KaseyKeller
Youth Team
Index of Career Mode Edited Files - Updated 11/1
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No, I am not looking to cheat and get a bigger budget. I noticed in career mode that the budget increases greatly after each season. much more than it should. In simming a test season with Chelsea the budget went from ~$80m to ~$180m regardless of whether I met the goals or not. With Tottenham it goes from ~$35m to ~$90m. I've tested with different teams and different board difficulties with the same results.
This increase is obviously way too much so I was wondering if
a) is anybody else seeing this issue?
and
b) How to reduce it.
I tried editing the parameters below in cmsettings.ini but they seem to only partially solve the problem.
Editing these down to 1 reduces the budget increase at the end of season but I am still seeing a substantial budget increase in May right after the EPL season ends.
Any ideas?
- DB file with Updated EPL formations (Exocyst)
- Player Values (Exocyst)
- Player Wages (Exocyst)
- Youth Scouting (Exocyst)
- Updated Player Growth Curves (Exocyst)
- Reduced Transfers (Exocyst)
- Reduced EoS Budget Bonus and Euro leagues enabled in first season (KaseyKeller)
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No, I am not looking to cheat and get a bigger budget. I noticed in career mode that the budget increases greatly after each season. much more than it should. In simming a test season with Chelsea the budget went from ~$80m to ~$180m regardless of whether I met the goals or not. With Tottenham it goes from ~$35m to ~$90m. I've tested with different teams and different board difficulties with the same results.
This increase is obviously way too much so I was wondering if
a) is anybody else seeing this issue?
and
b) How to reduce it.
I tried editing the parameters below in cmsettings.ini but they seem to only partially solve the problem.
Code:
BUDGET_BONUS_SIGNIFICANTLY_FAILED = 50 // Bonus percent at the EOS if the manager significantly failed against season objectives.
BUDGET_BONUS_FAILED = 75 // Bonus percent at the EOS if the manager failed against season objectives.
BUDGET_BONUS_FULFILLED = 100 // Bonus percent at the EOS if the manager fulfilled against season objectives.
BUDGET_BONUS_OVERACHIEVED = 110 // Bonus percent at the EOS if the manager overachieved against season objectives.
BUDGET_BONUS_SIGNIFICANTLY_OVERACHIEVED = 120 // Bonus percent at the EOS if the manager significantly overachieved against season objectives.
Editing these down to 1 reduces the budget increase at the end of season but I am still seeing a substantial budget increase in May right after the EPL season ends.
Any ideas?