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Career Mode Editing

Exocyst

Youth Team
ONEHEART563;3140619 said:
btw, in "youth_scout.ini" file, you wrote that:
"YOUTH_PLAYER_PLATINUM_0=15 //DOWN by 50% from 15 to 8
YOUTH_PLAYER_PLATINUM_1=5 //DOWN by 50% from 5 to 3
YOUTH_PLAYER_PLATINUM_2=2 //DOWN by 50% from 2 to 1
..............."
-->that means i has to do it myself or just copy n replace it ( sorry about my bad knowledge)

Changes to youth_scout.ini will alter the prevalence of different levels of youth players, but it sounds like you want their abilities to be higher. This can only be done by altering the database.
 

x119

Youth Team
Exocyst;3140620 said:
If I understand correctly, you want the top youth scouts to have higher ability. You can do this by editing the database. There is a table which holds the mean values for all of the yet to be created youth players. This table is divided by two factors: player type (technically gifted, physically strong, etc.) and player level (platinum, gold, silver, etc.) it sounds like we need to look at these values and think about increasing the numbers. I'll have a look.

Could you be more precise please? I know that I can export from the db the table called players...was you meaning that table? Or another? I'm very interested on it on my personal war against stamina..:blush:
 

ONEHEART563

Club Supporter
Exocyst;3140626 said:
Changes to youth_scout.ini will alter the prevalence of different levels of youth players, but it sounds like you want their abilities to be higher. This can only be done by altering the database.

thanks u very much, that is exactly what i want, in ff11 in 2015 i search n i found many 17-24 yo player with overall> 80. but in ff12 it doesn't. Plz help me:md::md:
 

Exocyst

Youth Team
ONEHEART563;3140633 said:
thanks u very much, that is exactly what i want, in ff11 in 2015 i search n i found many 17-24 yo player with overall> 80. but in ff12 it doesn't. Plz help me:md::md:

Yeah I'll have a look and try to up the ratings. I'll write more specific instructions when I have the db in front of me.
 

figu

Youth Team
Can anyone help me how can i change the transfer sum format? This is so disturbing. Sorry my bad english.

So i want this example:
12.565.465.132 Euro

Not this:
12565465132 Euro

It's possible? Thanks a lot.
Anyone can help me?
 

ONEHEART563

Club Supporter
Exocyst;3140640 said:
Yeah I'll have a look and try to up the ratings. I'll write more specific instructions when I have the db in front of me.

how ab looking at ff11 db n compare, i still had ff11 db
 

Exocyst

Youth Team
x119;3140629 said:
Could you be more precise please? I know that I can export from the db the table called players...was you meaning that table? Or another? I'm very interested on it on my personal war against stamina..:blush:

The table I mean is career_youthplayerattributes. So, you can read the table here is the key which gathered from scout.ini.

Player Tier
0 -- Platinum
1 -- Gold
2 -- Silver
3 -- Bronze

Player Type
0 -- Skilled
1 -- Physical-Speed
2 -- Physical-Strong
3 -- Mentally-Strong
4 -- Good-Hands
5 -- Attack-Minded
6 -- Defense-Minded
 

Exocyst

Youth Team
Okay, I have scoured career_youthplayerattributes table, youth_scout.ini, and scout.ini to figure out how youth players are generated and here is what I have compiled.

How youth scouting player generation operates:
Player tier and Player type determine a players starting attributes and potential.
Code:
// PLAYER TYPES
// ------------------------------------- Definitions ------------------------------------------
// SKILLED		= 0 (Vision, Ball Control, Dribbling, Volleys, Long Shots, FK Accuracy, Short Passing)
// PHYSICAL SPEED	= 1 (Acceleration, Sprint Speed, Agility, Balance, Reactions, Crossing, Dribbling)
// PHYSICAL POWER	= 2 (Balance, Jumping, Stamina, Strength, Heading Accuracy, Aggression, Attack Position)
// MENTALLY STRONG	= 3 (Reactions, Interceptions, Attack Position, Vision, Short Passing, Long Passing, Balance)
// GOOD HANDS		= 4 (GK Diving, GK Handling, GK Kicking, GK Reflexes, GK Positioning)
// ATTACK MINDED	= 5 (Finishing, Long Shots, Ball Control, Attack Position, Shot Power, Penalties)
// DEFENSIVE MINDED	= 6 (Interceptions, Ball Control, Marking, Shot Power, Standing Tackle, Sliding Tackle, Aggression, Short Passing)

// PLAYER TIERS
//----------------------------------------------
// Player Tiers:
// 0 = Platinum Players
// 1 = Gold Players
// 2 = Silver Players
// 3 = Bronze Players

Potential is determined by player tier:
Code:
TIER	Range
0	82 - 87
1	77 - 81
2	71 - 77
3	55 - 70

As an example, Here are the primary attributes of a Physical Speed player from the career_youthplayerattributes table in the database:
Code:
TIER	ACC	SPD	AGI	BAL	RCT	CRS	DRB
0	69	69	68	50	60	57	60		
1	65	64	62	45	55	51	55
2	62	60	58	40	53	48	50
3	60	55	50	35	50	42	45

Their primary attributes can vary from -5 to +8 of the above values. Their secondary attributes (all other traits) can vary from -8 to +4. Each player type has this section to set these values:
Code:
// -------------------------------------
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1	= -5
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1	= 8
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1	= -8
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1	= 4

In addition, both primary and secondary traits can vary by an additional -10 to +10:
Code:
YOUTH_PLAYER_ATTRIBUTES_MODIFIER = 10

Also, players can have Player Personality traits. I'm not how and if these affect ratings yet:
Code:
// ------------------------------------- Definitions ------------------------------------------
// PLAYER TRAITS TYPES
// ------------------------------------- Definitions ------------------------------------------
// PHYSICAL TRAITS			= 0
// MENTAL TRAITS			= 1
// SKILL TRAITS				= 2
// POSITIONAL TRAITS			= 3
// GK TRAITS				= 4

// -------------------------------------
1_WITH_0_TRAITS_PERC			= 4		// SPEED with PHYSICAL TRAITS
1_WITH_1_TRAITS_PERC			= 0		// SPEED with MENTAL TRAITS
1_WITH_2_TRAITS_PERC			= 2		// SPEED with SKILL TRAITS
1_WITH_3_TRAITS_PERC			= 2		// SPEED with POSITIONAL TRAITS
1_WITH_4_TRAITS_PERC			= 0		// SPEED with GK TRAITS
 

x119

Youth Team
Good finding..
Exocyst;3140743 said:
The table I mean is career_youthplayerattributes. So, you can read the table here is the key which gathered from scout.ini.
So all youth players are there? I thought they were a lot more as number...so If I edit those values and those in the players table I'll be sure to have modified all the players in the game?
 

Exocyst

Youth Team
x119;3140802 said:
Good finding..

So all youth players are there? I thought they were a lot more as number...so If I edit those values and those in the players table I'll be sure to have modified all the players in the game?

The values in the table will be adjusted by:
Code:
// -------------------------------------
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1	= -5
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1	= 8
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1	= -8
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1	= 4
and
Code:
YOUTH_PLAYER_ATTRIBUTES_MODIFIER = 10

Don't forget that the adjusted values will be the starting player values, and they will mature based on their potential. So realize that whatever values you lower/raise will be improved during player development towards potential.
 

ONEHEART563

Club Supporter
Exocyst;3140805 said:
The values in the table will be adjusted by:
Code:
// -------------------------------------
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1	= -5
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1	= 8
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1	= -8
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1	= 4
and
Code:
YOUTH_PLAYER_ATTRIBUTES_MODIFIER = 10

Don't forget that the adjusted values will be the starting player values, and they will mature based on their potential. So realize that whatever values you lower/raise will be improved during player development towards potential.

i don't understand what "YOUTH_PLAYER_ATTRIBUTES_MODIFIER = 10" for??? can anybody explain it????:icon_spyed::icon_spyed:
 

Exocyst

Youth Team
ONEHEART563;3141075 said:
i don't understand what "YOUTH_PLAYER_ATTRIBUTES_MODIFIER = 10" for??? can anybody explain it????:icon_spyed::icon_spyed:

It is one way the game randomizes to achieve players of different abilities. The game (I think) picks a number between -10 and 10 and adds this to all the ratings for a player. Then, the game modifies the attributes of the primary and secondary attributes with:
Code:
// -------------------------------------
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1	= -5
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1	= 8
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1	= -8
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1	= 4

If you set YOUTH_PLAYER_ATTRIBUTES_MODIFIER to a higher number, such as, 20 then you would see even more dramatic differences (good and bad) in the quality of generated youth players. This value does not affect potential, so changing it will not change the players overall potential. I hope this helps.
 

ONEHEART563

Club Supporter
Exocyst;3141085 said:
It is one way the game randomizes to achieve players of different abilities. The game (I think) picks a number between -10 and 10 and adds this to all the ratings for a player. Then, the game modifies the attributes of the primary and secondary attributes with:
Code:
// -------------------------------------
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1	= -5
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1	= 8
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1	= -8
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1	= 4

If you set YOUTH_PLAYER_ATTRIBUTES_MODIFIER to a higher number, such as, 20 then you would see even more dramatic differences (good and bad) in the quality of generated youth players. This value does not affect potential, so changing it will not change the players overall potential. I hope this helps.
thanks u very much, now i can find 14 yo with 64-82 overall 73-88 potiental
 

Exocyst

Youth Team
ONEHEART563;3141101 said:
thanks u very much, now i can find 14 yo with 64-82 overall 73-88 potiental

Can you tell me what you changed to get this result? I would like to learn from your experience.
 

ONEHEART563

Club Supporter
Exocyst;3141129 said:
Can you tell me what you changed to get this result? I would like to learn from your experience.

ok, 1st i changed: (in youth_scout.ini)
increase [YOUTH_SCOUT_YOUTH_PLAYER_PLATINUM]
increase [YOUTH_SCOUT_YOUTH_PLAYER_GOLD]
decrease others
2nd i changed:
tier_x_potiental_range_y: increase (in scout.ini)
3rd:
KNOWLEDGE_LEVEL_x_TIER_y_PER: change it to the way u want (scout.ini)
4th:
open database by using db_master 12
go to career_youthattribute then increase value in very column (i +10 every column but it s up to u).
save and run i68regen
(Y)(Y)
p/s: i changed:
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -5
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 8
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -8
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 4
into
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -1
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 8
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -3
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 4

for every tier but i dont know what did it affect>.<
 

nicofer1985

Club Supporter
I have a question... I'm very interested in the mods for player gowth and player scout, but I don't know how to use that files... Could you explain me that?
Sorry for my english
Thanks!
 


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