• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

CM 15 Beta Test (Bug Reports Only)

EL_KEEPER

Senior Squad
Hi Rinaldo the problem with miniface is solved and this is not a bug is a suggestion, you can filter the players by generic or specific face? thanks!
 

zidane2012

Youth Team
Rinaldo, after creating a new tournament (copied from other leagues) I want to keep it, and this error appears. Start the game in career mode is not possible (crashed)

 

Mick-S

Youth Team
EmilianoVidela;3756818 said:
Rinaldo, I imported fonts with CM15, nice job bro! Thx!

don`t suppose you could give a quick run down of exactly how you got it to work, CM keeps crashing for me.
 

amerbralic

Club Supporter
The clone function in the stadium tab does not seem to work. When I clone a stadium (tried many stadiums, generic and licensed) everything is fine while in CM15. However, once I try to play on that stadium in the game, the game crashes as soon the skill game is over i.e. once the match loads.
Extra info:
1. I think it is a problem with the clone function of CM15 specifically , because I imported a stadium from a .cmp file from fifa 14 (means I introduced a new stadium into FIFA15) and it worked perfectly (well except the expected missing crowds and flashy goalposts but otherwise there were no crashes, missing textures or anything of that kind).
2. Editing textures, nets etc of existing stadiums works perfectly so it is not a crash introduced just by merely editing stadiums.

Thanks a lot for you previous and continuing efforts Rinaldo :D
 

Mick-S

Youth Team
I may be doing something wrong, but when I create a team, it shows in the league tab and the teams tab but not the kits tab.
 

Cifa

Club Supporter
I would put this message, just to thank Rinaldo which every year spends part of his precious time to work with all lovers of the fifa series.
For me Fifa, without the creation master and an incomplete game.
Greetings, and thank you very much Master Rinaldo.
 

Ontarian

Club Supporter
Here are a couple of issues I have encountered with Beta 4:

1. The numericPlayerID control on PlayerForm has a maximum value of something like 200000, but there are IDs higher than that so editing those players causes an unhandled exception. Simple fix is to add a zero to the end of whatever the maximum is now :-)

2. When importing a patch with the Double Club Option set to "Leave on current team", if a player is assigned as the penalty taker (and possibly free kick, corner etc.) for the new team, but not transferred because of that option, an unhandled exception occurs. I believe this can be fixed by assigning some other random player from the new team in that slot. The same exception can also be triggered if you attempt to click "Let Free >>" on a player that is assigned as a kicker.

3. Also can you advise if this is a bug, or something I'm doing wrong - The "Update Rosters" option works on the unmodded DB perfectly, I can update the rosters, then import a patch, and it continues to work properly. However, if I import a patch, then update the rosters, it messes up the playernames table - The players table is fine but the names/IDs go out of sync. For example Manchester United's "Tom Thorpe" became "Tom " (no last name) and "Paddy McNair" became some foreign-sounding name I can't remember. These two players are part of the roster update, not on the game originally. Existing players seem unaffected as far as I could tell.
 

cristobital

Club Supporter
Hi Rinaldo, thanks for your work.

In balls, the CM does not open textures 2 and 3 ... and I think that is why the balls are imported with black shadow in the game.

It is an error of CM or mine ???
 

dissectionalone

Senior Squad
cristobital;3757718 said:
Hi Rinaldo, thanks for your work.

In balls, the CM does not open textures 2 and 3 ... and I think that is why the balls are imported with black shadow in the game.

It is an error of CM or mine ???

If you're trying to use a ball file from Fifa 14 you get the black shadow because Fifa 14 balls don't have a reflex texture... The bump map (texture 3) is on a different format so that's why cm doesn't show it.
Best way so far is to use the 3d importer exporter to edit those rx3 files
 

bangus

Starting XI
bullard14;3757921 said:
why this tool crushing save files?
If you're going to sign up to a forum, read the rules:

TO MEMBERS

i am not going to keep asking to keep this thread a bug reporting thread only.

if the help questions keep taking over the thread i will close the thread and you will
have to pm me and i will decide which messages get forwarded to rinaldo.

use the CM thread in the software forum for help questions.
 

Predy87

Club Supporter
I found a bug...

1) Creating a team in CM15
2) Run FIFA 15
3) Start a new career by this team
4) Go to SQUAD
5) Changes squad formation
6) Change the captain and other rolls (not sure at this point)
7) Go to the kit number and ...
8) FIFA 15 crashed (N)
 

Rinaldo

Senior Squad
Predy87;3758121 said:
I found a bug...

1) Creating a team in CM15
2) Run FIFA 15
3) Start a new career by this team
4) Go to SQUAD
5) Changes squad formation
6) Change the captain and other rolls (not sure at this point)
7) Go to the kit number and ...
8) FIFA 15 crashed (N)

Sorry but I was not able to reproduce the bug.
 

Rinaldo

Senior Squad
dissectionalone;3757866 said:
If you're trying to use a ball file from Fifa 14 you get the black shadow because Fifa 14 balls don't have a reflex texture... The bump map (texture 3) is on a different format so that's why cm doesn't show it.
Best way so far is to use the 3d importer exporter to edit those rx3 files

texture 2 is actually rendered correctly but its alfa channel is set to 0. You can anyway export the file and edit it with a tool (e.g. GIMP). File 3 is insteas not rendered at all because it uses an unsupported compression method. But you normally you do not need to modify these files, you can work using the clone function to create a new ball and leave them unchanged.
 

Rinaldo

Senior Squad
Ontarian;3757693 said:
Here are a couple of issues I have encountered with Beta 4:

1. The numericPlayerID control on PlayerForm has a maximum value of something like 200000, but there are IDs higher than that so editing those players causes an unhandled exception. Simple fix is to add a zero to the end of whatever the maximum is now :-)

2. When importing a patch with the Double Club Option set to "Leave on current team", if a player is assigned as the penalty taker (and possibly free kick, corner etc.) for the new team, but not transferred because of that option, an unhandled exception occurs. I believe this can be fixed by assigning some other random player from the new team in that slot. The same exception can also be triggered if you attempt to click "Let Free >>" on a player that is assigned as a kicker.

3. Also can you advise if this is a bug, or something I'm doing wrong - The "Update Rosters" option works on the unmodded DB perfectly, I can update the rosters, then import a patch, and it continues to work properly. However, if I import a patch, then update the rosters, it messes up the playernames table - The players table is fine but the names/IDs go out of sync. For example Manchester United's "Tom Thorpe" became "Tom " (no last name) and "Paddy McNair" became some foreign-sounding name I can't remember. These two players are part of the roster update, not on the game originally. Existing players seem unaffected as far as I could tell.

I was not able to see problems 1 and 2.

Problem 3 is present and it is due to the fact tha CM15 removes unused names from the plyernames table, but online updates may need them. The problem has been solved.
 

Rinaldo

Senior Squad
Cifa;3757487 said:
I would put this message, just to thank Rinaldo which every year spends part of his precious time to work with all lovers of the fifa series.
For me Fifa, without the creation master and an incomplete game.
Greetings, and thank you very much Master Rinaldo.

I appreciate mate
 

Rinaldo

Senior Squad
amerbralic;3757107 said:
The clone function in the stadium tab does not seem to work. When I clone a stadium (tried many stadiums, generic and licensed) everything is fine while in CM15. However, once I try to play on that stadium in the game, the game crashes as soon the skill game is over i.e. once the match loads.
Extra info:
1. I think it is a problem with the clone function of CM15 specifically , because I imported a stadium from a .cmp file from fifa 14 (means I introduced a new stadium into FIFA15) and it worked perfectly (well except the expected missing crowds and flashy goalposts but otherwise there were no crashes, missing textures or anything of that kind).
2. Editing textures, nets etc of existing stadiums works perfectly so it is not a crash introduced just by merely editing stadiums.

Thanks a lot for you previous and continuing efforts Rinaldo :D
I got it. It's due to the copy of the glares files. Simple solution is to leave the new stadium without glare files as it works anyway (I will do in this way for the moment).If you want to add glares files you have to do copy and rename manually. You should also edit with a text editor any .lnx file and correct the id of the stadium in the second row of the file e.g.
<particleEffect name="glares_###_1">
 

Rinaldo

Senior Squad
zidane2012;3756792 said:
Rinaldo, after creating a new tournament (copied from other leagues) I want to keep it, and this error appears. Start the game in career mode is not possible (crashed)


This is an hidden trap I put in code to capture the fact that something in the structure of the tournament files is inconsistent. Very likely the game will crash. When getting this message it is better to restore the previous files (wit .bak names).
 

Rinaldo

Senior Squad
EL_KEEPER;3756696 said:
Hi Rinaldo the problem with miniface is solved and this is not a bug is a suggestion, you can filter the players by generic or specific face? thanks!

I did it, will be available in Release.
 


Top