jeffboon97
Reserve Team
Exocyst;3140618 said:fifa_ng_db.db goes into fifa12/game/data/db
Put the file there, then run the i68Regenerator inside the fifa12/game directory.
Okay.Thanks
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Exocyst;3140618 said:fifa_ng_db.db goes into fifa12/game/data/db
Put the file there, then run the i68Regenerator inside the fifa12/game directory.
ONEHEART563;3140619 said:btw, in "youth_scout.ini" file, you wrote that:
"YOUTH_PLAYER_PLATINUM_0=15 //DOWN by 50% from 15 to 8
YOUTH_PLAYER_PLATINUM_1=5 //DOWN by 50% from 5 to 3
YOUTH_PLAYER_PLATINUM_2=2 //DOWN by 50% from 2 to 1
..............."
-->that means i has to do it myself or just copy n replace it ( sorry about my bad knowledge)
Exocyst;3140620 said:If I understand correctly, you want the top youth scouts to have higher ability. You can do this by editing the database. There is a table which holds the mean values for all of the yet to be created youth players. This table is divided by two factors: player type (technically gifted, physically strong, etc.) and player level (platinum, gold, silver, etc.) it sounds like we need to look at these values and think about increasing the numbers. I'll have a look.
Exocyst;3140626 said:Changes to youth_scout.ini will alter the prevalence of different levels of youth players, but it sounds like you want their abilities to be higher. This can only be done by altering the database.
ONEHEART563;3140633 said:thanks u very much, that is exactly what i want, in ff11 in 2015 i search n i found many 17-24 yo player with overall> 80. but in ff12 it doesn't. Plz help me
Anyone can help me?Can anyone help me how can i change the transfer sum format? This is so disturbing. Sorry my bad english.
So i want this example:
12.565.465.132 Euro
Not this:
12565465132 Euro
It's possible? Thanks a lot.
Exocyst;3140640 said:Yeah I'll have a look and try to up the ratings. I'll write more specific instructions when I have the db in front of me.
x119;3140629 said:Could you be more precise please? I know that I can export from the db the table called players...was you meaning that table? Or another? I'm very interested on it on my personal war against stamina..
// PLAYER TYPES
// ------------------------------------- Definitions ------------------------------------------
// SKILLED = 0 (Vision, Ball Control, Dribbling, Volleys, Long Shots, FK Accuracy, Short Passing)
// PHYSICAL SPEED = 1 (Acceleration, Sprint Speed, Agility, Balance, Reactions, Crossing, Dribbling)
// PHYSICAL POWER = 2 (Balance, Jumping, Stamina, Strength, Heading Accuracy, Aggression, Attack Position)
// MENTALLY STRONG = 3 (Reactions, Interceptions, Attack Position, Vision, Short Passing, Long Passing, Balance)
// GOOD HANDS = 4 (GK Diving, GK Handling, GK Kicking, GK Reflexes, GK Positioning)
// ATTACK MINDED = 5 (Finishing, Long Shots, Ball Control, Attack Position, Shot Power, Penalties)
// DEFENSIVE MINDED = 6 (Interceptions, Ball Control, Marking, Shot Power, Standing Tackle, Sliding Tackle, Aggression, Short Passing)
// PLAYER TIERS
//----------------------------------------------
// Player Tiers:
// 0 = Platinum Players
// 1 = Gold Players
// 2 = Silver Players
// 3 = Bronze Players
TIER Range
0 82 - 87
1 77 - 81
2 71 - 77
3 55 - 70
TIER ACC SPD AGI BAL RCT CRS DRB
0 69 69 68 50 60 57 60
1 65 64 62 45 55 51 55
2 62 60 58 40 53 48 50
3 60 55 50 35 50 42 45
// -------------------------------------
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -5
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 8
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -8
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 4
YOUTH_PLAYER_ATTRIBUTES_MODIFIER = 10
// ------------------------------------- Definitions ------------------------------------------
// PLAYER TRAITS TYPES
// ------------------------------------- Definitions ------------------------------------------
// PHYSICAL TRAITS = 0
// MENTAL TRAITS = 1
// SKILL TRAITS = 2
// POSITIONAL TRAITS = 3
// GK TRAITS = 4
// -------------------------------------
1_WITH_0_TRAITS_PERC = 4 // SPEED with PHYSICAL TRAITS
1_WITH_1_TRAITS_PERC = 0 // SPEED with MENTAL TRAITS
1_WITH_2_TRAITS_PERC = 2 // SPEED with SKILL TRAITS
1_WITH_3_TRAITS_PERC = 2 // SPEED with POSITIONAL TRAITS
1_WITH_4_TRAITS_PERC = 0 // SPEED with GK TRAITS
So all youth players are there? I thought they were a lot more as number...so If I edit those values and those in the players table I'll be sure to have modified all the players in the game?Exocyst;3140743 said:The table I mean is career_youthplayerattributes. So, you can read the table here is the key which gathered from scout.ini.
x119;3140802 said:Good finding..
So all youth players are there? I thought they were a lot more as number...so If I edit those values and those in the players table I'll be sure to have modified all the players in the game?
// -------------------------------------
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -5
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 8
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -8
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 4
YOUTH_PLAYER_ATTRIBUTES_MODIFIER = 10
Exocyst;3140805 said:The values in the table will be adjusted by:
andCode:// ------------------------------------- PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -5 PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 8 SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -8 SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 4
Code:YOUTH_PLAYER_ATTRIBUTES_MODIFIER = 10
Don't forget that the adjusted values will be the starting player values, and they will mature based on their potential. So realize that whatever values you lower/raise will be improved during player development towards potential.
ONEHEART563;3141075 said:i don't understand what "YOUTH_PLAYER_ATTRIBUTES_MODIFIER = 10" for??? can anybody explain it????
// -------------------------------------
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -5
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 8
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -8
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 4
thanks u very much, now i can find 14 yo with 64-82 overall 73-88 potientalExocyst;3141085 said:It is one way the game randomizes to achieve players of different abilities. The game (I think) picks a number between -10 and 10 and adds this to all the ratings for a player. Then, the game modifies the attributes of the primary and secondary attributes with:
Code:// ------------------------------------- PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -5 PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 8 SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -8 SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 4
If you set YOUTH_PLAYER_ATTRIBUTES_MODIFIER to a higher number, such as, 20 then you would see even more dramatic differences (good and bad) in the quality of generated youth players. This value does not affect potential, so changing it will not change the players overall potential. I hope this helps.
ONEHEART563;3141101 said:thanks u very much, now i can find 14 yo with 64-82 overall 73-88 potiental
Exocyst;3141129 said:Can you tell me what you changed to get this result? I would like to learn from your experience.
fabote;3141299 said:Please i need help how to put the transfers off, please i need
greetings!