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Doctor+ Productions (Fidel Gameplay) Mods

bangus

Starting XI
maskrey;3747221 said:
_ The ball feels WAY too heavy
Really? I'm trying everything to ADD weight to the ball. The one big negative with FIFA 15 is EA changed and totally screwed up the shooting. Used to be the best part of FIFA and it always felt like you were kicking a real ball, one that had some weight to it. Now you can simply toe-poke the ball and it goes flying off into space like a rocket-powered balloon.
maskrey;3747221 said:
_ The amount of pressure applied by both sides' defenders is too low... I'd like them to chase the ball, fight for the ball, even make fouls when behind, like what I experienced in your FIFA 14 gameplay... I don't see any sign of group defending, or 'catenaccio', whatsoever; it's almost always the 4 defenders do the defending, while the midfielders don't even attempt to help.
I explained in this thread already how to increase/decrease CPU off-the-ball pressure via team tactics. And I explained how to set the line sliders so that CPU players come back to help defend, and don't just stand around at midfield leaving the defending to the 4 backs. These are things you can easily fix yourself. Fidel can't possibly create a file to suit everyone's individual tastes, you have to do some of that editing and tweaking work yourself.
 

bjama

Youth Team
hi fidel..you talk about me how increase the difficult...how?
what string I need to change?
i want hard game!more difficult
what value i can modify!!? thank you

[ADAPTIVE_DIFFICULTY]
ENABLED=1

[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
RULE1_PARAM1=1
RULE1_OUTPUT=1
//RULE2_PARAM1=0
//RULE2_OUTPUT=0
//RULE3_PARAM1=1
//RULE3_OUTPUT=1
//RULE4_PARAM1=0
//RULE4_PARAM2=1
//RULE4_OUTPUT=1

[]
CPUAI_DEFENSE_DIFFICULTY=4
CPUAI_OFFENSE_DIFFICULTY=2
 

bangus

Starting XI
bjama;3747303 said:
hi fidel..you talk about me how increase the difficult...how?

i want hard game!more difficult
What difficulty are you on? I'm on legendary with my editied db (easier) and 2.4 is the most balanced, realistic gameplay I've had with any version of FIFA. It's like real life football, there's no idiotic CPU cheating, there's no crazy continuous CPU off-the-ball pressure... Fidel fixed all that in this game.

Play on legendary, increase CPU speed accel and shot accuracy sliders... these are things you can do to increase the CPU difficulty.
 

Sieniek

Club Supporter
Hello Fidel..I've tried yesterday in 4 matches your newest 2.4...Awesome job man ! once again ! Before I will write my feedback I just wanna tell that there is no point of giving feedback only after watching videos of your 2.4 because game feel so much different when you actually playing it.

Feedbacks:

And the first feedback to prove that is BALL PHYSIC - is awesome now ball feel heavier but definitely not too heavy. Ball feels like realistic thing now...shooting is so much better now you can actually feel the power and the feeling of shooting but what is good shooting are not overpowered and nothing like that. Passing - once again with this ball physic that's the best feeling of passing I've ever have with any football game ever and the same with crossing...brilliant ! Only one thing which maybe could be increased is ball lottery behaviour sometimes it should be often to make the game even more unpredictable. Big BIG step forward with ball physic man !

Players moving now more realistically and even more fluid movement which is great.

Two bad things I saw (not very bad but should be sorted) are:

through air balls and through low balls to your attackers...it's too easy to get one on one because attackers have so much free space. Attackers movement is great because they looking to go in to good position very often but cpu defenders are letting them doing that too easy and bah through ball and we have one on one...it should happening but not that often and not that easy.

Second bad thing is one on one in dribbling in defending and attacking as well. When I'm attacking is too easy to beat cpu player in dribbling even only by changing directions and when defending is too hard to stop cpu one on one.

Other than that game is Superb really...I saw many great parries and catches by goalkeepers as well ball physic is better much better and shooting is so great now its really fun FUN. Passing crossing even headers when you shooting are much better because they are not so floaty anymore...GREAT man !

One more thing...I think maybe difficulty should be a little bit higher when you play on legendary...so it should be higher once you will sort out through balls and one on one dribbling but still cpu should be attacker a little bit more maybe.

Everything else is just great...balance of the players is great the weight which they have now is very realistic...you going in very VERY GOOD direction with this gameplay patch and when you said that you cant imagine what a beast this game will be once you will do last final gameplay patch like in fifa 14 I can tell the same because with the progress which you doing in every next patch this game can be something really special...I almost now dont remember pes 5 anymore (still in my heart) - I'm a die hard lover of these old pes games.

Last thing Fidel...I know game is very unpredictable now but have one question...is it possible to do keepers very unpredictable as well ? I mean for example of course keepers need to be good but sometimes when you shooting even in the centre of goal goalkeeper could let in like he didnt saw the ball correctly of course like real life sometimes...but only sometimes..if keepers could be more unpredictable = in a good way and in a bad way for in shooting from distance for example or sometimes bad positioning (but only by going too far on the left side or right because If they will go even more forward it will be bad as they are now often positioned too far in the front leaving in the back goal if you know what I mean - these are just suggestions).

Sorry for such a long feedbacks and my english if I made many mistakes.

Amazing job man !
 

husti

Club Supporter
Sieniek;3747319 said:
Second bad thing is one on one in dribbling in defending and attacking as well. When I'm attacking is too easy to beat cpu player in dribbling even only by changing directions and when defending is too hard to stop cpu one on one.

2.4 is great update :cb: ... a lot better fifa15 experience, but the dribbling is really some kind of "arcade soccer", i can run with my fullback with some basic dribbling actions through the complete defense and either they don't try to stop the Fullback or i just make a little dribble to left or right and i beat the defender and have great position to make a shot to goal.

In RL-Soccer they often loose the ball at dribbling, especially at high speeds. Isn't there some kind of dribbling-error value?
 

bjama

Youth Team
bangus;3747306 said:
What difficulty are you on? I'm on legendary with my editied db (easier) and 2.4 is the most balanced, realistic gameplay I've had with any version of FIFA. It's like real life football, there's no idiotic CPU cheating, there's no crazy continuous CPU off-the-ball pressure... Fidel fixed all that in this game.

Play on legendary, increase CPU speed accel and shot accuracy sliders... these are things you can do to increase the CPU difficulty.

i just did this...
but cpu defenders are stupids,not defending"!!it's very simple go to goal...i'had aggression 80, height defe 0 but not change! cpu central go away and not pressure my striker!
i want increase the difficult!
sorry for my english

what i can modify? which string?
 

maseren

Youth Team
Difficulty Adjustment

Hi Guys,

First, Fidel, I have been busy and have yet to test 2.4 but if its anything like 2.3 i will LOVE it. Almost tempted to start a new career with it, but will wait the newest DB.

Now for everyone else, note the attached italized and bolded text below. Many of you might have missed it. Fidel has given us the ability to adjust difficulty. He has lowered difficulty in 2.4. I felt that 2.3 was excellent so per instructions below, i edited the cl.ini via notepad and changed it back to .9 vs .5. Hope it helps everyone that is concerned with difficulty. I currently play world class difficulty.

To everyone like my private ADV GP EVO 2.3 (or previous versions) and playing the 2.4 you can see a too low CPUAI difficulty skill:
go here and edit like you want or restore to default gameplay value:
ContextEffectPlayerPerception=0.5 //gp evo 2.4
ContextEffectPlayerPerception=0.9 //gp evo 2.3
//ContextEffectPlayerPerception=default gameplay value //gp evo 2.2
Values works both for CPUAI players and non human controlled players.
To disable the ADAPTIVE DIFFICULTY:
[ADAPTIVE_DIFFICULTY]
ENABLED=0
 

Mr. IC

Club Supporter
maseren;3747470 said:
Now for everyone else, note the attached italized and bolded text below. Many of you might have missed it. Fidel has given us the ability to adjust difficulty. He has lowered difficulty in 2.4. I felt that 2.3 was excellent so per instructions below, i edited the cl.ini via notepad and changed it back to .9 vs .5. Hope it helps everyone that is concerned with difficulty. I currently play world class difficulty.

To everyone like my private ADV GP EVO 2.3 (or previous versions) and playing the 2.4 you can see a too low CPUAI difficulty skill:
go here and edit like you want or restore to default gameplay value:
ContextEffectPlayerPerception=0.5 //gp evo 2.4
ContextEffectPlayerPerception=0.9 //gp evo 2.3
//ContextEffectPlayerPerception=default gameplay value //gp evo 2.2
Values works both for CPUAI players and non human controlled players.
To disable the ADAPTIVE DIFFICULTY:
[ADAPTIVE_DIFFICULTY]
ENABLED=0

many thanks to maseren for uncovering this suggestion !
to bangus !
and especially to FIDEL !!

i never thought i'd ever enjoy playing fifa - much less its career mode - ever again, but communities like this one are what make pc gaming so incredible. not dumb done to death boasting about framerates or specs or resolution or any of that crap, but everyday users who step up to fill the massive gaps left by development studios who have become completely unaccountable.

and @ the guy above wanting more long range shooting: perhaps make maseren's noted change above, changing that value from .5 to .9.

and i know i said earlier marking sliders don't make much of a difference. well, i was wrong. if you haven't increased marking sliders to over 70, do so. midfielders will see teammates marked in front of them and will opt to let fly.

along with the added benefit of seeing ACTUAL DEFENDING GOING ON ALL OVER THE PITCH EMG WHAT IS HAPPENING TOTAL CHAOS THIS IS UNREAL WE TAKE YOU THERE NOW LIVE JIM TELL US WHAT ARE YOU SEEING

i can confirm all of this on the latest 2.4 gp evo with aforementioned value being changed.

thanks so much to everyone for contributing to this - loving it!
 

maseren

Youth Team
anyone noticing very strange announcer glitches?? almost like they hesitate to do the back and forth, its strange. Also they skipped the starting lineups as well. very strange.
 

razvanultra55

Reserve Team
In this new clip you will see two different matches, the first with 2.4 GP Evo,
and the next one, with that private GP Evo. Enjoy and see the differences.

 

bangus

Starting XI
maseren;3747470 said:
Now for everyone else, note the attached italized and bolded text below. Many of you might have missed it. Fidel has given us the ability to adjust difficulty. He has lowered difficulty in 2.4. I felt that 2.3 was excellent so per instructions below, i edited the cl.ini via notepad and changed it back to .9 vs .5. Hope it helps everyone that is concerned with difficulty. I currently play world class difficulty.
That's helpful thanks. BUT... an issue still remains regarding difficulty. There is something that pre-determines difficulty based on team status, or league status, or something. It's some code that does not take into account player ratings, slider settings, team tactics settings, and so forth. It overrides all those; it's some kind of hard-coded difficulty modifier, one that nobody has been able to identify yet in the three years I've been here and been modding the game myself.

Here's how you can test that: Create a db with modified player ratings. Lower speed, accel, agility and other ratings to 1 for all players. Now you would think that would make all teams the same as far as difficulty. But it doesn't. If you set the game on a higher difficulty and play a lower tier team from one of the backwater leagues, it's like playing on semi-pro or amateur difficulty. You can easily maintain ball possession, walk down the pitch without being challenged, take plenty of shots, etc.

But play against a team like Manchester United and the difficulty feels like it shifts into world class or even legendary. CPU players are all ball possession savants, you can't tackle or take the ball away from them, they have psychic passing ability, etc. They're much faster and much more agile than your players, even with speed and agility at 1. It's all you can do just to block shots and hopefully grab a loose ball and boot it down the pitch. Forget about ever getting a shot of your own away, you spend your entire time defending wave after attacking wave.

This is the one main problem with this game and always has been. There's some code in the game that, when it kicks in, overrides player ratings and tactics, making all that editing useless on one real level. It appears to increase difficulty based on the specific team you're playing, or the league you're playing against. And there's no code in any cl file that can be edited so as to fix it.
 

campeador

Reserve Team
bangus;3747709 said:
That's helpful thanks. BUT... an issue still remains regarding difficulty. There is something - some code - that pre-determines difficulty based on team status, or league status, or something. It's some code that does not take into account player ratings, slider settings, team tactics settings, and so forth. It overrides all those, it's some kind of hard-coded difficulty modifier, one that nobody has been able to identify yet in the three years I've been here and been modding the game myself.

Here's how you can test that: Create a db with modified player ratings. Lower speed, accel, agility and other ratings to 1 for all players. Now you would think that would make all teams the same as far as difficulty. But it doesn't. If you set the game on a higher difficulty and play a lower tier team from one of the backwater leagues, it's like playing on semi-pro or amateur difficulty. You can easily maintain ball possession, walk down the pitch without being challenged, take plenty of shots, etc.

But play against a team like Manchester United and the difficulty feels like it shifts into world class or even legendary. CPU players are all ball possession savants, you can't tackle or take the ball away from them, they have psychic passing ability, etc. They're much faster and much more agile than your players, even with speed and agility at 1. It's all you can do just to block shots and hopefully grab a loose ball and boot it down the pitch. Forget about ever getting a shot of your own away, you spend your entire time defending wave after attacking wave.

This is the one main problem with this game and always has been. There's some code in the game that, when it kicks in, overrides player ratings and tactics, making all that editing useless on one real level. It appears to increase difficulty based on the specific team you're playing, or the league you're playing against. And there's no code in any cl file that can be edited so as to fix it.

This is a very good idea/problem to debate. Finally, you start to realize or maybe you did it earlier, that a source code is the most kept secret of a software company. My brother is a military programmer, i asked him many times along 3-4 years, to help me in hexediting fifaX.exe or pesX.exe he always said me the same answer:"i need the source code" to edit somehow the gameplay. At first I did not understand what he was trying to say, then he told me that almost no company publishes its source code. "Most computer applications are distributed in a form that includes executable files, but not their source code. If the source code were included, it would be useful to a user, programmer, or system administrator, who may wish to modify the program or to understand how it works." (not his words but the same idea).
According to this guy "Al Nelson-Fun Factory Foreman" "...Since then, we've seen the rise of reusable game engines. EA uses more than 10 different engines across their product line. I believe Fifa uses a propriatary EA engine called the EA SPORTS IGNITE engine. I have not worked with it, but similar engines contain more than 3 million lines of mixed C++ and assembly.The game team will then add something like hundreds of thousands of lines of game specific code to their unique game built on an engine. If you think about the huge numbers of polygons in a game that must be associated into objects, textured, shaded, rigged, rendered, animated, stored, recalled and acted on by AI, you will quickly see that a ton of code is required..."
Fifa made one single mistake, in 1997, when they accidentally realeased their game source code of an demo. That`s why I said,and should not upset anyone, that all these wonderful editors can make the game more enjoyable, closer to what we want to play but they can not significantly modify the source code.
 

bangus

Starting XI
campeador;3747725 said:
That`s why I said,and should not upset anyone, that all these wonderful editors can make the game more enjoyable, closer to what we want to play but they can not significantly modify the source code.
That's true, you're correct there.
 

maseren

Youth Team
I'm in full agreement bangus, I think they have coded it in. Champions league games for example are far harder, than league games etc... Even against a weaker team, but its still a good challenging game thanks to Fidel. It is a shame that EA feel the need to put cheats and similar ideas. I mean heck did they think of putting cheats that take into account decreasing morale of a loosing team?

bangus;3747709 said:
That's helpful thanks. BUT... an issue still remains regarding difficulty. There is something that pre-determines difficulty based on team status, or league status, or something. It's some code that does not take into account player ratings, slider settings, team tactics settings, and so forth. It overrides all those; it's some kind of hard-coded difficulty modifier, one that nobody has been able to identify yet in the three years I've been here and been modding the game myself.

Here's how you can test that: Create a db with modified player ratings. Lower speed, accel, agility and other ratings to 1 for all players. Now you would think that would make all teams the same as far as difficulty. But it doesn't. If you set the game on a higher difficulty and play a lower tier team from one of the backwater leagues, it's like playing on semi-pro or amateur difficulty. You can easily maintain ball possession, walk down the pitch without being challenged, take plenty of shots, etc.

But play against a team like Manchester United and the difficulty feels like it shifts into world class or even legendary. CPU players are all ball possession savants, you can't tackle or take the ball away from them, they have psychic passing ability, etc. They're much faster and much more agile than your players, even with speed and agility at 1. It's all you can do just to block shots and hopefully grab a loose ball and boot it down the pitch. Forget about ever getting a shot of your own away, you spend your entire time defending wave after attacking wave.

This is the one main problem with this game and always has been. There's some code in the game that, when it kicks in, overrides player ratings and tactics, making all that editing useless on one real level. It appears to increase difficulty based on the specific team you're playing, or the league you're playing against. And there's no code in any cl file that can be edited so as to fix it.
 

bangus

Starting XI
maseren;3747813 said:
but its still a good challenging game thanks to Fidel.
The only reason I'm still playing FIFA is because of Fidel and regularcat. Between Fidel's mods, and regularcat helping me understand editing a few years back, I learned there's lots one can do to fix the game so that it mostly plays straight up and fair. I just avoid playing career mode, and the big teams and leagues. That keeps the EA cheat coding stuff to a minimum.
 

xPr0metheus

Reserve Team
I have a question to you guys about the lod:
Since I use the LOD tool to increase LOD to see the magista models right, I have huge frame drops while I play. Means most of the time the game runs just fine but then it starts stuttering and soundlooping very very hard for about a minute then again fine. This happens about 3 or 4 or maybe 5 times each game.
Now I want to ask if there is a way to increase LOD manually only as much to show magista model right but to avoid those stutterings?

Sent from my SM-G900W8 using Tapatalk
 

Fidel Gameplay

Senior Squad
To everyone super thanks for all feedbacks and posts!

xPr0metheus;3747905 said:
I have a question to you guys about the lod:
Since I use the LOD tool to increase LOD to see the magista models right, I have huge frame drops while I play. Means most of the time the game runs just fine but then it starts stuttering and soundlooping very very hard for about a minute then again fine. This happens about 3 or 4 or maybe 5 times each game.
Now I want to ask if there is a way to increase LOD manually only as much to show magista model right but to avoid those stutterings?

Sent from my SM-G900W8 using Tapatalk

Hello, I'll release for you what you ask. Wait during the day this afternoon.
Do you use high setytings in the fifa config?
Anyway I want to try to solve your problem definitively.
Bye bro
-----------------------------------------------------------------------------------
To everyone super thanks for all feedbacks and posts!
As I promised today is out this new version (if you like the gp evo 2.4 normal, use it, you are not obligated to update, anyway you can try or check at my edits and tweaks):

----------------------------------------------------
FIFA 15 ADVANCED GAMEPLAY EVOLUTION
REAL SOCCER SIMULATION SERIES
VERSION: 2.4 - SPECIAL - HIGH DIFFICULTY
18/10/2014
----------------------------------------------------

THIS VERSION IS ONLY FOR INSANE FIFA PLAYERS, TO EVERYONE LIKE HIGH DIFFICULTY.

Many sg forum users ask for an high difficulty gp evo version.
Anyway I've rebalanced and adjusted many settings in the gameplay,
this was done in order to have CPUAI better defense but not overpowered.
Anyway now the CPUAI opponent tend to tackle or block you during the dribble in every pitch zone.
In the fact now in difficulty to avoid/beat defender/opponent, but this work both for human and CPUAI.
You can try out and let me know if you like!
Play the game on world class or legendary skill.
Check at my edit if you want to increase difficulty or tweak the gameplay.
If you are not satisfied, I suggest to wait for the full customizable ADAPTIVE DIFFICULTY behavior,
during increase and decrease mode.

DETAILS/FIX LIST/NEW TWEAKS:
- Increased global game difficulty
- Player's brain intelligence amplifier
- Tweak on adaptive difficulty (during the increase mode, 4 rule and 4 output)
- All previous improvements included

I hope you like! ENJOY!

Download as usual on the related gp evo post.
 


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