I hope people don't talk hard on me after this long post. First of all I used version 1.0 to import boots. But before any importation, I modified the importation method so that I could import larger images, like 1024x1024. To do this, I opened the default rx3 file in the template folder of CM directory with Jenkey's tool and imported my larger images, then saved it. Now I can import bigger images with CM. I've changed them like this: textures and reflexes in 1024x1024 and bumps in 512. I import them with CM and save. Yes, in the tool's preview they look pixelated, same as it does for default EA boots. But after opening the new created rx3 with CG Explorer, the bump looks normal, not pixelated at all. Now, I can confirm it for boots. I've not tested it for gloves, though. I hope I proved of a help for you.
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