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Converter: PC/Switch kit textures to FIFA 14

tokke001

Senior Squad
Sorry If I'm looking like a noob but i just don't get it lol..

At the correct one u get no output: are the folder names correct?

U dont need write the full path if it s a sub folder ,
Try this:
FifaKitConverter -i "\input" -o "\output"

if that works u can try with the extra parameters
 
At the correct one u get no output: are the folder names correct?

U dont need write the full path if it s a sub folder ,
Try this:
FifaKitConverter -i "\input" -o "\output"

if that works u can try with the extra parameters


The line didn't work.. Do you see any things that should be different in this folder?
 
FIFA 23 PC Kits , can you show me all the files which you have put in input folder ? Probably you can share a ss of files of any 1 kit?
 
The tool didn't work for me with Intel hd driver. It only worked after temporarily switching to Microsoft basic display adapter. Maybe that could be the issue.
Yes it doesn't work if you have Intel Hd driver display, disable it in device manager and run the tool again'
 
This tool converts PC (.png) and Switch (.rx3) kit files into FIFA 14 or FIFA 16 .rx3 kit files.

FifaKitConverter.exe is a command-line tool.
You can use these optional parameters:
Code:
-i <path> - input folder (a folder where .png and/or .rx3 files are placed). If not set, current folder is used.
-o <path> - output folder (where .rx3 files will be created). If not set, input folder is used as output.
-target <game> - set target game. Possible values are 14 and 16. Default value is 14.
-targetFormat - resize textures to dimensions which are used in original game (example: 2048x2048 texture will be resized to 1024x1024).
-useTAA - use "taa" texture (from PC version) as shininess map.
-compressCoeff - use DXT1 texture format for jersey_coeff texture (default format is A8R8G8B8).
-justExtract - don't write .rx3, just extract textures and positions (everything will be written to output folder).

If you launch the tool without arguments, the tool will scan for .png/.rx3 files in current folder and will write result files to current folder.
Thus, .rx3 might be rewritten.

Example 1:
Code:
FifaKitConverter -i "D:\Kits" -o "D:\Result"

Example 2:
Code:
FifaKitConverter -o "D:\Games\FIFA 16\Game\data\sceneassets\kit" -target 16 -targetFormat

Example of files for PC kits:
Code:
jersey_X_0_0_color.png - jersey color map
shorts_X_0_0_color.png - shorts color map
socks_X_0_0_color.png - socks color map
crest_X_0_0_color.png - crest color map
crest_shorts_X_0_0_color.png - shorts crest color map
brand_jersey_X_0_0_color.png - jersey brand color map
brand_shorts_X_0_0_color.png - shorts brand color map
jersey_X_0_0_cavity.png - jersey cavity map (generated from normal map)
shorts_X_0_0_cavity.png - shorts cavity map (generated from normal map)
socks_X_0_0_cavity.png - socks cavity map (generated from normal map)
crest_X_0_0_cavity.png - crest cavity map (generated from normal map)
crest_shorts_X_0_0_cavity.png - shorts crest cavity map (generated from normal map)
brand_jersey_X_0_0_cavity.png - jersey brand cavity map (generated from normal map)
brand_shorts_X_0_0_cavity.png - shorts brand cavity map (generated from normal map)
jersey_X_0_0_taa.png - jersey shininess map
shorts_X_0_0_taa.png - shorts shininess map
socks_X_0_0_taa.png - socks shininess map
hotspots_X_0_0.bin - hotspots file (binary version)
hotspots_X_0_0.hotspot - hotspots file (text version)

Cavity map can be generated with xNormal (Tools > Tangent-space normal map to cavity map > X+ Y+ Z- Bright 0.15 Contrast 2.0 Method EMB ).

Requirements:
Windows 7+ 32/64-bit
Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019, and 2022
DirectX 9.0c End-User Runtimes (June 2010)

Source code: https://bitbucket.org/fifam/fifakitconverter/src/master/

Download: v0.7 test
I can't force justExtract function to work
Tool itself works fine, but I have a problem with this particular thing
Here's the line I used
FifaKitConverter -i "C:\FIFA2\input" -o "C:\FIFA2\output" -justExtract
In input folder I have a one rx3 kit file
 

Vndrew

Superstar
I can't force justExtract function to work
Tool itself works fine, but I have a problem with this particular thing
Here's the line I used
FifaKitConverter -i "C:\FIFA2\input" -o "C:\FIFA2\output" -justExtract
In input folder I have a one rx3 kit file
do it with fifa converter by tokke?
 
Is there maybe still someone who I can talk to in PM because I still can't figure out how this work.

Those are my file locations, is it maybe possible for someone to write out a pad for me ?

I hope this will work

 
Is there maybe still someone who I can talk to in PM because I still can't figure out how this work.

Those are my file locations, is it maybe possible for someone to write out a pad for me ?

I hope this will work

in bat file,there can be no spaces in your path,you should change your folder name,this is my parameters

G:\FIFA_PC_Switch_RX3_Kit_Converter\FifaKitConverter.exe FifaKitConverter -i "G:\FIFA_PC_Switch_RX3_Kit_Converter\input" -o "G:\FIFA_PC_Switch_RX3_Kit_Converter\output" -target 14 -useTAA -TAAUsage coeff
Snipaste_2023-10-02_23-41-05.png
 
all files'name wrong,all files name should like this:
Example of files for PC kits:
jersey_X_0_0_color.png - jersey color map
shorts_X_0_0_color.png - shorts color map
socks_X_0_0_color.png - socks color map
crest_X_0_0_color.png - crest color map
crest_shorts_X_0_0_color.png - shorts crest color map
brand_jersey_X_0_0_color.png - jersey brand color map
brand_shorts_X_0_0_color.png - shorts brand color map
jersey_X_0_0_cavity.png - jersey cavity map (generated from normal map)
shorts_X_0_0_cavity.png - shorts cavity map (generated from normal map)
socks_X_0_0_cavity.png - socks cavity map (generated from normal map)
crest_X_0_0_cavity.png - crest cavity map (generated from normal map)
crest_shorts_X_0_0_cavity.png - shorts crest cavity map (generated from normal map)
brand_jersey_X_0_0_cavity.png - jersey brand cavity map (generated from normal map)
brand_shorts_X_0_0_cavity.png - shorts brand cavity map (generated from normal map)
jersey_X_0_0_taa.png - jersey shininess map
shorts_X_0_0_taa.png - shorts shininess map
socks_X_0_0_taa.png - socks shininess map
hotspots_X_0_0.bin - hotspots file (binary version)
hotspots_X_0_0.hotspot - hotspots file (text version)
 
Hello!
I managed to convert the kit from Fifa 23 to Fifa 14, the only problem is that the jersey remains the texture of the size of 2048x2048.
Can the jersey texture at 2048x2048 work on Fifa 14?
 


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