,258
17 £2,964,832
18 £2,668,349
19 £2,401,514
20 £2,161,363

Thanks much Kasey! Appreciate the explanation. (Y)

I'll test this out and see how this plays out.
 

The Immortal

Club Supporter
KaseyKeller;3136522 said:
Here is my cmsettings.ini with Euro leagues enabled in year 1 and reduced EOS transfer bonuses.

In my testing with these values it results in:
SIGNIFICANTLY_FAILED ~ 2.5% loss in budget
FAILED ~ 0 - 2.5% increase in budget
FULFILLED ~ 5 - 7.5% increase in budget
OVERACHIEVED ~ 10% increase in budget
SIGNIFICANTLY_OVERACHIEVED ~ 12.5% increase in budget

Does that only apply to the user's team or also to the CPU teams?
 

Exocyst

Youth Team
KaseyKeller:

I found this list for the EPL prizes last year, I think 10% drop was pretty close but it seems to scale off more rapidly at the bottom.
2010/11 Premier League prize funds:
Manchester United – £15,120,000
Chelsea – £14,364,000
Manchester City – £13,608,000
Arsenal – £12,852,000
Tottenham – £12,096,000
Liverpool – £11,340,000
Everton – £10,584,000
Fulham – £9,828,000
Aston Villa – £9,072,000
Sunderland – £8,316,000
West Bromwich Albion – £7,560,000
Newcastle United – £6,804,000
Stoke City – £6,048,000
Bolton – £5,292,000
Blackburn Rovers – £4,536,000
Wigan Athletic – £3,780,000
Wolves – £3,024,000
Birmingham City – £2,268,000
Blackpool – £1,512,000
West Ham United £756,000
 

KaseyKeller

Youth Team
Exocyst;3136774 said:
KaseyKeller:

I found this list for the EPL prizes last year, I think 10% drop was pretty close but it seems to scale off more rapidly at the bottom.
2010/11 Premier League prize funds:
Manchester United – £15,120,000
Chelsea – £14,364,000
Manchester City – £13,608,000
Arsenal – £12,852,000
Tottenham – £12,096,000
Liverpool – £11,340,000
Everton – £10,584,000
Fulham – £9,828,000
Aston Villa – £9,072,000
Sunderland – £8,316,000
West Bromwich Albion – £7,560,000
Newcastle United – £6,804,000
Stoke City – £6,048,000
Bolton – £5,292,000
Blackburn Rovers – £4,536,000
Wigan Athletic – £3,780,000
Wolves – £3,024,000
Birmingham City – £2,268,000
Blackpool – £1,512,000
West Ham United £756,000

So the original is pretty accurate then. I think I may go back to original values but increase the drop % up to 20%.

I think part of the problem with the increasing transfer budgets I was seeing is that in some of my tests I wasn't resigning players. If you don't re-sign a bunch of high contracts it automatically reallocates your surplus wage budget to transfer budget.

The conversion rate is 52:1 (transfer:wage). So if your wages drop just 100,000 you will see a 5,200,000 increase in transfer budget.
 

cubby

Youth Team
KaseyKeller;3136842 said:
So the original is pretty accurate then. I think I may go back to original values but increase the drop % up to 20%.

I think part of the problem with the increasing transfer budgets I was seeing is that in some of my tests I wasn't resigning players. If you don't re-sign a bunch of high contracts it automatically reallocates your surplus wage budget to transfer budget.

The conversion rate is 52:1 (transfer:wage). So if your wages drop just 100,000 you will see a 5,200,000 increase in transfer budget.

This is interesting, and something I never picked up on. Nice detective work! I know in your original post, you mentioned that Chelsea jumped up 100M after the first year (or in between another set of seasons). Do they have alot of expiring deals or did they happen to win everything that year for it to rise that high? Is this transfer:wage conversion in one of the files somewhere or does this change occur in game when you set your split?

To even have this conversion in game seems odd. Not sure what the point of it is? Can it be changed?
 

KaseyKeller

Youth Team
cubby;3136872 said:
This is interesting, and something I never picked up on. Nice detective work! I know in your original post, you mentioned that Chelsea jumped up 100M after the first year (or in between another set of seasons). Do they have alot of expiring deals or did they happen to win everything that year for it to rise that high? Is this transfer:wage conversion in one of the files somewhere or does this change occur in game when you set your split?

To even have this conversion in game seems odd. Not sure what the point of it is? Can it be changed?

You can set the default split (which is 80/20) in the files but it's really not any different than manually adjusting it in game. I can't remember my tests with Chelsea but I'm pretty sure I didn't re-sign any players. They do have some big contracts expiring (Drogba, Anelka, Kalou, Bosingwa). About £276,000 which would equate to over £14,000,000 of transfer budget. Keep in mind though that this isn't adding extra money, it's just re-calibrating the split to account for the lower wages committed to the next season.

Most of my testing was done with middle of the pack teams like Tottenham and Newcastle.

The 1st season default split is also a red herring because it usually starts off around 66/34 as opposed to the 80/20 it will default to in future seasons.

Now when I do my testing I'm using the wage:transfer conversion rate to calculate the "total" budget. Tottenham's total starting budget for example is £90,989,000, only £17,500,000 of which is initially allocated for transfers.

So for them to gain £10-20m after a very successful season isn't as huge a jump as I initially thought.

* I've been switching back and forth between $ and £ but going to try to stick with the latter from now on as that's what the game uses as it's default currency.
 

cubby

Youth Team
KaseyKeller;3136896 said:
You can set the default split (which is 80/20) in the files but it's really not any different than manually adjusting it in game. I can't remember my tests with Chelsea but I'm pretty sure I didn't re-sign any players. They do have some big contracts expiring (Drogba, Anelka, Kalou, Bosingwa). About £276,000 which would equate to over £14,000,000 of transfer budget. Keep in mind though that this isn't adding extra money, it's just re-calibrating the split to account for the lower wages committed to the next season.

Most of my testing was done with middle of the pack teams like Tottenham and Newcastle.

The 1st season default split is also a red herring because it usually starts off around 66/34 as opposed to the 80/20 it will default to in future seasons.

Now when I do my testing I'm using the wage:transfer conversion rate to calculate the "total" budget. Tottenham's total starting budget for example is £90,989,000, only £17,500,000 of which is initially allocated for transfers.

So for them to gain £10-20m after a very successful season isn't as huge a jump as I initially thought.

* I've been switching back and forth between $ and £ but going to try to stick with the latter from now on as that's what the game uses as it's default currency.

Thanks Kasey for the explanation. I also keep forgetting when visualizing this that wages are per week and add up over the season. :)
 

cubby

Youth Team
I tested with Malaga in Spain using Kasey's EOS board bonus and halved league prize money changes. I had their budget set to 26M to start. Sold or bought no one throughout.

I finished 8th in the league, considered by the board as a failed season as I didn't qualify for Europa. Got waxed by Barca in the second round of Copa del Rey. Once the year ended and I simmed past my last game, my budget increased to 31M. My expiring player deals were not renewed, these totaled 107K/week or 5,564M. So that should bring me up to 36.5M. EOS bonus is at 2.5%, although not sure of what. 2.5% of my budget at that time?

When I hit next to go to the new season, my budget is now 51M. So somehow I gained another 15M minus the 2.5% which I don't believe would fill that gap. Where are these extra funds from?
 

KaseyKeller

Youth Team
cubby;3136972 said:
I tested with Malaga in Spain using Kasey's EOS board bonus and halved league prize money changes. I had their budget set to 26M to start. Sold or bought no one throughout.

I finished 8th in the league, considered by the board as a failed season as I didn't qualify for Europa. Got waxed by Barca in the second round of Copa del Rey. Once the year ended and I simmed past my last game, my budget increased to 31M. My expiring player deals were not renewed, these totaled 107K/week or 5,564M. So that should bring me up to 36.5M. EOS bonus is at 2.5%, although not sure of what. 2.5% of my budget at that time?

When I hit next to go to the new season, my budget is now 51M. So somehow I gained another 15M minus the 2.5% which I don't believe would fill that gap. Where are these extra funds from?

The 2.5% is just what I saw in my testing. Results may vary.

I would need to know what your wage budget was in both seasons to let you know for sure.
 

cubby

Youth Team
Hi Kasey. The 2.5% is what I set the EOS bonus to in cmsettings. I believe the wage budget was 1.035M both seasons. The first season, I had a 35K surplus and the second one it seemed to be over 200K extra. I left my split alone, I think I had it 97:3 just so the numbers evened out.

Hopefully I am making sense. :)
 

SgarbaX

Club Supporter
i think LEAGUE_BUDGET_MIN could affect it too , if we set to 1000000 your team would always have extra funds, so you would finish to have a "driven " new budget the next season.
I lowered the LEAGUE_BUDGET_MIN_ to 0 and set LEAGUE_BUDGET_MIN_DEFAULT to -1 , i think LEAGUE_BUDGET_WEIGHT_UP ,LEAGUE_BUDGET_WEIGHT_DOWN and RANDOM_FACTOR may affect it too.
 

cubby

Youth Team
Good catch SgarbaX. I have noticed that information too, was hoping to not have to adjust more data, ha ha. This extra bump isn't bad per say, just wondering where it comes from. I may try to play around with these figures tonight.
 


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