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Champions League Patch

cymonguk

Reserve Team
cheers

The reason why it works for some and not others depends on how your iso was created, on version on my laptop is messed up the one on my PC is fine. The non ppf version will include:

1) Shirts
2) Teams

also bin files for:

1) Flags
2) Formations
3) Numbers
4) ML teams

You will be able to copy these hex files into your iso using a hex editor

The super patch is almost complete only shirts in menus to do.

1) ML teams completely changed to be CL teams.
2) Default team consists of aging players and young average players, and some poor players (Ferdinand/Spurs, Roll,...)
3) Updated Menu Bars based on average values.
4) Updates on teams.

Ive started using ltrack for a CL too, its quite good but pity it doesnt allow you do it properly...
 

cymonguk

Reserve Team
using non ppf

How to use CL patch Non ppf version:

I have included all the files necessary to make a complete conversion of your ISO to the patch,
this includes flags, kickers, ml teams, power bars, formations, etc. To use this non ppf patch you will need the following:

An ISO bin file of PE2 (obviously)
A hex editor (frhed is good)
Patience, lots of....
Walxers shirt editor
Haplos team editor

To add the teams to the game copy the dat files to your haplo editor directory, the teams are replaced in the following way:

1. Bayern München 4-1-2-1-2 - Czech Republic
2. Boavista 4-3-3 - Croatia
3. Man. United 4-1-2-1-2 - Spain
4. Nantes 4-2-2-1-1 - Colombia
5. Barcelona 4-3-3 - Switzerland
6. Galatasaray * TEAM 4-2-2-1-1 - Belgium
7. Liverpool * TEAM 3-2-2-1-2 - Wales
8. Roma 4-4-2 - Portugal
9. Panathinaikos 4-1-2-1-2 - Mexico
10. Porto 4-2-2-1-1 - Scotland
11. Real Madrid 4-1-2-1-2 - Finland
12. Sparta Praha 4-1-2-1-2 - Korea
13. Arsenal 4-1-2-1-2 - Denmark
14. Bay. Leverkusen 4-1-2-1-2 - Norway
15. Dep. La Coruña 4-2-2-1-1 - France
16. Juventus 4-1-2-1-2 - Poland
17. Bor. Dortmund 4-3-3 - Romania
18. Celtic 3-1-2-2-2 - Eire
19. Feyenoord 4-3-3 - Paraguay
20. Lille 4-4-2 - Tunisia
21. Loko. Moscow 3-1-2-2-2 - Egypt
22. Mallorca 4-4-2 - Hungary
23. Olymp. Lyonnais 4-4-2 - Peru
24. PSV Eindhoven 4-4-2 - China
25. Anderlecht 4-1-2-12- Bulgaria
26. Dynamo Kyiv 4-3-3 (Libero) - Germany
27. Fenerbahçe 4-4-2 (Libero) - Sweden
28. Lazio 3-1-2-2-2 - Slovenia
29. Olymp. Piraeus 4-4-2 - Nigeria
30. Rosenborg 4-3-3 - Austria
31. Schalke 3-2-2-1-2 - Italy
32. Spartak Moscow 4-3-3 (Libero) - Turkey
33. Bordeaux 4-1-2-1-2- Slovakia
34. Servette 5-3-2 - Iran
35. Internazionale - 4-2-2-2 Japan
36. Roda 4-4-2 - Brazil
37. AC Milan 4-1-2-1-2 - Chile
38. PSG 4-3-3 - Yugoslavia
39. Rangers - 4-4-2 Russia
40. Ajax 4-3-3 - Greece
41. Chelsea 4-1-2-1-2 - USA
42. Brondby 3-5-2 - Jamaica
43. Valencia - 4-1-2-1-2 Argentina
44. Club Brugge 3-4-3 - Uruguay
45. AEK Athens 4-4-2 - Ukraine
46. Grasshoppers 4-3-3 - UAE
47. Kobenhavn 4-4-2 - S Africa
48. Parma 4-2-2 - Australia
49. Hapoel Tel-Aviv 4-4-2 - Netherlands
50. Sporting Club de Portugal 4-3-3 - N Ireland
51. Tottenham Hotspur 4-1-2-1-2 - Morocco
52. Leeds 4-1-2-1-2 - England
53. Ipswich 4-1-2-1-2 - Cameroon
54. Slovan Liberec 3-5-2 - S Arabia

The bit in the middle is their formation.

Then you need to replace each kit with the teams corresponding kit using the shirt editor. Up to this point it should
be dead easy!


Changing the formations:

Now you need to open the bin file using your hex editor open it at address hex 21e600 and goto 21e608:

You should see something along the lines of 02 03 06 07 08 in the hex, if not check a couple of bytes either side and you
should find it.

Open the formationspart1.bin and copy the data, then goto your iso file and highlight the first 784 bytes
starting from the first 02 you found before. You should find that you hit a jumble of numbers. If so this is fine, goto
1 if not goto 2.

1) paste the data overwriting the original data.

2) The break in your iso file is different from mine so you need to find it, starting from the first 02 look
through the hex until you find a point where the data looks all jumbled up, you then need to find where the formations
end and the break begins.. each team formation consists of 3 rows of 10 data, the first row should be their position,
values range from 00 to 13, the second row goes from 00 to 2f, this defines the players position between your goal
and the opposition goal and so should increase from 00 to 2b. The final row defines the horizontal position ranging from 00
to 20. With left sided players having a high number.

Once you have found the break you need to find how big your data chunk before the break is, if it was 367
for example you need to copy 367 bytes from the formationspart1.bin into your bin file.

You then need to find the end of the break and copy the next chunk of data, etc, etc.

Parts 2 of formations:
To add more formations you need to copy the data from formationspart2.bin into your iso.

My break finishes at hex 21ea48, and so I would paste the data from the file into my iso here. If your breaks are different
then follow the advice above, I said patience was a virtue...


Changing flags:

My flag offsets are:

0x1d6f46
0x1e94ca
0x224c50
0x4ad4b8
0x575864

so you need to look in your iso around this point for the byte sequence: 00 01 02 03 04 05

and then copy the data from the flagspatterns.bin file over the original.


Changing flag colours:

My flag colours start at hex:bf3b3a dec:12532538.

you then need to copy the data from flagcolours.bin into here, note you need to make sure that the size of your
data, and breaks, matches mine..

The flag colours restart at hex : bf404a.
So you should copy flagcolours2.bin into here.

ML Teams:

The master league teams should start at dec : 2009060 with 35 00, this is Man Us goalkeeper (Bosnich originally),
If you copy the data from mleditedteams.bin into the iso at this point, you shoud get the new versions...


Power bars:

The power bars should start at dec:2247884, you should then copy the dat from powerbars.bin at this point!

Finally:

Team names: You need to replace all the team names with the proper team names mentioned above, you also need to replace the
following for the ML teams:

MANCHESTER = Man Utd
LONDON = Arsenal
CHELSEA = Chelsea
LIVERPOOL = Liverpool
LEEDS = Leeds
West Ham = Galatasaray
Barcelona = Barcelona
Madrid = R Madrid
Valencia = Valencia
Monaco = Deportivo
Marseille = Lille
Ajax = PSV
Inter = Inter
Juventus = Juventus
Milan = Milan
Lazio = Lazio
Parma = Porto
Fiorentina = Lyon
Roma = Roma
Dortmund = Dortmund
Bayern Munich = Bayern Munich
Bayern Leverkusen = Bayern Leverkusen
Vasco = Anderlecht
River Plate = Boavista

Remember to replace ML kits too!


Remember when replacing names you need to add padding, or remove letters, for example:

Spain (5 letters)= Man U (5 letters)
Argentina (9 letters) = Valencia<bh:00> (8 letters)


Hopefully all being well you should end up with a full Cl patch... (backup your iso first!!)
 

cymonguk

Reserve Team
Why oh why are my player ****e?

Hi cymonuk

hi there first of all your champions league patch is awesome, amazing work! everythings is fine just a few small mistakes by players height and players look, but who cares theat much?

so now to my question, i dont know if you understand what i want because my english is not so good, bit i try my hardest:


it is about speed, jump. its interesting that some players have speed 19 and acceleration 19 and many only have 12. generally al lot of players have 12, 13, 14 in different categories. I always thought these 12, 13, 14,15 are bad but why have then so much players zhese 12,13,14.? could you explain me to what you have refered. i mean its not normal the most isspe2 players have normally at least 15 and thats normally bad enough especially at speed for example, could ypu explain me why you have given them, these low´s like 12, 13, 14.
thank you
oh could you send your answer to [email protected]??

CU MArk

This is largely down to the fact that I use Champ Manager stats, which are modded slightly (the reasons for using CM is that it is not possible for me to know every player from 54 teams!), now yes it is true that there are more players with lower values than in the standard PE2, and the reason is simply that "Its how the patch is designed", I actually quite like the fact that players have low values in areas where they are not good, and high values where they are good, an example is David Beckham, he has low speed, amd lowish acceleration, but his passing, power and stamina are high, this means you cant just sprint down the wing and cross it, Beckham doesnt ever sprint down the wing, he uses his energy to get forward, then acceleration burst to create a space for the cross and its his passing that makes him good.

Or Scholes he isnt the quickest player when you watch him, but its his positioning (Offense), passing and finishing that make him awesome.

Or Figo, what makes Figo brilliant isnt super pace and his skinning defenders, its his dribbling and holding of the ball, and the fact he never gives the ball away to the opposition, therefore his figure for dribbling, passing, balance, stamina, and offense are high.

Whereas if you look at Giggs his brilliance is his ability to dribble at speed.

I think my patch makes you think about the type of players you have in your side and how to best play with them, it means if you drop Figo for McManaman (no I cant think why either...) then you have to adopt your tactics to suit.. Its only a preference of mine I could almost make the stats anything as I would just change some formulas in my database, but this is how I arrived at the figures I use.. :)
 

Chikitop

Youth Team
Two questions:

I can't open ISS img with frhedm it says it lacks memory. What do I do?

What appened to Porto's kit? It isn't the real kit. It was good in the demo version but in the full version instead of a blue stripe on the left side it as a blue stripe in the midle. Where can I get the old one?
 

Chikitop

Youth Team
Forget the first question.

Could u explain this again? I did'nt find any 02 03 06 07 08, I'm not even sure were to look.

Originally posted by cymonguk

Changing the formations:

Now you need to open the bin file using your hex editor open it at address hex 21e600 and goto 21e608:

You should see something along the lines of 02 03 06 07 08 in the hex, if not check a couple of bytes either side and you
should find it.



I can't even see line 21e608. How many bytes should I load?
 

cymonguk

Reserve Team
answers...

Originally posted by Chikitop
Two questions:

I can't open ISS img with frhedm it says it lacks memory. What do I do?

What appened to Porto's kit? It isn't the real kit. It was good in the demo version but in the full version instead of a blue stripe on the left side it as a blue stripe in the midle. Where can I get the old one?

Try using the following feature in frhed:

File - Open Partially

Then put 40000000 in the size bit. this will open only 40mb instead of the full file...

Hmm maybe a mistake by me, must have copied the old version in...

ok do an open partially as above and put x21e600 and 10000000 in the frhed boxes...

I guess you didnt put x for hex...
 

Chikitop

Youth Team
****... I've ****ed my ISO...
Anyway I can go back or do I have to make a new ISO all over again?


P.S. Can u make a pic of your hex editor in the formations position? Just to get an idea of what it shoul look like.
 

jonah66

Youth Team
'Ive started using ltrack for a CL too, its quite good but pity it doesnt allow you do it properly'


cy,
Just read your post containing the above quote. Can you elaborate on this a little?
I've got 8 groups of 4 teams (as in CL format round 1), top 2 to go through in each group.
I play every game, normally tossing a coin before each match to decide which team to be (and also being honest with myself and playing to the best of my ability whichever team I am!). This allows for variety when playing with a team you wouldn't normally control.

Round 2 will obviously be 4 groups of 4. The qtr finals and semis will have to be played outside of league track, but for the group stages, it's superb.
 

Chikitop

Youth Team
Cymonguk, a diferent question. I know it's a long shot but I wanna try giving PPF another chance.
-What is your ISS PE 2 (U.K., Italian, etc)?
-With what program did u do your ISO (and what version)?
-Whats your ISO size (if u still have it)?
 

cymonguk

Reserve Team
what I meant

Originally posted by jonah66
'Ive started using ltrack for a CL too, its quite good but pity it doesnt allow you do it properly'


cy,
Just read your post containing the above quote. Can you elaborate on this a little?
I've got 8 groups of 4 teams (as in CL format round 1), top 2 to go through in each group.
I play every game, normally tossing a coin before each match to decide which team to be (and also being honest with myself and playing to the best of my ability whichever team I am!). This allows for variety when playing with a team you wouldn't normally control.

Round 2 will obviously be 4 groups of 4. The qtr finals and semis will have to be played outside of league track, but for the group stages, it's superb.

No this is how I am doing it and some of the stuff is great I just wish that I could record all the info in one place, so that I can see who the real top scorer is, etc.

Im actually not playing every game, I act as manager for one of the teams instead, which means I can play the games whilst at work..
 

cymonguk

Reserve Team
answer

Originally posted by Chikitop
Cymonguk, a diferent question. I know it's a long shot but I wanna try giving PPF another chance.
-What is your ISS PE 2 (U.K., Italian, etc)?
-With what program did u do your ISO (and what version)?
-Whats your ISO size (if u still have it)?

Mine is the UK version.
Good question I believe I used WINISO... (it was 6 months ago with lots of messing...)
Size on disk = 688934912 bytes
 

jonah66

Youth Team
cy,
further to your post re scorers in league track...

If you enable the option to enter scorers and do so when you enter the results of each game, ltrack automatically keeps a record of the top scorers, not just per group, but throughout the whole of the CL teams. To see these, just click on 'goal stats'.
At the moment, in my CL, after each team has played 4 games in their respective groups, Batistuta is top on 9 goals, followed by VanNistelrooy on 7.
 

Chikitop

Youth Team
DanoDan u have patched your ISS PE2 with the non-ppf patch. Why don't you, if cymonguk agrees (of course), release a ppf of your own. This way, with people releasing several ppf's, maybe there is a chance that more people will be able to use the patche.

What do u think cymonguk?
 


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